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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 19 11:46 pm)
Generally PBR materials don't use a Specular map in the same way a legacy material does, but if you are looking to create a PBR material using legacy style textures the best place to put it would be in the Glossy Layered Weight slot. "This controls the glossy properties for the base layer of the shader."
Here is a good reference point for what each setting does on a PBR Specular glossy Uber shader does in DS.
There are some good general PBR guides available here also:
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Hi, I am creating some PBR leather materials what node do I put the specular map in? Your advice is appreciated. Cheerio lululee