Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
IK Loops - so we can do tracks, hold objects with 2 hands, airhoses, etc
Render Modules for Kerkythea, Indigo, etc
a new layer to the materials room, an intermediate layer. think of it like paint. right now, if I want Blue, going to the material room is like going to a chemical store, finding the right chemicals, looking up the recipe and then mixing it myself. what I want is an art shop to get a tube of Blue from. so basically we want like simple Node modules like "metal" - where all BB's math's is in one module. we just then define the colour and roughness.. (right now we have Uber Expert Node Mode or Colour By Numbers Dumb mode)
better OBJ Import and DAE Import as standard across versions (guys DAE is NOT a pro feature....)
I think they are working that way.
Tyler is coming, along with updates to the G2 series of figures & I suspect that for all intents & purposes, Anastasia will end up being viewed as the default Alyson.
The issue will be getting the content creators on board. Too many are not willing to take a chance on a new figure because they have been burned before or they just don't want to make clothing for anything other than V4.
Of course genesis may cause a number of them to either fish or cut bait.
What I would like to see is more multi-threading in Poser. I'd also like to see less dependence on Adobe languages, but that may be a bridge too far.
being able to look through lights, just as if they were cameras.
creating lights that load at 0, 0 , 0, instead of at random places, and load at white as default.
couple of new figures, male and female, with a decent range of morphs.
AND attractive 'out of the box'. also launched with a reasonable amount of clothing /hair available.
otherwise they will be dead dodos, no matter how good they are.
fix Firefly so that reflection does not tax it so much.
improve clothroom ( allowing it to use more CPU time during sim).........................
@Laurie - I'm in full agreement about the quality of the clothing you call "slutwear" that comes our way. (I've always called it whorewear!) One of the things that bug me is the fact that the outfits offered today are entirely unrelaistic, and I am too damn old to live in a fantasy world. I'd like to see more realistic clothing and accessories that are more in tune with the regular world, not some pedophile's fantasies. I've spent the last year learnng how to model clothing in Blender, and although I have made good progress, I have a long way to go. I'm not so concerned about what will sell as I am concerned about availability. I've heard a lot of complaints about the stuff offered today. I have to think that this clothing, so revealing and brief, is much easier to model that something that is more realistic. Or am I just cynical? The forum here has been very helpful to me in learning Poser and the processes, but the learning curve is steep for a burnt out old man like me.
I think the Poser community has too long depended on Daz to give them the fgures they need. I have nothing against Daz - I have Studio 4 but I just can't get the hang of the interface, so I don't spend much time n it. I've seen Antonia come along and now we have Anastasia. Good starts, although I am not fond of Antonia, because her eyes bug me - she always looks half asleep! But it's a start, and I think that the Poser community needs to become more self-reliant and not depend on others to produce what is needed. It is an interesting process, and the results amaze me...
C~
Quote - Unless they create a UI that does NOT require third party software (FLASH), it’s a non-starter.
Not for me. It's a non-issue. It is a rare system that doesn't already have flash installed in support of the web browser.
Poser 9 is the second generation of this idea, and from what I am told, it was done this way to make the library more portable and less of a code hog. (I may be wrong, but I seem to remember BB making those or similar satements a couple of years ago. I invite him to correct me if this is wrong.)
It's already been accepted.
To improve Poser there is a tread over at RDNA => New features for Poser-10;
http://forum.runtimedna.com/showthread.php?64695-New-Features-for-Poser-10
16 pages already and waiting for your constructive input.
Happy Posering,
Tony
Ps the shadowcams let you look through the lights.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Do you mean Poser or do you mean the Poser community?
There is no real difference whether content comes from the developers of Poser or from 3rd. parties, except that Poser native content can expect a more broad userbase because it may come with Poser.
A small selection from my personal preference top-X of Poser improvements:
managed Runtimes, a sort of vault, with consistency check during installation and database indexing, reference to help information, and so on.
a highly improved cloth room, much like Marvelous Designer, but with better support for appendages (buckles, stays, straps).
partial pose file loading options (use body translations yes/no; expression morphs yes/no; body morphs yes/no), and application by percentage: a small slider allowing you to apply a (morph) pose for 53%.
undo thread by figure/prop
With regard to content:
There are enough perfect adults. Time for the non-perfect.
