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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: working with morphed figures sold in store


shante ( ) posted Fri, 17 April 2015 at 2:51 PM · edited Wed, 08 January 2025 at 8:35 AM

I have purchased many custom morphed characters in store and elsewhere and one of the frustrating things about getting them clothes is that they never work. in fact i have exactly the same problems with clothes fitting the out of the box figures too.

I read somewhere that PoserPro 2014 has a function where I can transfer morphs from a figure to clothes (and/or from a figure to another figure) within the application. I have no idea where I can find it or how to do it. Are there any simple and clearly written tutorials around, written for mentally challenged old poops like me or a third grader, that i can go through to learn how to do this?

I picked up Slide 3d's Francesca sometime ago on sale, a sweet figure for V4 nicely morphed to look like a younger waif and I love working with her. But any clothing items I have purchased for V4, so far have NOT fit her no matter what the frell I try doing. As always I waste money on accessories and clothes and wind up rendering her naked or with very little on for lack of fitting clothes.  normally nude work I have been doing it for a long time but I am getting bored and clothes or some clothes I think will help make her look sexier in my work.


Glitterati3D ( ) posted Fri, 17 April 2015 at 3:09 PM · edited Fri, 17 April 2015 at 3:10 PM

Load your morphed figure

Load the clothing

Select the Clothing>Body

from the Main Menu Figure>Copy Morphs From select the morphed figure from the drop down

You will get a list of all the morphs in the figure.  Choose those you wish to transfer to the clothing and click OK

Also, make sure the Include Morphs box is checked on the Properties tab of the clothing.  You may need to check Include Scale as well.


hborre ( ) posted Fri, 17 April 2015 at 3:39 PM
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That is typically the workflow, however, note which morphs exist in your donor figure.  If the vendor has created a master dial which handles all the character morphs then the transfer selection is easy.  But if the character is built on multiple dial selections, you will need to note which morph dials are necessary to completely transfer the settings.


WandW ( ) posted Fri, 17 April 2015 at 3:42 PM

Francesca uses Morphs++ for shaping the body,  so checking Include Morphs and Include Scales in the Body actor of the clothing may take care of it all if the clothing contains the Morph++ morphs.  These should be checked in almost all cases.

Also, be sure to magnetize the clothing to V4 using the magnetize poses in the DAZ' Victoria 4 folder of the Pose Library....

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shante ( ) posted Fri, 17 April 2015 at 4:09 PM

you wrote;:

"........Also, be sure to magnetize the clothing to V4 using the magnetize poses in the DAZ' Victoria 4 folder of the Pose Library...."

where do i find this exactly?


WandW ( ) posted Fri, 17 April 2015 at 4:34 PM

you wrote;:

"........Also, be sure to magnetize the clothing to V4 using the magnetize poses in the DAZ' Victoria 4 folder of the Pose Library...."

where do i find this exactly?

In the DAZ's Victoria 4 folder of the Pose Library!  :D Therein there is a folder called Magnetize Clothing.  The poses allows the clothing to be influenced by V4's magnets, which kick in when she bends.  Select the clothing and use the pose that corresponds to the figure number of the V4 in question; if she's the only figure, select he one with no number.  If she was the second figure added, select the 2 pose.  It doesn't need to be done for shoes or gloves, but may need to be used on long conforming hair.

More in the Readme, which is also online here...

http://docs.daz3d.com/doku.php/public/read_me/index/4783/start

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


icprncss2 ( ) posted Fri, 17 April 2015 at 7:14 PM

Poser 8 and up comes with Wardrobe Wizard.  It will add figure morphs to clothing.  If it's a matter of adding V4 custom morphs to clothing, you would only need to purchase the V4 add on.  It is available at PhilC.net and is less than $10.


WandW ( ) posted Fri, 17 April 2015 at 7:35 PM

He has PP2014, so he's got Copy Morphs To...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


shante ( ) posted Fri, 05 June 2015 at 4:02 PM

Where do I find the section in2014 Pro where the Copy Morphs to is located in Poser? Can't find it!?


RedPhantom ( ) posted Fri, 05 June 2015 at 5:08 PM
Site Admin

It's under the figures menu in the pose room (actually it's in all rooms, I meant you just don't have to change rooms) and it's copy morphs from rather than to.

Have your morphed figure in the scene and the clothing you want to have the morphs. Select the clothing. figure> copy morphs from. (or object>copy morphs from if it's a prop) a window will pop up with a list of morphs to copy. select the ones you want. (I'm lazy and do them all. Shoes need a smile morph, right?) Then with the body of the clothing selected, in your properties tab, check the include morphs box. That should do it for you.


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AmbientShade ( ) posted Fri, 05 June 2015 at 5:11 PM

Where do I find the section in2014 Pro where the Copy Morphs to is located in Poser? Can't find it!?

