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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Muscle Flex for Genesis - Nice!!!


Zev0 ( ) posted Thu, 06 October 2011 at 6:45 PM · edited Tue, 23 July 2024 at 8:44 AM

http://www.youtube.com/watch?v=nim3IQcEVz0&feature=player_embedded#!

I myself just started using Genesis. I said to myself "screw this whole Poser vs Daz debate", I am going to use both Programs. Both have features I like. You can hate Daz or like them, but this is impressive. Whats nice is that you can set it to auto-dial flex or do it manually.  Now can this type of weightmap morphs be done on a weight-mapped figure in poser92012pro? I am seeing some nice progress happening in the weightmap department. But can this type of WM morph overlay be done? I know on Genesis you can just dial it off (which still leaves you with a weightmap base), but how would this work on a non-genesis figure? Will you have to swap out weightmap settings or can you load various ones via morphs? Any info will be appreciated.

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Tucan-Tiki ( ) posted Thu, 06 October 2011 at 7:04 PM · edited Thu, 06 October 2011 at 7:05 PM

 I seen this sort of thing down once before and I was useing poser 4 at the time. think they called it jmc's or something, not sure who made those jmc figures do that, but they accomplished this a long time agoe in poser 4, why it has not gotten more attention until now is interesting.


Diogenes ( ) posted Thu, 06 October 2011 at 7:07 PM · edited Thu, 06 October 2011 at 7:17 PM

Nothing to it, been doing much the same for years. These things can also be hooked up to dp and get dialed in automatically if desired, (just erc) But I like using helper bones to do many of these things instead of morphs. With P9 and Pro 2012, the helper bones can use weight maps and bulge maps. Hooking those up to DP in any manner desired. 

Helper bones is old news of course and used in most 3D apps to acheive different effects. 

What is new for Poser is the ability to use weight maps with them and choose from 3 different types of weight mapping. Bulge maps are also a huge improvement. 

So yes Poser can easily do that. I have been using other methods befor weight mapping to do much the same.


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Zev0 ( ) posted Thu, 06 October 2011 at 7:14 PM

Cool:) Just thought that weightmaps might complicate things a bit. How would clothes react to this type of thing? Speaking conforming not dynamic ofcourse.

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Diogenes ( ) posted Thu, 06 October 2011 at 7:17 PM · edited Thu, 06 October 2011 at 7:22 PM

Transfer the map to the clothing no problem.

 

Here is something interesting, go vote. :)

What figure to support first in Poser 9 and Pro 2012?


A HOMELAND FOR POSER FINALLY


Zev0 ( ) posted Thu, 06 October 2011 at 7:20 PM · edited Thu, 06 October 2011 at 7:20 PM

So just to be clear you can transfer multiple weightmaps? Or do they have to be swapped out?

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Diogenes ( ) posted Thu, 06 October 2011 at 7:23 PM

Yes you can transfer multiple maps.


A HOMELAND FOR POSER FINALLY


Zev0 ( ) posted Thu, 06 October 2011 at 7:28 PM
Diogenes ( ) posted Thu, 06 October 2011 at 7:41 PM

file_473701.jpg

Heres a pic.  On this x rotation alone I have five different maps which can be used singly or in any combination with the others or even with the spheres. I believe I can actually have up to 10 different maps per rotation but dont quote I have not tried it. Ant that is for each rotation X, Y, and Z. Not only that I also have bulge maps to play with for X and Z rotations.  These can be transfered to clothing in any combination I wish. I plan to do much work formerly done with morphs with the maps alone.


A HOMELAND FOR POSER FINALLY


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