Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Jan 08 10:13 pm)
Hi Richard, thanks for the reply. I had done all of that prior to trying the setting, but couldn't see any difference.
Hi Richard, thanks very much for posting that. Interesting effect, I will have to play around a bit more with settings.
I went back into DS and now I asm seeing the same results - not sure why it wasn't showing like that before. Thanks for your help Richard.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, there's settings in shader mixer when using the 'Metallic (Glossy)' setting for surfaces, called U and V Roughness. I've seen in documentation that this is supposed to give a brushedhed metal look, but I've tried varying the setting but am not seeing any difference when applied. (I'm not even sure I'm using it correctly as I'm new at using Shader mixer) Has anyone used this? An suggestions or help would be much appreciated.
Beginners tutorials for Bryce
Bryce Arena