It's copy morphs from, not to. ;) It is in the Figure menu, about 2/3rds the way down the list

Here's a screen cap:

file_58a2fc6ed39fd083f55d4182bf88826d.jp

You might also consider trying to use the fitting room, if the character morph you're trying to clothe is considerably different than the base figure.



TetsuTora ( ) posted Fri, 05 June 2015 at 5:39 PM

i realize this isn't really what your asking, but dynamic clothing is a great way to deal with custom fits, and personally i think it looks better anyway. if you are inclined, its relatively easy to make too, but if not, quite a few conforming clothings can be made dynamic with a simple obj export/import. shrink fitting dynamic cloth is also good for custom chara's,


shante ( ) posted Fri, 05 June 2015 at 10:39 PM

Just wondering if I should also copy joint zones too?


shante ( ) posted Fri, 05 June 2015 at 10:41 PM

i realize this isn't really what your asking, but dynamic clothing is a great way to deal with custom fits, and personally i think it looks better anyway. if you are inclined, its relatively easy to make too, but if not, quite a few conforming clothings can be made dynamic with a simple obj export/import. shrink fitting dynamic cloth is also good for custom chara's,

Yes I have heard but I do not know how to work with cloth room or dynamic cloth stuff. JUst can't wrap my head around complex stuff. I am amazed i managed to figure out what little i do know how to use but it leaves little or no growth potential on my Poser use or creative capabilities which is probably why i have not worked in Poser in several months.   :(


TetsuTora ( ) posted Sat, 06 June 2015 at 12:09 PM

understood. if you think it would be helpful i would post a reasonably simple guide for a dynamic project you could try. up to you though as to whether you think it would be useful.


shante ( ) posted Sat, 06 June 2015 at 12:37 PM

understood. if you think it would be helpful i would post a reasonably simple guide for a dynamic project you could try. up to you though as to whether you think it would be useful.

yes please. if you can make it geared for a third grader to understand and focus on enough to learn it, i would like that very much.

thank you so much.


TetsuTora ( ) posted Sat, 06 June 2015 at 12:50 PM

lol, ok give me a bit of time and ill make one that will get you started and take it from there. will post it by tonight sometime.


TetsuTora ( ) posted Sun, 07 June 2015 at 3:38 AM

ok, gonna see if i can make this simple. there is a lot more to dynamic cloth than just what im gonna try to show here, but it should(hopefully) give you a starting point. the hardest part was trying to figure out what prop to try and whether to start with premade dynamic cloth or convert a conforming one. as we are going for simple, lets use dynamic, and lets use extremely different figures to show its usefulness.

so first. get this m4 tshirt made by ice-boyfrom free stuff,(and pants, but thats another time) http://www.renderosity.com/mod/freestuff/?item_id=60835

we are gonna fit this t shirt, on my 4 foot 9 weight mapped v4file_5fd0b37cd7dbbb00f97ba6ce92bf5add.pn

shes already wearing dynamics fitted by the method we are gonna try here. the socks were at one point conforming tights, i left them on to show what i believe in certain cases is the advantage of dynamic over conforming.

this method is not useful for animation, but great for still images. lets call it shrink fitting.

  1. set up your scene. you need at least 30 frames. you want your #30 frame to be your final render pose. you can take an existing scene if you like. select all and memorize the scene(just in case) in the bottom right of your window on the animation palette, next to the little key icon you see a plus sign. once your scene is how you want, click it it adds a key frame.

2)go to frame one, go to the joint editor and go to the bottom and hit zero rotations. you want your frame one figure to have your figure morphs, in a zero position pose.

now we are going to scale down the Body. my sample figure is significantly smaller than average,so i set the body scales as Body 99 body x80 body z80 body y 100.

this is key as your figure is going to "grow into" the clothing. now do the same thing as you did in frame 30, go to the animation panel at the bottom right next to the key, and add frame 1 as a key frame. you should now have 2 keyframes.

3)ok, now still in frame 1 open your props and add ice-boys t-shirt, (its materials are in the mat zone folder, not the pose) it should look something crazy like this

file_5878a7ab84fb43402106c575658472fa.JP

parent it to the hip. Always parent dynamic cloth to the hip.

ok so its crazily big, but first lets make it a cloth object. go to the cloth room. find the thing that says new simulation

click it, call your simulation what you like, i called it ice-boy t.

file_6974ce5ac660610b44d9b9fed0ff9548.JP

for now just check the top and bottom boxes.

now it will ask object to clothify, select the shirt and click clothify

file_ec5decca5ed3d6b8079e2e7e7bacc9f2.JP

now we can go back and morph the shirt to fit a bit, nothing fancy, just closer than it is (note-if you morph an object before you clothify it, the morphs wont work after its cloth)

file_c9e1074f5b3f9fc8ea15d152add07294.JP

ok, so just using magnets ( select the shirt, go to object at top left , create magnet) shape the cloth to something that approximates the figure. it is totally important that skin does not come thru the cloth, much better to be too big than too small. spawn a morph or 2 for shape. again it doesn't have to be all that close.