Quote - Hmmm..I think we can already look thru lights in Poser ;).
I agree with the rest ;).
Laurie
in a crippled way that sometimes cuts off parts of what you are looking at.
the lights should be capable of the same way as in DS, view>light. a direct view EXACTLY as the light is pointing. without having to select the light, then hunt down to the corresponding 'shadowcam'
Just flailing in the dark here but ISTR BB saying caustics weren't available in Poser. How about caustics, then?
Coppula eam se non posit acceptera jocularum.
"I think Poser should step up and start making figures of their own. It's only in their best interest. HIRE ppl who know what they're doing and have some quality control. If your figure looks more like it would whinny than anything else then perhaps you should rethink things. Your collaboration with Gabe is a step in the right direction, but ya gotta keep moving in that direction."
As above, from Laurie. I also said the same in an earlier thread. Get BH and BB and possibly the Antonia team to work on making human figures that actually look human, give them weight mapping and the best textures and shaders around. Oh and clothes to go with 'em. Even if they're just updates/retreads of the sort of stuff Posette and Dork had, it's a step in the right direction.
Coppula eam se non posit acceptera jocularum.
Not to knock Laurie's intentions
But if the recent threads in this forum are any indication, then it seems the Passion& Enthusiasm for this application has suffered a fatal blow.
I honestly Do not believe poser has much of a future.
Although admittedly I am pretty much a sideliner when it come to poser usage, being it is not my primary 3D application for years now.
I can not help but notice that nary a one of you appear to actually be having any Fun with this program anymore.
There is a small dedicated tech oriented group at "poserplace" and RDNA who act in many ways like some break way sect making a last ditch effort to generate interest and save poser.
But IMHO the majority here appear very dissatisfied with the state of things
and it seem it all boils down to the lack of a prime set of new figures&content
Right now there is some secret "figure project" underway that has bagginsbill under NDA that may be revealed any day.
MY advice is to stop being so "nice" and star being brutally honest with SM
or whomever offers up "new"native poser figure & content.
if this new "Figure project" is anything less than a spectacular new set of models that represent a huge leap forward in poser native figures then SAY SO in no uncertain terms and say so immediately.
The mere fact that it is weightmapped or not from DAZ should not molify you.
With all due respect to any talented artists involved Do not accept a reworked "Ryan model"and sitting around waiting for "so &so" and the other various male poser figure projects that are allegedly underway only seems to be frustrating you all even more.
And yes Kai-j-bach has at least hinted upon what I think many have been thinking for along time.
The poser material room is just not artist friendly in fact it is Frankly ridiculous!
Enough is enough with the geek oriented node math mixing Already.
I have built materials from scratch for vray ,Maxwell and in Modo but honeslty whenever I read one of the instruction threads on how to make this or that material by bagginsbill
I cringe.
I am NOT saying go back to the old Jpeg base texture mapped system
but you guys really,really need PRESETS!!!
Sorry if this post offends anyone as it is not my intention
just stating the facts as I see them
Cheers
Quote - Does anyone remember The Dress? The morphing cocktail gown?
Yep, The Dress was awesome looking but so hard to pose. The morphing cocktail gown was great too but did not get much support in the form of textures.
My biggest wish for Poser is a better cloth room and material room. I know there are scripts for the material room but I would like to see more native impovements.
I like the improvements in the library but I would like to be able to right click on a library and for it to open up explorer on my computer so I can go directly there. This would help keep my runtimes organised. :m_smile:
All in all, I'm quite happy with Poser. I think PP9/2012 is the best yet. :m_smile:
Quote - I'm not sure firefly can do them without a core re-write... there again, there's not much documentation on firefly so...
Time for a core re-write of Firefly, if staying with Firefly is critically important. SSS is brilliant, but there is still a lot that needs considering. For instance: glass as its own node. With IOR as a channel.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
personally i think SM should concentrate on making whats available now eg: hair dynamics work correctly...why push further into 'other things' before optomising whats already included... why have these features if they dont work? new is great but, if its half finnished ,not so great....
:O)
Y'all have a great day.
