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Subject: fluid simulation just drips ;-( - help


markschum ( ) posted Sun, 07 May 2017 at 1:56 PM · edited Sun, 06 October 2024 at 3:57 AM

I am trying to work through some Blender Tutorials and then try my own scene using that feature. I have a problem with a scene containing camera, lamp, cube set as fluid domain and a uv sphere set as fluid inflow.

My problem is that it just drips.

I am simply trying water from a tap, or a soda machine.

I have not allocated a inflow velocity in any direction assuming gravity would do that. When I tried aa inflow velocity in Z axis I just got a drip hitting the domain box harder.

I did try scaling the inflow sphere but that did not help. I also tried subdivision 2 in fluid boundary and Generate 1 in Fluid Particles. I have set inflow velocity 1 in the sphere settings.

nothing seems to change.

What setting do I look at for more fluid. ?

(edit for spelling and some attempted changes) I have asked this on Blender Stack Exchange as well.


Lobo3433 ( ) posted Sun, 07 May 2017 at 4:32 PM
Forum Moderator

Hi Markschum I will say Fluid simulations is not something I know allot about and do not know which tutorials you have already watched but this one is a recent one that might help with identifying settings you might need hopefully someone will chime in with more information that might be more helpful https://www.youtube.com/watch?v=ngdVK8OyZcg&feature=youtu.be

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markschum ( ) posted Thu, 11 May 2017 at 7:46 PM

Thanks for that.

Thre mistake I made was not appling negative value for the velocity in Z axis for the simulation.

The fluid build up on the inflow item until it exceeds some value and then it drips.


Lobo3433 ( ) posted Thu, 11 May 2017 at 9:26 PM
Forum Moderator

I am glad to hear you got it working 👍

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