Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)
Looking at the Cynthia cr2, I think it should be :
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
lShldr:1
zRotate
deltaAddDelta 0.018
}
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."YAY!! :biggrin:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to add a JCM to a top for BVH Cynthia. I've made a morph to smooth the area under the arm when Cynthia's shoulder body part is moved up and down. I can't make it work though. If I let a morph drive the JCM instead it works. I also tried with V4 and Stephanie 3 and then the morph moves as it should (although of course the clothing doesn't fit). The code below is from the BODY part of the clothing.
This one doesn't work on Cynthia, but it does work on V4 and S3:
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
lShldr:1
zrot
deltaAddDelta 0.018
}
This one works on Cynthia:
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
chest:1
BreastsCleavage
deltaAddDelta 0.018
}
Any ideas? Looking in the cr2 I've noticed that there are a lot of lines containing the word bone, like "twistX bone_8_twistx". Could that be the problem or should I look elsewhere?