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Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)

 

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Subject: out of bound uvs?


MistyLaraCarrara ( ) posted Sun, 01 October 2017 at 8:30 PM · edited Tue, 05 November 2024 at 9:29 AM

most of all, why?

clusterfoxtrot



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manleystanley ( ) posted Mon, 02 October 2017 at 2:41 PM

Bad UVmapping? https://www.uvmapper.com/ this might fix it.


MistyLaraCarrara ( ) posted Mon, 02 October 2017 at 4:29 PM

you know how when you load the stonemason newer stuff, made for ds, in carrara it looks wonky til you yick the uwrap box?

seems the out of bound uvs is the reason.

instead of tiling in shader, they tile uvs during mapping. like it's baked in to the props.

i'm not understanding the why and whyfors



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MistyLaraCarrara ( ) posted Mon, 02 October 2017 at 4:33 PM

feeling happy carrara can interpret the udim mapping of g3 and g8



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MistyLaraCarrara ( ) posted Mon, 02 October 2017 at 4:33 PM

collapsing uvs?



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MistyLaraCarrara ( ) posted Mon, 02 October 2017 at 5:51 PM

wendy worked out a way to get 1st bastion's out of bound props into iclone fairly painless



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