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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 08 10:13 pm)
I did answer - once an item is converted to SubD, and has one or more levels (in viewport or in render) it is using extra polygons to smooth it (assuming the resolution is not set to Base, but then you wouldn't see the smoothed shape). the mystery is why you aren't seeing them, I would suspect it's a video hardware/driver issue.
Only 3 of the viewing modes show the subdivisions. 'Lit Wireframe', 'Wire Shaded' and 'Wire Texture Shaded'. 'Hidden Line' does not show them for me either, you might want to report that as an error or a feature request.
It is interesting how 'Hidden Line' shows the effect of subdivision but not the extra lines.
regards
prixat
Its fine,just different views of the topo in different ways. it would be rather redundant for all of those views to show the exact same thing. Maybe you don't want/or need to see all those extra lines from SubD (especially if its a high Res SubD mesh, makes it look dark) and only want to see the original topo. So you can see just what you want, SubD Lit Wireframe view (See thru) the SubD Wire Shaded and the SubD Wire Textured Shaded. that covers all 3 you could possible need to see what the SubD did. And the tris on the pillow You can SubD it but don't know how it will look, or if the shape will keep up, it might be fine, just hit it once with SubD and see.
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It's interesting that the best and most enthusiastic help came from the sick and twisted folks in several Poser/Studio adult forums with Perverted-otica being just one of them. I followed many links and read a lot of stuff including tons of background material. This is what I've learned so far....
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I've been looking at the mesh of established creators to come to some consensus of how dense the mesh should be. I assumed there would be a standard, or a range of sizes depending on how close people would be expected to see the item. Unfortunately I find that meshes are all over the place. I opened a bunch of items in Studio then exported them as .obj files, which where then opened in Blender. The two unmentionable items are very dense with a close-nit mesh. The chairs where, to my mind, not dense enough. I played with Sub-D settings in Studio but am stymied because I thought that selecting increased levels of resolution in the items Parameters panel would show as smoothing in the viewport. I had to select Sub-D in the menu for the item's geometry (see screenshot) before anything happened. The item then looked smoother but there was no corresponding increase in the mesh density. My questions are...
Does Sub-D need to be selected in 'Edit'- 'Object' ---- (see screenshot) by the user in order to see results in the viewport AND have the choice in the item's Parameters panel? You can select higher levels of resolution in the Parameters panel but nothing seems to happen in the viewport until after you've selected it in Edit-object-Geometry-Sub-D.
Selecting Sub-D doesn't actually add any new geometry, it's just 'faked'(?). If there is new geometry added, it's not displayed in the viewport.?
You can see a perfect example in the two shots of the chair from the 'Reading Room' set. The one displayed as Texture wire shaded shows noticeable hard edges on the front of the seat cushion. After selecting Sub-D via the Edit menu AND selecting a higher display resolution in the chair's Parameters panel, the front of the cushion is much smoother but there's no additional geometry displayed. Oh ya, the one pillow is all triangles. This wouldn't subdivide would it? So triangles are fine IF you have no intention of it being subdivided(?)
Thanks for any insight into this.