I agree with new people with lots of morphs available, not just a face room support but injectables too. Because to matter what they look like someone is gonna say they are ugly as sin. And content. textures and clothes of various styles from mundaine to scifi to fantasy to slut wear. The p4 and p5 people seemed to come with boats loads of clothes the last few came with maybe 2 outfits each, if they were lucky. Also offer some for sale and free right away too. The marketing of another company seems to have worked wel for many years in that as soon as the model came out there was content available. No body have to wait weeks or months to be able to dress their figure. Of course maybe SM needs to provide temples and swords too. ;)
The hair room tools need to give more control. Make styling easier. And make the dynamics better.
Having an optional auto save would be great too.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I'm with bagoas.
plus real raytracing in Firefly instead of the current fake / emulation, or interfacing modules to existing ones. having Pose2Lux build in, for example.
plus wizards for the common jobs that gives noobies so much questions nowadays
plus a time capsule, so I can learn all thesethings before the next version is issued. Please with a "make spare time" button.
plus render passes that make sense in real / complicated situations (IDL, reflection, ambient, ...) and do support HDR/EXR as well. Or: various items from the scrips menu appear to be from the P5/P6 period, give them an update.
Less crash prone and early user warnings for OpenGL/video-card issues, resource/ram issues, scene/render analysers for performance improvement. Like in Vue.
and in general: look what the popular add-on scripts / tools are, and incorporate them (like has been done with Wardrobe Wizard).
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Quote - Agree. Maybe a marketing ploy that DAZ used successfully, make base figures free for a limited time. That may give vendors an incentive to create more clothing items for new figures. Open the flood gates and create packages for a shotgun release.
The BASE figures that come with Poser have ALWAYS BEEN FREE. Price has never been an issue with them not being supported! The G2 figures weren't supported because they were based on the same figures that we'd already gotten for free that nobody wanted to support.
Quote - I can not help but notice that nary a one of you appear to actually be having any Fun with this program anymore.
True that!
Quote -
The poser material room is just not artist friendly in fact it is Frankly ridiculous!
Enough is enough with the geek oriented node math mixing Already.
I am NOT saying go back to the old Jpeg base texture mapped system
but you guys really,really need PRESETS!!!
YES! Presets like Metals and Leaves & Grass and every kind like we had in Bryce!
Re: Wolf's comment about not having fun any more...
I'm not but that's down to my ancient system and Poser version. I'd be having a whale of a time with new kit. Probably. :)
In a way, I am having fun with Poser but merely as an adjunct to learning more about modelling. Even the Dalek models I work on have taught me more and more about modelling and the different things that can be done with a bit of Poser know how. Once I feel adept enough, I'll start to put some things out for sale. Not yet, because I don't think I'd give the buyers a good enough product.
One thing's for sure, I won't be attempting a human figure any time soon. There's enough activity there; we need a human figure from a relative novice like we need a hole in the head. I hope to make some good SF stuff and maybe some vehicles.
Coppula eam se non posit acceptera jocularum.
I'm in with Sam about Caustics. Soft body dynamics would be nice, as well as better fitting of clothing to morphed figures; Color Curvature has done the latter in Python; SM should buy that code from him and incorporate it into Poser...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Not to knock Laurie's intentions
But if the recent threads in this forum are any indication, then it seems the Passion& Enthusiasm for this application has suffered a fatal blow.
I honestly Do not believe poser has much of a future.
Although admittedly I am pretty much a sideliner when it come to poser usage, being it is not my primary 3D application for years now.
I can not help but notice that nary a one of you appear to actually be having any Fun with this program anymore.
There is a small dedicated tech oriented group at "poserplace" and RDNA who act in many ways like some break way sect making a last ditch effort to generate interest and save poser.
But IMHO the majority here appear very dissatisfied with the state of things
and it seem it all boils down to the lack of a prime set of new figures&contentRight now there is some secret "figure project" underway that has bagginsbill under NDA that may be revealed any day.
MY advice is to stop being so "nice" and star being brutally honest with SM
or whomever offers up "new"native poser figure & content.if this new "Figure project" is anything less than a spectacular new set of models that represent a huge leap forward in poser native figures then SAY SO in no uncertain terms and say so immediately.
The mere fact that it is weightmapped or not from DAZ should not molify you.
