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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: The "Isn't Dynamic Cloth Brilliant" thread


ice-boy ( ) posted Sun, 23 October 2011 at 3:42 PM

file_474418.jpg

i tryed it out. and if you make a morph where you only move the object it works. like here


ice-boy ( ) posted Sun, 23 October 2011 at 3:43 PM

file_474419.jpg

but if you scale it down this happens.


Ian Porter ( ) posted Sun, 23 October 2011 at 3:58 PM · edited Sun, 23 October 2011 at 4:05 PM

I suspect the scaling morph can only move the vertices based on the shape before the simulation. The morph has no way of knowing the shirt is now a different shape than the one the morph was designed for.

 

As an alternative can you put the blue cloth into a different group? If so you could hide it using the visible option in the properties tab, the same way you can hide a bodypart on a figure.


ice-boy ( ) posted Sun, 23 October 2011 at 4:15 PM

Quote - As an alternative can you put the blue cloth into a different group? If so you could hide it using the visible option in the properties tab, the same way you can hide a bodypart on a figure.

i tryed this. but i dont know how.


ice-boy ( ) posted Sun, 23 October 2011 at 4:18 PM

Quote - I suspect the scaling morph can only move the vertices based on the shape before the simulation. The morph has no way of knowing the shirt is now a different shape than the one the morph was designed for

but shouldnt it make it smaller?i thought that the blueshirt would move the same based on teh ddynamics calculations. only smaller.  

for example in the render up where th blue shirt is deforemd. i made the morph so that the blue shirt is  big as a nail on the finger. as you can see it didnt make it that small.


Ian Porter ( ) posted Sun, 23 October 2011 at 4:31 PM

I believe the morph will move each vertex along a set vector, for a distance determined by the amount you dial up on the morph. Once the shirt is run through a simulation and it is a different shape, particularly the arms have rotated in your example pictures, so the starting point, and normal direction, for a lot of the vertices has changed.

 When you apply your morph each vertex is moving relative to where it is, not where it was when you made the morph target. So you don't get the tiny object.

You might find one of the Python guru's could code something script to strip out the blue cloth, post simulation, but that's way outside my area of knowledge.

I have to sleep now but I wish you luck


RedPhantom ( ) posted Sun, 23 October 2011 at 4:53 PM
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If you have poser  9 or pro 2012 maybe you can try making the blue shirt not visible to the camera.


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bopperthijs ( ) posted Sun, 23 October 2011 at 5:04 PM · edited Sun, 23 October 2011 at 5:05 PM

I don't know if anyone has done this before but recently I discovered a way to keep tight dynamic clothes as smooth as possible (like stretch wear). Besides of using a high stretch resistance value, also set the fold resistance to 40 or 50. It will prevent the simulation from making unwanted foldings. I didn't find this in any tutorial, so if you want lycra or any other tight and elastic fabric, this is a solution.

Happy rendering,

Bopper.

-How can you improve things when you don't make mistakes?


ice-boy ( ) posted Mon, 24 October 2011 at 3:07 AM

Quote - If you have poser  9 or pro 2012 maybe you can try making the blue shirt not visible to the camera.

there is an option where you can make it invisible for the camera?


RedPhantom ( ) posted Mon, 24 October 2011 at 6:39 AM
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look under the properties tab i think that's what it's called...the right one on the parameters pallet.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


ice-boy ( ) posted Mon, 24 October 2011 at 6:46 AM · edited Mon, 24 October 2011 at 6:51 AM

thats the whole object right? not the material?


RedPhantom ( ) posted Mon, 24 October 2011 at 7:36 AM
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yes the whole object.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


ice-boy ( ) posted Mon, 24 October 2011 at 7:56 AM

but there is already the option'' visible'' for the whole object hehehe.

 

 this can not work. thanks anyway :)


ice-boy ( ) posted Mon, 24 October 2011 at 9:34 AM · edited Mon, 24 October 2011 at 9:35 AM

file_474469.jpg

i would just like you to show the power of this advanced techniques(what i have been talking in my previous posts on this page).you simulate a simple object. but you render a detailed object.

 

look here for example. the box and long plane  is simulated. but the sphere and rope are rendered. sphere/rope is selected as softdecorated groups. it folows the lowmesh. so all the collisions are used on the body.


ice-boy ( ) posted Mon, 24 October 2011 at 9:34 AM

file_474470.jpg

...


ice-boy ( ) posted Mon, 24 October 2011 at 9:37 AM

file_474471.jpg

...


MistyLaraCarrara ( ) posted Fri, 12 December 2014 at 8:57 AM

took hours to find this thread.  but now i don't think it was the one i wanted.



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pumeco ( ) posted Fri, 12 December 2014 at 9:19 AM · edited Fri, 12 December 2014 at 9:19 AM

Well it has some use, never seen it before, and as a self-confessed Poser Dynamic Cloth hater, I look forward to seeing what people have done with it!
Just skimmed the first few pages, looks very good but they must have some serious patience!


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