Fri, Nov 22, 2:06 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Has anyone here used Kinect for Windows with Poser?


MikeMoss ( ) posted Sat, 06 September 2014 at 2:28 PM · edited Sat, 09 November 2024 at 5:30 PM

Hi

I'm a animaion and video fan, but getting the movements to look natural is really hard.

I'm wondering if anyone here has any experience using Kinect with Poser Pro 2014 Game Developer?

I'm really interested in trying this if it really works.

I'd be interested in comments from anyone who has tried it.

Mike

If you shoot a mime, do you need a silencer?


seachnasaigh ( ) posted Sun, 07 September 2014 at 2:13 AM

     I have been experimenting with it.  Sunday, I tried to get mocap of a rollerskating carhop, but although the green stick-figure bones looked good, the Poser doll wadded up into a glob.  I've filed a report with SmithMicro and I'm currently trying to figure out if I'm doing something wrong.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


DarrenUK ( ) posted Sun, 07 September 2014 at 5:56 PM

Someone else said that they had more success when they used Andy, exported the movement as a bvh file then imported that file onto another figure.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


MikeMoss ( ) posted Sun, 07 September 2014 at 10:16 PM

Hi

Thanks for the input, I hope they get this so it will really work, but I don't want to make the investment until I can see some results.

Keeping my fingers crossed.

Mike

If you shoot a mime, do you need a silencer?


seachnasaigh ( ) posted Mon, 08 September 2014 at 3:42 AM

     I'll continue experimenting with it, Mike;  as with you, the ability to do mocap is a big plus to me.

     Thanks for that tip, Darren.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


jorge.dorlando ( ) posted Mon, 08 September 2014 at 4:55 PM

Hi the people,

will the kinect sensor of the Xbox will work in PP2014 gAME dEV?

oR JUST KINECT FOR WINDOWS?


seachnasaigh ( ) posted Tue, 09 September 2014 at 5:45 AM

     You can use the Xbox sensor, but you need to get an adapter for it. The adapter provides power and adapts the orange Kinect plug to a USB.  It's about $13 US.

Xbox adapter.

     Other notes:

  •   Due to Windows' SDK licensing restrictions, SmithMicro does not officially support use of the Xbox sensor.
  •   The Xbox sensor cannot focus in close as the Windows Kinect is able to do.
  •   You can buy a near-focus lens for the Xbox sensor.
  • The new V2 sensor does not work with Poser Pro 2014 GameDev.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Thu, 11 September 2014 at 5:46 PM

Oh, another thing you need to do if using an Xbox sensor:  download and install the Kinect SDK 1.8 (it's free).

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.