With all due respect to any talented artists involved Do not accept a reworked "Ryan model"and sitting around waiting for "so &so" and the other various male poser figure projects that are allegedly underway only seems to be frustrating you all even more.
And yes Kai-j-bach has at least hinted upon what I think many have been thinking for along time.
The poser material room is just not artist friendly in fact it is Frankly ridiculous!
Enough is enough with the geek oriented node math mixing Already.
I have built materials from scratch for vray ,Maxwell and in Modo but honeslty whenever I read one of the instruction threads on how to make this or that material by bagginsbill
I cringe.I am NOT saying go back to the old Jpeg base texture mapped system
but you guys really,really need PRESETS!!!Sorry if this post offends anyone as it is not my intention
just stating the facts as I see themCheers
Just not true. I love working with Poser. I have great fun doing what I do.
I work with the high end stuff in my day job and hate that (it's too structuctured, too pattern cutter). I use Poser to be creative, to imagine, to enjoy.
As far as what I would like to see, I don't have a list. I thoroughly enjoy discovering and playing with all the new toys as they come out and they inspire me to get better and better as an artist.
Quote - I can not help but notice that nary a one of you appear to actually be having any Fun with this program anymore.
......
But IMHO the majority here appear very dissatisfied with the state of things
and it seem it all boils down to the lack of a prime set of new figures&content
I cross posted with you but as I said:
"All in all, I'm quite happy with Poser. I think PP9/2012 is the best yet."
I am having fun with Poser and am not dissatisfied in any way. I certainly do not lack figures or content and am optimistic about the future of Poser. :m_smile:
I'd like to see SM continue to improve Poser's featureset, performance and stability in steady increments and not rush to add anything half-assed, if they can possibly help it.
A gradual and careful overhaul of Firefly, to carefully rewrite the aspects that use trickery or workarounds instead of proper ray tracing techniques... and I'm guessing off the back of that, introduce things like "caustics";
Steady improvement of every little UI aspect with the aim of making it as slick as a greased up space monkey... and take plenty inspiration from the big, professional grade 3D software players... although, at the same time, not losing sight of Posers essential UI "character";
Improve and extend the dynamics features and capabilities within the hair and cloth rooms and add soft body dynamics, which can be applied to groups of polygons, to simulate the malleability of human flesh when it makes contact with itself or hard surfaces, or to simulate other, cushioned, soft furnishing collisions, etc;
......is hopefully what they're already aiming to do, in due course ;-)
Also, fluid dynamics would be nice to have too... not just for liquids pouring, splashing, etc... but for fire and explosions too. Okay the fluid dynamics may be a couple of versions away. LOL.
Giving some focus to content development is definitely needed and, in time, a whole new family of figures would be a good idea, I think... and give them a substantial base wardrobe of clothing, hair, base skins, morphs, bump and displacement maps.... etc, to kickstart and inspire 3rd party content creators to follow suite... or suit :-)
Lastly, make sure what is commissioned, already in the works, with regard to any figures is really good before they put it out.
I'd rather be kept waiting than be disappointed...
EDIT: All in, I find Poser 2012 is great fun to use, right now, as it stands... but still, onwards and upwards please...
;-)
My small wish list of new features.
Options by material, shadows on/off, edit maps, morphs, etc.
Dependency mirroring, Core bulge map mirroring.
Caustic's.
Physics.
Firefly documentation.
Firelfy > GPU rendering.
Multi machine one frame render.
Assignable IK/FK Chains.
More grouping tool options in the setup room, hide all grouped, loop select, attached, etc.
Options on what body groups to transfer to the new figure when rigging with another cr2.
Option on character save to use the same obj calls and cr2 format as loaded, selectable character number when saving.
More animation tools, like add frames here, retime section, etc.....
Partial load options.
Content...
Just to name a few....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
I'd like to be able to select a whole lot of things really quickly and easily to work on them (well I do anyway using advanced figure manager from shaderworks) but most 3D software has the ability to select a whole lot of things.
I find when I parent something that i have carefully positioned to a hand, it quickly jumps away.
Oh I would like to be able to choose hand, and then load a prop and have it jump to the hand region on loading.
I would like to be able to drop objects onto a table (like in vue) instead of just dropping them to the floor.
Love esther
I aim to update it about once a month. Oh, and it's free!
