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Subject: Working on a different kind of landscape


MarkBremmer ( ) posted Tue, 14 October 2014 at 11:38 PM · edited Sun, 19 January 2025 at 8:37 AM

file_507833.jpg

Working out some textures for a project and having a little fun in the process.






Xerxes0002 ( ) posted Tue, 14 October 2014 at 11:53 PM

SWEET!


manleystanley ( ) posted Wed, 15 October 2014 at 9:07 AM · edited Wed, 15 October 2014 at 9:08 AM

Attached Link: Viewer

My go to tool for any texture project is Genetia. Here is the viewer to check it out. There are several downlaodable GTX packs; node texture builds, there as well as a forum full. 

I'm about the stingyest of the genetica users lol I have gigs of GTX builds, and most GTXs are under 50 meg. Of coarse most are rather macabre.

Are you using a bump or normal map? Seems like you would have the same issue with moon dust I have with snow, it's more the bump then the texture that make it look right.


booksbydavid ( ) posted Thu, 16 October 2014 at 11:39 AM

Very nice.


DUDU0001 ( ) posted Fri, 17 October 2014 at 11:28 AM

Very nice texture !

Are you using some brushes or displacement map ?


MarkBremmer ( ) posted Fri, 17 October 2014 at 2:39 PM

@DUDU0001

The main terrain is a photoshop .tif. Then, the surface detail is another displacement map. Haven't had a chance to work on it this week but my next goal is to create some grainy specularity. 






Kixum ( ) posted Sun, 19 October 2014 at 3:11 PM

Looks very very cool!

-Kix


MarkBremmer ( ) posted Tue, 21 October 2014 at 1:47 PM · edited Tue, 21 October 2014 at 10:24 PM

file_507951.jpg

The 'micro detail' of the surface is a balancing act between small percentage noise values in blenders for highlight and shininess and ailiasing settings on render. The same exact shader settings looking completely different depending on the render settings being Fast, Good and Best. The fidelity was set to .5px in all instances. 

Visually it was swings between slightly weird surface brightspots and believable small shapes.






DUDU0001 ( ) posted Tue, 21 October 2014 at 2:05 PM

I understand well because I was obliged once to make compositing with a same render.
A half freezed sea with formed micro waves in low resolution which did not appear in a render at 0.5 pxl.


restif ( ) posted Tue, 21 October 2014 at 7:00 PM

Wow, looking really good!


MarkBremmer ( ) posted Thu, 23 October 2014 at 9:39 AM

file_508012.jpg

Working in some details.






booksbydavid ( ) posted Thu, 23 October 2014 at 11:11 AM

Ooooo! Cool.


MarkBremmer ( ) posted Thu, 23 October 2014 at 4:53 PM

file_508024.jpg

It's in the gallery now but thought I'd add it here for the full progression. Now, back to the deadline I was ignoring. 






DUDU0001 ( ) posted Sat, 25 October 2014 at 8:52 AM

Superb!
All is there, the tracks of the vehicle, the traces of impact of the box…

Bravo !


Kixum ( ) posted Sun, 26 October 2014 at 3:12 AM

Came out really great Mark.  The landscape modeling really works here!

-Kix


manleystanley ( ) posted Sun, 26 October 2014 at 9:32 AM

Mark, that is really hip. I need to give that techneque a try on snow. I have never managed a good snow shader in carrara.

Have you got a tutorial for lens effects? I see you used it there, I use it if it feels right for the scene, but I don't see it used by many carraraests.


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