Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
Ouch... Well, you can do it one of two ways: 1, you can export the Poser Animation to Sequenced 3DS Mesh Files. Open each one individually in 3DSmacks and render. 2. You can export to BVH motion, have a figure with BONES set up in 3DS&M and apply the File to it. Neither methode would be perfect, IMHO. Neither would it be easily done.
Hello Grey, the second method you suggested is quite a problem on my sistem, so if you already tryed it please tell me how, 'couse the bvh files generated by Poser has different joints name than the one used by Biped (Character Studio), I used a trasform table (.mnm in MAX words) but Poser files have also extra joints for fingers that at this time my biped refuse to load the entire files instead of ignoring it, so if you find a solution please let me know. The first method suggested i suppose refers to the use of morphs target, but imagine how big should be a files says 300 frames, 10 seconds at NTSC frames/rate, 'couse each exported frame is ~500K or more depending on optimization.
Using sequenced 3ds mesh files and then keyframing the morph targets (rather than using a separate mesh for each frame) shouldn't be too bad, surely? With some careful keyframing and weighting the morph targets, you can get some pretty nice results. I've done it that way using MorphMagic (which, by the by, is now ridiculously cheap. $29.95 from 3D Cafe! I felt like I'd won the lottery that day, I'll tell you.) -Nemo
OK it's a great improvement, but to all MAX users not yet upgraded to MAX 3 and ready to do it, wait before buy MorphMagic, 'couse the R3 has a like MM already inside it, and isn't as the previous one without morph weight, this one have all the same stuff that has MM. Should also have the possibility to animate texture syncronized with morph target, not using .avi but simply telling wich textures use at each frame. Great isn't it? BTW this evening I fixed the problem with BVH poser exported files and the type handled by CS, well using notepad or an editor of your choise edit the poser BVH and rename the joints list according to this list in the following message (sorry but the forum has 2000 characters limit): Well know quite boring on each file, but a friend of mine is wryting a little prog to handle this automatically, news to come. Be carefull that this list refers to a standard character in Poser without hair and props or camera attached, otherwise you have to rename all this new joint names with "nothing". MAX CS will give you an error if you forget the last step. Then you need CS 2.1 'couse 2.0 has some bug importing .bvh files. However the upgrade is free on the KTX site. Hope this help. Sorry for the long list but thought could be useful. Alex
This is the joint list to be renamed: column MAX column Poser LeftHip Left Thigh LeftKnee Left Shin LeftAnkle Left Foot RightHip Right Thigh RightKnee Right Shin RightAnkle Right Foot Chest Chest Chest2 Abdomen LeftCollar Left Collar LeftShoulder Left Shoulder LeftElbow Left Forearm LeftWrist Left Hand RightCollar Right Collar RightShoulder Right Shoulder RightElbow Right Forearm RightWrist Right Hand Head Head Neck Neck nothing Left Eye " Right Eye " Right Thumb 1 " Right Thumb 2 " Right Thumb 3 " Right Index 1 " Right Index 2 " Right Index 3 " Right Mid 1 " Right Mid 2 " Right Mid 3 " Right Ring 1 " Right Ring 2 " Right Ring 3 " Right Pinky 1 " Right Pinky 2 " Right Pinky 3 " Left Thumb 1 " Left Thumb 2 " Left Thumb 3 " Left Index 1 " Left Index 2 " Left Index 3 " Left Mid 1 " Left Mid 2 " Left Mid 3 " Left Ring 1 " Left Ring 2 " Left Ring 3 " Left Pinky 1 " Left Pinky 2 " Left Pinky 3 " Right Toe " Left Toe Alex
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Please, this is REALLY important and if anybody knows the answer, PLEASE reply. I really need to somehow import the poser animations into 3dStudio max. Thanks to anyone who replies in advance. I really dont know much about poser and 3d studio and I know that all of you do so PLEASE help me! :-)