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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
On Wilmap's website under tutorials is one on common problems. Here is how she says to fix the issue in Daz:
Spikes and Deformations appear
Problem is this dropdown selection doesn't appear in Poser 11.
If the dress is a conforming item, and the spike happens during bending, check that all geometry is inside the fall off zones for that bend using the joint editor. => Enlarge the fall-off zone for that particular bend to cover all geometry.
If the dress is weightmapped? You will have to paint the weightmap for that geometry that "spikes" in that bend.=> Only possible in a Poser-Pro version.
In the latest Poser-Pro versions, you can also simply load the dress obj, go through the fitting room, and let Poser create a fresh cr2 for you.
Hi. The section of the dress that is deforming is assigned to the right hand - but the dress has no bone for the right hand - so poser doesn't know how to assign this to the dress figure.
This would need to be corrected in Daz Studio using the Geometry editor to move the polygons assigned to the rHand to the rForeArm Face Group.
It doesn't take very long to do but you would need to know your way around the Geometry Editor in Daz Studio
I wasn't sure if these were needed - but here are the instructions for changing the dress in Daz Studio so that it will work in Poser. - Not the right forum but it might help I suppose.
Open Daz Studio
Now open the Tool Settings tab – if you can’t see it do the following -
Make sure the dress is still selected and Right mouse click in the viewport -
Now choose the Node selection tool – from either the toolbar above the viewport or from the Drop down list on the Tool Settings Tab – this just makes sure the Geometry Editor is closed.
On the Parameters Tab select Genesis 2 Female
Find the new dress and create new Poser Companion Files
tonyvilters posted at 8:51AM Wed, 05 April 2017 - #4301641
I think Posers grouping tool can do the same. Or take the obj file into Blender and adapt the geometry grouping there. How to load an obj file in Blender, see my first tutorial on YouTube : Poser2Blender2Poser on tonyvilters channel.
Changing the item in Poser leads to issues as the item has other ungrouped bones (i think genesis 2 has the extra pelvis or some such) - so the hip of the dress will vanish after regrouping
Renderholic posted at 4:10PM Wed, 05 April 2017 - #4301686
Infinity 10, I'm not sure what you mean by falloff zones. That's a new one for me.
Every movable body part on a Poser model works within a "sphere" of influence. As long as your body part is within that sphere or capsule, everything works as it should. However, every now and then something happens and the sphere needs to be adjusted or the sphere's influence "fall's off" and it does not act properly.
When I recently had a similar issue with the trouser cuff of a marketplace item in Poser 11, I sitemailed the vendor, to VanishingPoints great credit they replied within 2 hours with a corrected copy and explaining they had "adjusted the joint center on the left leg" it worked, ( I'm not pretending to fully understand the how and why of that)
This tutorial from PhilC gives a good example and the procedure to correct it. Poser Joint Parameters 2
I Really don't want to upset anyone - but - unfortunately adjusting the joint parameters or trying to add the deformed section to the weight map won't work on this clothing item.
Poser can't access the rhand section of the dress, it's not assigned to a bone and poser doesn't know what to do with it, so poser has placed it in infinite space, which can't be accessed by the joint editor and it's weight painting tools.
Exporting as a cr2 from Daz also wouldn't work without correcting the face groups first. If you do use the cr2 export function in DS the rhand section won't be exported as it isn't assigned to a bone.
You could do as tonyvilters mentions and export the obj from daz studio and use it as dynamic cloth or follow the instructions for fixing the dress in Daz Studio I left above.
I'm actually surprised that Poser displays the spike - normally it removes items without bones - much like the effect seen when trying to use Genesis 3 in Poser
sorry to be a debbie downer
No problem adzan.
For this particular dress the hands are the issue. I just added the video for completeness for viewers that visit this forum, because mostly it is just a matter of adapting the fall off zones.
I'd take the dress into Blender and regroup it properly and then chase it through the fitting room.
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Was trying Wilmap's Medieval Style Dress for G2F in Poser 11 and I am getting a large spike sticking out from the hip. I'm looking for a fix. I contacted Wilmap but she was no help. She just said she doesn't use Poser. Any suggestions?