Hi,
This is not meant to offend anyone, but the thread is about what we want.
The most valuable change to me as both a vendor and an artist would be that they made poser figures with beautiful breasts that can be morphed into voluptuous bodies.
I find when morphed the breasts on the Poser figures are some of the worst looking I have seen and I have purchased almost every set of morphs that have been available. They are very nice when small, but so many artists like to create voluptuous ladies for all kinds of different art. Look through the galleries and you see lots of fantasy art with buxom ladies.
I find it is a huge drawback to my vendor sales which makes the current characters difficult to support. (no pun intended)
Like it or not a lot of people pass on creating art with a character if they can't get that voluptuous look.
cheerio
lululee
After a big haul on the magic pipe, I want
Soft body dynamics
All figures to work in face room
Dynamic cloth room to work like MD
Dropping stuff on stuff
Vue type eco system, and poser to handle all those objects
Volumetrics
Caustics
Usable Dynamic hair room
I don't care who makes it but I want kick ass figures that do all the stuff gen 4 characters do, but can bend like real people can.
With a second puff,
I want liquid dynamics
BB locked in a vault in SM dungeon producing materials daily
More time added to every day, so I can play with poser even more cause I really enjoy it.
Oh and I want it all for a song and dance.
Wolf359, I have to disagree with you on almost every point you wrote.
My passion & enthusiasm has gone up over the last 2 versions. In Poser 2012, I finally have a product that can actually push my machine. I have learned more about Poser with this version than in almost all of the prior versions put together. I am having a lot more fun with it because I am learning how to do new things.
I am no longer in the "load, conform, make art" category. NVIATWAS ain't good enough anymore.
And I have DAZ to thank for that. Genesis has forced me to look at what I was doing, and more importantly, what I was spending money on. I am buying less, modifing more and learning to create. It is a lot more fun than I thought it would be. The render is now the final part instead of the beginning, middle & end.
I have finally got around to leveraging my copy of Photoshop Elements & I am learning how to texture clothing so my males will have clothing that a man would be seen in public. Skin textures are next. I don't buy many characters anymore, because quite frankly, I can spin a dial just as easily as any vendor can.
I have had my stand alone copy of WW running in the background for a couple of months now, slowly but surely creating .dat files so that all of the clothing I have can be used by any figure I own.
I am learning (ever so slowly) how to use the new lighting system in PP2012.
That "small breakaway group" over on Poserplace is figuring out how to leaverage our legacy content into the new Poser. Which beats the hell out of buying everything all over again, which is what DAZ would prefer us to do.
The "hate & discontent" you see in the Poserverse over DAZ in my view is nothing more than 4 things:
1. People starting to realize that they NEVER had a personal relationship with DAZ. It was always business. The whole personal relationship was nothing more than marketing BS. These folks have to work their way through the grieving process from anger to acceptance.
2. The dissatisfaction with DAZ has been steadily growing. I am tired of them and their lazy-ass vendors. Genesis is simply the break point for a lot of people. I know it was for me.
Vendors get agitated when I ask "There are a 1,000 skankware outfits, why should I buy yours?" They half-ass a man's outfit, charge 50% more, and the textures are in colors & designs that no man would be caught dead in. They don't sell very well & the vendor blames the customer instead of their lack of attention to attention to detail - like putting the buttons on the wrong side of the clothing - See the new Town & Country for Genesis over on DAZ for an example (Check the 2nd image - buttons on the right hand side for both male and female clothing.)
3. DS4 is an out-and-out bid to either destroy the Poser community or assimilate it. I have 25 years in the Army & a business degree - I know what a frontal assault looks like.
4. Genesis is forcing people to leave their comfort zones. The "load, conform, make art" folks I am sure will continue to fork over money to DAZ, buying the same skankware over & over, continuing to buy the same basic character types over & over (If you have 2 Sarsa & Thorne characters - a pookling & a human - you have all of them - endless variations of the same theme at $15 a pop - I have too many of them myself.), and limiting themselves to fantasy renders. If you want anything else, you are shopping elsewhere.
I am not waiting for SM for better figures. Well that isn't entirely true - I am waiting for the weight mapped G2 figures (no point in reinventing the wheel) - I like them - I have a number of characters for them that I use & while I wait on SM to finish them up, I have pulled out one of the many characters that I have bought & am learning how to weight map and rerig that sucker (Rikishi).
