Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Its the way to divide a surface of an object as many shaders you need. In Lightwave is called surface. Others softwares use other nomemclatures.
Imagine a beach ball with many colors: you can have a shade domain for every color. In truth its a group of polygins that will receive a shader, so you can have a shade doamin with glass shader, other with a wood shader and so on.
This is somthing that you need to know to model and shade things in Carrara or any other software:
http://youtu.be/3g-f5or3i00
http://youtu.be/hYK5cpCyzP8
http://youtu.be/AlGi18u15go
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The term always seemed self explanatory, but I just realized I have no idea what Shading Domains are all about. I guess I have three basic questions...
What defines a shading domain? Is it unique to an object or some way of keeping calculations for one shader from affecting another?
Is it something I need to understand? Are shading domains a form of scene optimization, or something that allows you to create specific materials?
Is this something unique to Carrara, or perhaps called by another name in other programs?