once you have it looking generally ok, the image above is about how i have mine, with a tiny bit of slimming around the middle, we go back to the cloth room.

find the "collide against" button this is what your cloth will react to. first hit Universe at the top, to clear everything, and then go thru and select what you want it to impact on

for a tshirt it should be hip ab chest neck, the collars, maybe the shoulders, and the thighs. i have also set it to collide with the shorts my figure is wearing

file_7f6ffaa6bb0b408017b62254211691b5.JP

you do NOT want to start draping at zero pose BTW, uncheck it.

file_da4fb5c6e93e74d3df8527599fa62642.JP

the collision offset and depth are like the distance off the figure the cloth is. the socks are at about .150~.180  .300 is fine for a tshirt, if it seems too much or too little adjust it.

the ignore collision buttons are pretty self evident. if you want the hand to interact with the cloth, uncheck it, or  select the hand parts. almost done

file_85d8ce590ad8981ca2c8286f79f59954.JP

the default settings, as you see them here are fine to start.they approximate cotton.for something that clings like socks or a leotard etc, you would reduce the cloth density, to say .001 or even .0001 if you want it to seem wieghtless. air damping can also be switched off, it is the force of air on the cloth as it moves. if your frame 1 hip setting puts it up in the air, and your frame 30 is on the ground, air damping will make your cloth t shirt or skirt look like a parachute.

ok, unless i have forgotten something crucial, you should be able to hit "calculate simulation" now. there  might be some crazy looking moments between 1 and 30, but it should be ok

file_698d51a19d8a121ce581499d7b701668.pn

this is how it turned out.

a few things to keep in mind. if you want it to fit tighter, either make the cloth closer to your figure when shaping it, or decrease your frame one body X & Z scales even more, like 70 etc. making it looser just go the oposite.

dynamic cloth generally works better with higher poly counts, it allows for more natural movements and flow. I hope this was useful. if it was i can update some time in the next couple days with pants and skirt techniques which are slightly different.overall i have found that for any figure that is very difficult to shape conforming clothing for, making and using dynamic is a great solution. alot of the conforming cloth will work as dynamic fairly easily. the only drawback is it sometimes has a lower polycount, and its polygons are often shaped for the figure it was made for, the advantage is, its often easier to shape closer to your figure using dials before you export it as an object.

also, i am in no way an expert, if anyone has different, or better info, please go ahead.this was just specifically targeted to this project, and getting a feel for the cloth room.


TetsuTora ( ) posted Sun, 07 June 2015 at 4:15 AM

oh, almost forgot, don't forget to set your shaping morphs back to Zero once you get to frame 30! will look a mess until you do.


shante ( ) posted Sun, 07 June 2015 at 2:01 PM

HUH!?

Magnets? Spawn Morph Targets?

I have been trying to teach myself to create morph targets and magnets since Poser version 4.....WITHOUT ANY SUCCESS...I venture to add and feel more stupid for that single fact than i care to admit. Anyone that has tried helping me on this stuff in the past i am sure has given up on me and just tolerate my presence in these forums.

My head stutters and my eyes cross and I get anxious and close poser for a few hours, days and even weeks...frustrated at mys lelf for JUST NOT GETTING IT! There is a part of me that understands the principles of what you do but the sequence even reading it goes in every which direction except into my head. I read this tutorial three times this morning after 3 blueberry waffles and too big a small pitcher sized mug of strong coffee and still not able to get started. Must be a mental thing or FEAR.

My nephew a, a really smart engineer and no nerd at all, has come up with a solution. He understands my inability to deal with the basic functions important as building blocks of growth and how this learning disability has crippled me all my life and obviously interfering with learning to do so much to better create my artwork, which it seems i have all but quit on for a long time now. . I have difficulty names, number/dates and sequences. Jut can't process these elements with any kind of coherence. To help me work with Poser and stuff he is building me a cheap, under $100 tiny computer I can hook a 19inch screen to so I can read web pages and pdf tutorials on one big monitor and apply the info SLOW as necessary without having to bounce back an forth on one system. I am hoping that will help me get through some of these to what so many users are academically S.I.M.P.L.E. functions and tutorials. If that doesn't work I give up. I will book mark this page and your tutorial and sooooooo many others for when that little computer with so much needed potential is ready to patch me into the learning grid.

Until then, thanks so much for your help and looking forward to trying this.


hornet3d ( ) posted Sun, 07 June 2015 at 3:45 PM

HUH!?

Magnets? Spawn Morph Targets?