I am not concerned about new content - I have at least 50Gb of female clothing - I need more female clothing like my mom needs another new wool skirt (she has over 30 - we counted.)
For me, it is sets, props, expressions & merchant resources - I can take it from there. If it is a character or clothing - it's gotta be real special, otherwise, I am not bothering.
I agree about the material room, but that is simply a matter of education - and a good tutorial. BagginsBill has done an incredible job, but he does make assumptions about ones art knowledge. Once I get my head wrapped around it, I'll create tutorials - I built a lot of educational products for the US Army & I am one hell of an instructor. (Modesty isn't in my character.)
Maybe someone will tell me you can do this now, but I don't know how. A couple of simple requests:
I'd like to have at least two parameter dial windows open at the same time. As an example. I would typically set one for whatever camera I'm using and the other one for the body or head I'm sculpting. This way you can make changes to the body part and spin the camera around more easily. I think you could work back and forth more easily.
In the Material room, I'd like to take a complicated shader made from many nodes and collapse it to just one "composite" node. You should be able to re-expand it back to the original shader later if you want.
Thanks
Actually what I want from Poser is that the owners show me they will be supporting their software with models that people want to use and support. They are behind the game, IMO. They should have had something in place before 2012 came out since I learned they knew what was coming down long before.
Because of the money I have invested over the years in not only Poser but third party support for Poser I am taking a wait and see approach. Because I believe Poser users are some of the most inventive users around I might wait a bit longer.
But, as I said somewhere else, when Poser no longer meets my personal needs, I will shop else where just like I would at any other store.
Quote -
Not for me. It's a non-issue. It is a rare system that doesn't already have flash installed in support of the web browser.
Actually, I don't have the full Adobe Flash installed on my box (too many security problems, bloated, etc). I get Flash functionality from Google Chrome's built-in (and far lighter) flash modules. If I remember right, this smaller version doesn't carry what Poser 9+ needs to run.
They might think about the Daz model in that you give the base away as a loss and charge for the morphs. It's worked well for Daz...
Reworkings of Alyson and Ryan really don't excite me much...the amount of stuff for them has always been piss-poor. Perhaps that will change now that there are no Daz figures, but I'm not gonna hold my breath ;). I think any figure released will have to have everything the Daz figures had to be accepted: a plethora of morphs, hair, shoes, clothes, characters, etc released WITH the figures at the same time, quality work, solid vendor backing and a good support system. As with most shiny new figures it should employ the newest tech available at the time. It should also be followed up with the opposite gender figure as well as options for children and teens that include all the above. It's a huge undertaking. I mean, it really is. I don't envy anyone that decides to take it on. In fact, I'm not sure how one person can deliver all that frankly without help. Daz was a business. They had the wherewithall to do all that. One person doing so in his/her spare time? Nope. SM has to pick up the ball and run with it. They're just gonna have to get into the content business or their software product will die a sloooow death ;).
Laurie
I love Poser. I am not only having fun, but I am getting a lot of work done with it (It is not only a hobby for me).
I am NOT dissatisfied with the native Poser figures, or with the Mikis, or the add-on G2 figures. I like them. I use all the human figures with the exception of the extremely Low-Poly figures. I have a preference for Face Room compatible figures. I really appreciate that Smith Micro have made a substantial range of career wear available for the G2 figures, and I hope this will continue with any new figures that are introduced.
I agree about the material room. More presets please. An easier interface to the cloth room too please, more predictability there please.
I would love to be able to search at more places in Poser's interface. For instance, if I have a very full scene, I want to be able to find a prop or figure in the hierarchy view by searching for it by name rather than visually scouring the list. It would be nice to be able to search for a morph as well. I like being able to search for content in the library, but even this can be improved.
Smith Micro should take a good hard look at Content Paradise and the way it is organised. It seems to be an easy entry point for vendors who are just beginning, and there is a lot of good value to be had. But it is too difficult to find the good stuff among the many inferior products there, and the way the products are presented doesn't make it easy to judge the quality. Have a section for bargains and a section for premium content, which has to pass a screening process. For established vendors the approval process can be fast-tracked. Honestly, there are some products there that would scare me away if I were a first time shopper at the site, and if I didn't already have an idea of which vendors provide quality and value.
