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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)



Subject: push morph into cloth script


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xen ( ) posted Thu, 21 March 2013 at 3:24 PM

OK, maybe this is complicated, but why couldn't it work like this?

Load figure - unset morph, fiddle with dials of mermaid prop until it fits. Spawn MT.

Set morph on figure. Refiddle mermaid, spawn MT on prop.

Now your prog should be able to morph the figure and the mermaid prop together.


colorcurvature ( ) posted Thu, 21 March 2013 at 4:09 PM

Ya, I will think about.

However, there is otherwise good news. I did much better now with GND4.

One thing, I was able to eliminate the hard break where morphed vertices touched unmorphed ones (those out of morphing zone). Further, there is a bug in the versions up to day that will restrict the computation basis on one poly no matter what you type in the input field ;(

So, there is now a smooth translation from the morphed to the unmorphed zone

It can average the positions better (smooth)

And I replaced the fitting code with much simpler stuff, which is actually so simple that I didnt expect it could work at all. It might make tiny pokes sometimes but overall it seems a bit more resistant to distortions.

So hopefully there will be updates tomorrow. My code machine has no internet here.


colorcurvature ( ) posted Thu, 21 March 2013 at 4:14 PM

@Vilters: A shrinking technique is a good thing. I just do not know how to build this into code. Especially, how to do it both on a morphed and unmorphed version of the figure so that the key positions are the same (e.g. the same vertex would be positioned in the center of the knee cap or similar). I was thinking, to set X positon of some vertices in all polys to 0, but thats also odd.


vilters ( ) posted Thu, 21 March 2013 at 6:03 PM

The problem, as usual is gonna be: The Script has to know if it has to go for pants or a dress. A checkbox could take care of that. /// More coding :-(

Good luck Sir.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


colorcurvature ( ) posted Fri, 22 March 2013 at 4:17 AM

Thinking more of it, I find the images you made comparing the figures fascinating. If we had a mannequin figure (morping mannequin so to say), that could be used to crossdress the figures easily.

Mannequin with V4 shape => Morph to Mannequin with other shape

Use as basis for cloth fit.

One still needs to care for the rig but its a beginning.


vilters ( ) posted Fri, 22 March 2013 at 5:41 AM

Yes, from the front they all look alike.

From the side view however, none is at true ZERO in "Z".

And the scale.
As you can see I had to scale them all to get to the same shoulder - arm height.

Going this way would have to incude the scaling of the different figures if you want your script to work cross figure.

No problem if you want to put morphs from a certain figure in a clothing that was designed for that particular figure.  The scaling would stay at 100%.

But is was an eye opener for me too that when scaled, they all looked the same from the front view.
Biggest difference is the head size. LOL.
Alysons arms that are shorter then the others.
And V4 with her bend feet.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


xen ( ) posted Fri, 22 March 2013 at 5:47 AM

Another idea. How about an injectable and removable morph for hips and legs that turns the target figure into a mermaid?


vilters ( ) posted Fri, 22 March 2013 at 5:56 AM

@Xen

You would have to build different morphs for each figure you want to support.

Then you need different support files for each figure.
And then, you come close to PhilC's WW.

I do not hink CC wanted to go this deep in his OP.
=> Copy figure morph to figure clothing.

But the "between the legs area" is a difficult one. (for skirts & dresses that is)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 22 March 2013 at 6:08 AM

CC's inidial dummy geometry idea could work well. (As it does in Blender.)

IF!!!
All the figures where close to neutral in "Z".
Unfortunately, they are not.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


colorcurvature ( ) posted Fri, 22 March 2013 at 12:38 PM

file_492923.png

gnd4, 30 reference polys


bwldrd ( ) posted Sat, 23 March 2013 at 12:21 AM

Latest version seems to be working great.  Don't know what you changed, but I've now tried on a few different figures, with diffent body style morphs for each and script is working wonderfully.  No more scrunchied hips.  Some minor poke through on tight fits, but I can deal with that easily enough with either posers morph brush, or inflate/deflate tools with wardrobe wizard.    

Very happy camper here, thank you so much.

:D  

 

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colorcurvature ( ) posted Sat, 23 March 2013 at 4:09 AM

You could try with increasing the cloth distance parameter. It has been found that the value of 100 is maybe not enough. Try with 101 or such. The new code is no longer as precise as before on tight fits. I think I'll add both computation options in the next version, so one can choose. Or it could be that some morph targets have not been automatically selected. I have a report of local morph targets not being automatically selected. I have to look into.