I have been trying to teach myself to create morph targets and magnets since Poser version 4.....WITHOUT ANY SUCCESS...I venture to add and feel more stupid for that single fact than i care to admit. Anyone that has tried helping me on this stuff in the past i am sure has given up on me and just tolerate my presence in these forums.

My head stutters and my eyes cross and I get anxious and close poser for a few hours, days and even weeks...frustrated at mys lelf for JUST NOT GETTING IT! There is a part of me that understands the principles of what you do but the sequence even reading it goes in every which direction except into my head. I read this tutorial three times this morning after 3 blueberry waffles and too big a small pitcher sized mug of strong coffee and still not able to get started. Must be a mental thing or FEAR.

My nephew a, a really smart engineer and no nerd at all, has come up with a solution. He understands my inability to deal with the basic functions important as building blocks of growth and how this learning disability has crippled me all my life and obviously interfering with learning to do so much to better create my artwork, which it seems i have all but quit on for a long time now. . I have difficulty names, number/dates and sequences. Jut can't process these elements with any kind of coherence. To help me work with Poser and stuff he is building me a cheap, under $100 tiny computer I can hook a 19inch screen to so I can read web pages and pdf tutorials on one big monitor and apply the info SLOW as necessary without having to bounce back an forth on one system. I am hoping that will help me get through some of these to what so many users are academically S.I.M.P.L.E. functions and tutorials. If that doesn't work I give up. I will book mark this page and your tutorial and sooooooo many others for when that little computer with so much needed potential is ready to patch me into the learning grid.

Until then, thanks so much for your help and looking forward to trying this.

Hey, don't beat yourself up so much, I have been doing Poser for over ten years now and it is only in the last year I have used magnets to any good effect and as for spawning morph targets, couldn't do that to save my life.  Am I stupid?  Very likely yes, but then the PC I use for Poser I built myself, after a lot of research, so everything is relative. I hope your tiny PC works for you, and it might.  I had all sorts of problems reading tutorials and then applying what I had read.  I found the best way for me to learn was to watch video tutorials, much in the way you describe, and took it in very small steps and sometimes rewinding and playing each step over and over again until I had it right. It won't work for everybody but that is the point, it is often a question of finding the best method of learning for you.  

Coming back to your original post, even today I still clothes to 'fit' by making parts of V4 invisible and, where that does not work such as not being able to make the chest invisible because part of the neck goes as well, I just use the morph brush.  It is much improved in 2014 and once you have the basics it is just like painting.  Of course all of this depends on just how far off the fit is but it one method, if only until you have the hang of more advanced techniques.   The character I use the most has big hips compared with the basic V4 so most of the clothes do not fit in that area but it takes me a couple of minutes with the morph brush to rectify the situation.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


TetsuTora ( ) posted Sun, 07 June 2015 at 4:29 PM

i understand Shante. i have a close friend that is a genius at some things and a bit all over the place with others. learning is best at the pace that gives you peace of mind, not stress.

i probably over reached in the amount of difference between the original figure and the target cloth. with a figure and cloth that don't have such a huge difference to begin with, you could do this without having to use morph targets. a search for dynamic in the free stuff section brings up alot of excellent stuff you might try. i am working on a dynamic dress that i will put in there when its done that might work for you.

anyway, work at the pace that suits you, and if you ever have questions about moving foward with this i'd be glad to help. good luck.


WandW ( ) posted Sun, 07 June 2015 at 7:37 PM

Just wondering if I should also copy joint zones too?

No, you shouldn't need to do that, Shante.  The clothing is already rigged for V4, so it has the correct joint zones....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


ghostship2 ( ) posted Sun, 07 June 2015 at 11:13 PM

Load your morphed figure

Load the clothing

Select the Clothing>Body

from the Main Menu Figure>Copy Morphs From select the morphed figure from the drop down

You will get a list of all the morphs in the figure.  Choose those you wish to transfer to the clothing and click OK

Also, make sure the Include Morphs box is checked on the Properties tab of the clothing.  You may need to check Include Scale as well.

Thank you for this info. I learn more on RO than from the manual.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


shante ( ) posted Mon, 08 June 2015 at 5:42 PM

Hmmm!!??

Does this also work transferring morphs from a heavily morphed V4++ to a generic V4++ or from V4 to M4 clothes or from V4 to K4 figures (they are unimesh aren't they?)?


hborre ( ) posted Mon, 08 June 2015 at 6:02 PM
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Yes, the concept is very feasible.


shante ( ) posted Mon, 08 June 2015 at 7:32 PM

if that is true i wish i had a video camera so i can show you all my happy dance.   LOL

i had a cigarette and an ice cold beer today first of both in many years while standing on my deck in a thunderstorm and i felt good!

but then i might die of a heart attack if i try that happy dance for you all.  lol


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