And I really believe that doing away with the forum at Content Paradise was a very bad move. Give the users a way to interact with the Poser team. The forum at RDNA is a good idea, but it would be more effective and appear more genuine to the users if there was a Poser forum at a Smith Micro-owned site.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Simple wishlist.....
DirectX support
Drop object on object
Universal manipulator in the scene, like hexagon and other 3d applications have.
Drop the for adobe flash and air.
The animation side of Poser needs to be improved.
GPU rendering support.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I'm really happy with PP2012. If I could have some wishes fulfilled, I'd want zero crashes and 10 second renders. But somewhat more realistically, as others have already suggested, I'd like:
-- a library of updated basic material presets
-- soft body dynamics
-- improved dynamic cloth
-- improved dynamic hair/fur
I have far more content than I could ever need, so I don't really care about new figures. But I understand why having at least a pair of very good, anatomically sound figures (with correct proportions and essential muscular/skeletal details such as shoulder blades, collar bones, elbows, knees, etc) are important to the continuing viability of the software in the future.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Content Advisory! This message contains nudity
I've been developing figures ever since I got my first copy of Poser in 2000. But after a lot of fruitless endeavours with the default Poser figures, the dissapointment that were V4 and M4, and finally the indespensable PoseMorphLoader by ColorCurvator, I started earnestly on my current set of figures three years ago.
So, personally, there is not much I need from Poser anymore.
My figures look and bend exactly like I want, and they are perfectly optimized for Poser. Some of them even weightmapped.
My big wish for Poser would be real instancing, so that I could have real forrests and meadows without slowing my i5 laptop down to a crawl.
But not everyone is as lucky as me being able to create exactly the figures I want by myself.
Most people have to rely on dialspinning to make the figures look like they want.
So those folks need a figure that has an extreme flexible mesh topology, lots of realistic morphs and anatomically correct joints right out of the box.
And right now, I don't see any other figure offering that kind of versatility to the casual user except Genesis.
Given Poser's basically broken single-axis scaling, I very much doubt the "new" Poser male figure in the works by Phantom3D will be anything close to be as flexible.
All I can say is that, even though they are definitely nicely bending, neither Antonia, Antonia WM nor V4WM do scale well at all.
On the contrary, they scale exceptionally bad. (Although I think this is not so much Phantom3D's fault, but Poser's.)
But the result is the same: Even at it's best, Poser's rigging system is now woefully inadequate compared to Studio 4 PRO.
(Not to mention what is possible with Geografting and "Snap To" joints in Studio)
Oh, and of course each of my custom figures needs manually converted clothing, too, whereas Genesis can use V3, M3, SP3, David, V4, M4 and of course Genesis clothing without any need for lenghty and often error prone conversions.
So, sorry, while personally I still quite enjoy using Poser and its still superior render engine, the only thing I think Poser really needs....
.....is for Smith Micro to back down, say "Thank You very much for your generosity" to the kind people over at DAZ and integrate those evil Genesis tech into Poser without any further questions asked.
At least then they could earn enough time (and perhaps the funds) to develop a true "Genesis killer" by themselves over the next couple of years.
If they don't, if they think just another refurbished old figure would do or that a single person could sort out their mess again, I don't think we're going to ever see a "PoserPro 2014".
Happy Posering.
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And I wanna warn right now this is NOT a Daz bashing thread. Daz shouldn't even come into it. I wanna know what you all want from Poser now that the main figure creation company is no more.
I think Poser should step up and start making figures of their own. It's only in their best interest. HIRE ppl who know what they're doing and have some quality control. If your figure looks more like it would whinny than anything else then perhaps you should rethink things. Your collaboration with Gabe is a step in the right direction, but ya gotta keep moving in that direction.
I also wanna see different clothes than we've been seeing these last years. Does anyone remember The Dress? The morphing cocktail gown? Say what you want about Anton but he made some really nice classy stuff for the Poser gals (and guys). I entirely understand why slutwear is so popular, but couldn't we have just a few classy things? Really?
That's all I've got for now, but I'm sure I'll have some more ;).
Laurie