Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Quitea handsome rascal. :) An amazing likeness!
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Think he made that in true space I'm seeing sharp edges and spline edges like to see someone make one with nurrbs the bridge it self including the chairs are awesome on the vanishing point model but really disappointed with the hard edged consoles navigation helm and the two corner console i still plan to get this model just won't be using those parts the man probably is not the dash on the console it's the consol stands and the bridge pullers look a little low Rez too wish he had used nurrbs on those parts rest of model looks awesome buts it's a lot better then one i did which I don't even hint is around anymore
I can see myself ripping this model apart i will use the pillars from this model the chairs probably from vanishing point and the bridge itself as for the consol stands i may need to either recreate them in zbrush or smooth those down in z brush and correct the spline angles which should be pretty easy in z brush i can blow the model apart in true space and fix the problems with it then send him the smoothed versions so he can update it probably my best option
Might even just change out the the helm and navigation ones for t n g split consoles yeah i know it's not exact to the films but no one liked the way they changed it anyway most trek fans complain about that because having them split allowed the captain to address the screen by standing between them and it gave the bridge a much more open feel
Klingon head morphs in z brush i had to raise the the resolution of the exported head there did the morph there then cut it up into a klingon skull cap in true space by removing all polygons not part of the morph so pretty much the cranium was left which became a parent ed prop to the figure after it was u mapped and given a texture to match the skin tone of the head textures
Worf. Head morph in z brush was very easy to do it almost created itself it was that easy took hardly any effort if i made a mistake i simply hit undo and used semitry. To work both sides at the same time basically all i did was raise the center of the skull and draw in the klingon ridges was really suprise how easy was tried to do it in true space with metaballs.but it kept turning out lousey
The uniforms are poser world but i uv mapped these and added morphs to the shirts to fix the Grey area which wwas not fitting the figures without sloping too far down and looking badly tailored so i fixed that best I could then added a real looking texture to the uniforms to match the realism of the figures
Really not happy with the bridge during export it lost all smoothing and that is very irritating so probably have to export some stuff into z brush smooth it out there export it back and use the vanishing point bridge which looks to be the best one available at this time I think if i uv map it i can create shadows and lighting effects in the textures to bring it up to another level along with some really good texturing the console stands are just going to have to be exported into zip brush for smoothing and corrections i think i can really fix that that there
Oh that is not counselor Troy standing there with Picard, I made a Sandra Bollock like character to replace Troy, Work pretty much becomes the first officer in their absence since Riker got his own ship.
Since Worf is now first officer going to have to cast a new security chief, someone interesting but not to far fetched.
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Not even sure how many versions I made of this character but this is the final tweek.