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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 24 2:02 pm)



Subject: Graphic showing Studio content hierarchy?


SheikhalMaktoum ( ) posted Thu, 05 July 2018 at 5:52 AM · edited Thu, 23 January 2025 at 11:45 AM

As an old Poser user I lived by the graphic which showed the hierarchy (arrangement) of where Poser files go in a runtime. I've been looking for the same sort of thing for Studio's file arrangement. I asked in the Daz forums several times over the years with no response. Does such a thing exist? Thanks a bunch.


donnena ( ) posted Thu, 05 July 2018 at 9:36 AM

Text file here
https://www.renderosity.com/how-to-become-a-vendor-at-renderosity-marketplace---all-the-info-you-may-need--cms-19332
scroll down to the area that says DAZ Studio items

;>

Andy!


FlagonsWorkshop ( ) posted Thu, 05 July 2018 at 1:10 PM · edited Thu, 05 July 2018 at 1:13 PM

DAZ doesn't have the same type thing. Essentially Textures, geometry, and morphs go in the /data folder. Anything else can go anywhere you want. And that goes pretty much for Poser Items used in DAZ also, you can move them around anywhere you want in the main poser divisions. IE, the pose mats can be put with the clothes or hair they belong with.

Traditionally you tend to stick those items in relevant sub-directories (people, props, envionment, etc) but the program can utilize them from anywhere. You'll also find some vendors that have the habit of separating their product along poser lines (sticking the camera presets under "cameras") for instance, rather than in a sub-directory off their product. I usually move those.

DAZ vendors will also sometimes use the traditional runtime/textures directory for UV textures particularly if they are supporting both DAZ and Poser. Since those are mapped as relative directories in DAZ also, it works fine.

Edit: Poser script files still have to be under /runtime for DAZ to load them, if you put them outside of /runtime they don't work, however there is a product offered here that can make shortcuts for them that you can put in the DAZ library. I find it to be very useful.


RHaseltine ( ) posted Thu, 05 July 2018 at 4:12 PM

Texture go in the /Runtime/Textures folder, as with Poser.


SheikhalMaktoum ( ) posted Fri, 06 July 2018 at 5:06 AM

Thanks Donnena, that seems straight forward. I assume that the content maker's name is not required? I've always hated ego folders and change them after installing a product.


RHaseltine ( ) posted Fri, 06 July 2018 at 9:11 AM

Outside the /Data and /Runtime folders the placement is not usually critical (some script utilities may be coded to run only from their default location). Bear in mind, however, that any metadata will rely on the correct relative path being used.


donnena ( ) posted Sat, 07 July 2018 at 4:19 PM

Ego folder is not required.

;>

Andy!


FlagonsWorkshop ( ) posted Tue, 10 July 2018 at 11:54 AM

When I install I usually include the vendors name with the product. I don't want to have to search through all the vendor folders to find the item I'm looking for, but I want to know who the vendor was because sometimes it's important (for example, when you buy add on textures later, or have a question about the product. Not to mention you can avoid duplicate product names that way (it happens). For example, if the original path was /kaleya/dress i change that to /kaleya dress when I install and reduce the hierarchy by one.


SheikhalMaktoum ( ) posted Wed, 11 July 2018 at 5:34 AM

When I rename directories I usually leave the vendor's name in brackets at the end. I never remember who made an item but I usually know the name or rough description of what I'm looking for. I've been at this since Poser's first debut and have a runtime that defies description. I now use Studio and keep the same practice for Daz formatted stuff.


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