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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)



Subject: hide skin lines....


xpdev ( ) posted Mon, 17 June 2013 at 1:32 AM · edited Wed, 21 August 2024 at 9:19 PM

file_495250.jpg

Time ago i have read something about hide connection skin lines (see picture) on low resolution renderings ....

me i'm wrong ???

someone remember something about ?

thanks

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


vilters ( ) posted Mon, 17 June 2013 at 2:20 AM

In the materail room;

set texture filtering to "crisp" in all image map nodes. (It is at the bottom)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


xpdev ( ) posted Mon, 17 June 2013 at 2:27 AM

Ok, many thanks.

 

i'll try

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


icprncss2 ( ) posted Mon, 17 June 2013 at 6:35 AM

Lowering the minimum shading rate in the render settings is another way.  By default it's set a 1.  Lowering the minimum shading rate can increase render times by a bit.


cedarwolf ( ) posted Mon, 17 June 2013 at 10:13 AM

Interesting.  I've been having that same problem with some of the textures I use, now I have an idea of what to do.


vilters ( ) posted Mon, 17 June 2013 at 10:43 AM

Just an extra tip:

Never-ever put texture filtering to "none".

You loose texture caching that way. => In General preferences.

Always set texture filtering to quality or crips.
Crisp being the preferred method.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Bill1200 ( ) posted Mon, 17 June 2013 at 6:32 PM

What's the difference between crisp and quality? Is crisp done by adding sharpening?


hborre ( ) posted Mon, 17 June 2013 at 7:15 PM

Crisp is an additional setting introduced in Poser 9/PP2012 which is another sharpening step for textures


Cage ( ) posted Mon, 17 June 2013 at 8:32 PM

Quote - Just an extra tip:

Never-ever put texture filtering to "none".

You loose texture caching that way. => In General preferences.

Always set texture filtering to quality or crips.
Crisp being the preferred method.

 

A special case can exist for (at least some) transparency maps, apparently.  Because Poser.  :lol:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2862631&page=2

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


hborre ( ) posted Mon, 17 June 2013 at 8:43 PM

I would also think that background props and models could use texture filtering at none to enhance DoF for those renders incorporating camera aperture control.


mackis3D ( ) posted Mon, 17 June 2013 at 11:29 PM · edited Mon, 17 June 2013 at 11:29 PM

The lines on skin also appear sometimes if the displacement maps are too strong. But they're not white lines then but rather very small black lines.


mackis3D ( ) posted Mon, 17 June 2013 at 11:52 PM

Quote - Just an extra tip:

Never-ever put texture filtering to "none".

You loose texture caching that way. => In General preferences.

 

What has texture caching to do with texture filtering? And why is it lost that way?


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