WandW ( ) posted Sat, 23 March 2013 at 10:42 AM · edited Sat, 23 March 2013 at 10:50 AM

Quote - gnd4, 30 reference polys

 

That looks great, but I can't duplicate it; is that with v.08?  If so, what are your parameters?  I'm using 101% scale and 30 polys and ignoring legs.  Lowering distance to .007 improves it, but still not as nice as yours...

 

Oh, one other note; JCMS don't show up if that joint is not bent, but that may be a feature, as it would be tough to choose otherwise...

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colorcurvature ( ) posted Sat, 23 March 2013 at 12:50 PM

Yes. There is a bug in poser APIs (I think it is). You cannot handle ERC that is not in use. The API might return garbage. Not the same result? :( Left 0.02 as horizon or did you change that? Can you post or send me a screenshot?


colorcurvature ( ) posted Sat, 23 March 2013 at 5:33 PM

file_492974.png

note to freak f4... to make it wear m4 clothes. i get lots of pokes here ;( overdialing the morph seems to help though. the distance parameter seems to not help. it rather distorts more. with regard to f4's bending problems: you have to fix f4 joint scale smoothing, push morph into the cloth, and then use figure->copy joint zones and copy the fixed f4 joints into the cloth, then i hope it works. and enable "include scales" for the cloth to let it follow freak4 scaling.


WandW ( ) posted Sun, 24 March 2013 at 4:57 PM

file_493013.jpg

Look'n Good... 😄

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


WandW ( ) posted Sun, 24 March 2013 at 10:17 PM · edited Sun, 24 March 2013 at 10:18 PM

file_493017.jpg

Here's Arcebus' Jehanne.  Those are conforming stockings... 🆒

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


WandW ( ) posted Mon, 25 March 2013 at 11:13 AM · edited Mon, 25 March 2013 at 11:14 AM

file_493028.jpg

Here's AlfaSeed's Alice 5 wearing Predatron's Violet Outfit.  I needed to tweak the Suit's adjustment mophs in the collar and thighs as there was a bit of poke-through. However, there was some distortion of the buttons and of the striped pattern of the Jacket...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Mon, 25 March 2013 at 1:12 PM

Nice :-) Also, the next version will create less pokes. I identified one reason for the poke-throughs and improved that.


Zanzo ( ) posted Tue, 26 March 2013 at 2:23 AM

I would like to test your script, I sent you a PM here on renderosity with my email.


kalrua ( ) posted Sat, 27 April 2013 at 12:09 PM

Interesting.


colorcurvature ( ) posted Wed, 01 May 2013 at 4:45 AM

file_494064.png

Ok, I was busy with getting the Mixer ready. So is there any feedback about push morph to cloth? (Besides that its a bit slow). But regarding crashes or such, how is the situation? Does it make sense to upload it to marketplace?

For the suspenders product pushing the GND4 into it looks useful. But all cloth is different huh.


basicwiz ( ) posted Wed, 01 May 2013 at 4:58 AM · edited Wed, 01 May 2013 at 4:59 AM

I'm using the script regularly, and have found no general issues. It has no more problems than the clothing tool in the Mixer package.  There are a few clothing items that are flakey, but I suspect it is more about how the original mesh was designed than about your tool. For my purposes, it is ready for Prime Time.


colorcurvature ( ) posted Wed, 01 May 2013 at 5:15 AM

Can you suggest an item that is especially "flakey" ?


basicwiz ( ) posted Wed, 01 May 2013 at 6:32 AM

Don't even remember... will research it a bit and get back to you if I can find one.


colorcurvature ( ) posted Wed, 01 May 2013 at 6:36 AM

:) okay. thanks ^^

I mean the results are in general not perfect thats clear. But with a few strokes of the morph brushes one can finish the results quite quickly. I tried with GND4 a bit and her nipples poke, but this just takes a second to fix with the pull brush.


basicwiz ( ) posted Wed, 01 May 2013 at 6:37 AM

That is the sort of results I get. I truly think you can document the way it does work and go to market with it. It's that useful as it stands!


jancory ( ) posted Wed, 01 May 2013 at 6:40 AM

all the custom morphs i've pushed have worked great.  it'd be interesting to see if this would work with your M4K4 script.


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colorcurvature ( ) posted Wed, 01 May 2013 at 7:01 AM

the m4k4 cloth fitter is a special thing, its also using the push morph to cloth with special settings but it also weightmaps the cloth and replaces the joint setup and so on. maybe I'll add some helper tools to use manually made morphs with the m4k4 mixer, but first, I will silently wait how people get along with the mixer as-is first.


colorcurvature ( ) posted Wed, 01 May 2013 at 7:10 AM

but thinking about it, it could help to match clothing with the figure if the k4-mixed figure is further morphed. then these additional morphs can be added to the cloth, that would be worth a try


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