Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 11:51 pm)
Well, it's not bad at all...
I am rendering out an animation to see if the walk cycle is any good. There seems to be some jerking in her knee of her right leg. I did the walk cycle with and without IK on, and having it on seems to make it a little smoother. I will have to figure out how to get that out of the animation.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Not good at all. There is some weirdness going on with her right leg. It looks like she is slipping on fresh dog poo. I don't want to edit frame by frame, but if I have to I will. I am just not sure what exactly is causing the issue. Is it her right thigh or shin?
Anyway, I hope it's legal to post a YouTube vid:
https://www.youtube.com/watch?v=vxX_f_Kw3dk
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
She's gorgeous. I am going to try a different model. One who is easier to use in Walk Designer and so forth.
Mine spiffied up a bit. Firefly; single area light, empty IBL fill. No GI.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted at 8:04 PM Mon, 29 August 2022 - #4443500
It's not a canned texture. I added the brows and did quite a bit of painting in mudbox. Mostly to get rid of baked in specular. The base is an Adiene texture for A4. The brows I'm not quite sure, a merchant resource? I have a ton of resources and texture sources that I've collected over the years. And alot of brushes. They're Tweaked quite a bit with the liquify tool.Beautiful morph. Did you custom-make the skin texture also?
The eyes are from Sasha 16 but also touched up. Sasha's textures are based off the V4 Bonnie freebie. The lips are almost entirely repainted. The hair is christine hair at the death star (Daz), lady littlefox. I had initially started doing some IDL renders but after a few hours of watching the buckets crawl across the hair I decided to use a very low intensity IBL with no image attached to to fill out the diffuse. No AO. Soft shadows from the area. I like to use that method for fast renders that get that classic pretty Poser illustration look that you used to see in promos quite a bit. Sort of the Fabiana look, which I like very much for portraits. I gave up on trying to make her look like Helen Slater and just kind of went with my own thing, which oddly enough kind of ended up looking like Christina Applegate somewhat.
She's got some expressions that came out pretty nice too. And some utilities that address issues that might arise if the face is used with V4's canned expressions. The jaw and eyes, especially the jaw, are pretty radically resculpted from V4's shape. The neck into the chest too. The character might look strange without the proper textures to set it off.
I'll post some more images during the week, if rokket doesn't mind. Make a couple more dials and then share it I guess. It's basically already finished and the injection made but I want to play with her some more. You don't need any morph packs for this. It's all match centers stuff. I used some of V4's built in actor transforms but thats all been baked down and mixed with multiple custom difference morphs, so not in any feasible way extractable or proprietary violation. Daz themselves couldn't extract those transforms from the deltas.
Anyway, if Rokket sees this as a hijack I'll just back off. I have a ton of other things to do, but I'm having fun with this character so I tend to go down rabbit holes.
Thanks for asking about it hborre.
"I'll post some more images during the week, if rokket doesn't mind."
I don't mind AT ALL. Keep doing what you are doing. This thread is just a way for me to post what I am doing. So if you want to post what you are doing, THEN POST.
I am not hurt at all. And I love to see what others can come up with.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I'm not seeing the slipping so much in your video. It looks a bit jerky however. But maybe this is just walk designer? I've never used it. I've only ever done simple animations, never any walks. I did see another Supergirl walking animation though, and this one is similarly jerky. Looks like Poser.
https://m.youtube.com/watch?v=V5bavdlVHjo
I'm seeing that super busty Supergirl is a thing so mine is henceforth getting a breast reduction lol. Like that yours has a skirt though.
The walk cycle in that last video is fine, the jerkiness is due to the jiggle factor of the breast that influences the cape and upper body flow. There is too much emphasis on the upper half of the body. Rokket's problem is there isn't enough hip movement and body swaying translation to carry the figure through its movement. Not only is there jerkiness present but stiffness as well.
I think I'm just going to move my things over to the character creation forum anyway. I had a thread over there for Nova but I took a break from her for a bit to stretch my legs. I have things for La Femme, V4, Antonia and a couple others that are WIPs too so maybe a good idea to create a My Character Creation Stuff thread over there. I think the Supergirl ideas I have cooked up are kind of idiosyncratic so they might head seriously into unintentional Hijack/Seeming Shitpost territory if I post them here. I can be as weird (in moderation of course) and meandering as I need to be in my own place. Anyway, thanks for the maybe unintentional inspiration for this thingy Rokket. :)
I was talking about in her legs actually. Looks a bit like an IK thing almost. Not sure if that's involved at all in the walk designer automation. What I'm seeing as jerkiness involves only the legs, so jerkiness in this instance is being solely determined subjectively through opinion. I think the cloth simulations in the sample video came out rather nice though.The walk cycle in that last video is fine, the jerkiness is due to the jiggle factor of the breast that influences the cape and upper body flow. There is too much emphasis on the upper half of the body. Rokket's problem is there isn't enough hip movement and body swaying translation to carry the figure through its movement. Not only is there jerkiness present but stiffness as well.
Which brings to mind that saying about everyone having an opinion just like a certain body orifice. I'm reminded of when I was a teenager working as a gas addendant on a midnight shift. I did that for years. Anyway, one morning, as my shift was wrapping up, a Tow Truck driver pulled in and needed to fill up a gas can. Unfortunately he didn't have a fire code legal red gas can. It was a gallon milk container. I told him I'm sorry I can't fill that, it's illegal. He was pissed. I said hey man, I'm sorry, I'm not trying to be an a**hole. We could get a really large fine. His response was "well you're being a really large a**hole"
Anyway, his boss later came in and apologized. Gave me a voucher for a free tow if I ever needed it. I just gave it to my boss, he was pleased.
Wrapping that around to my original thought, well I guess I have a large opinion lol. Subjectively of course.
:)
Back to Posering
Hope you figure out that walk cycle thingy Rokket.
Yeah, I always select the CR2 I am applying the walk to. It seems that the Poser 11 walk designer comes preloaded with LF...Did you select the V4 cr2 load option when you created the walk?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
You don't have to run off. I don't mind one bit. I prefer that someone is contributing something to this thread. I don't like to see them fade out of existence, and I don't want to be the only one posting here.I think I'm just going to move my things over to the character creation forum anyway. I had a thread over there for Nova but I took a break from her for a bit to stretch my legs. I have things for La Femme, V4, Antonia and a couple others that are WIPs too so maybe a good idea to create a My Character Creation Stuff thread over there. I think the Supergirl ideas I have cooked up are kind of idiosyncratic so they might head seriously into unintentional Hijack/Seeming Shitpost territory if I post them here. I can be as weird (in moderation of course) and meandering as I need to be in my own place. Anyway, thanks for the maybe unintentional inspiration for this thingy Rokket. :)
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted at 4:51 PM Tue, 30 August 2022 - #4443555
hborre posted at 4:37 PM Tue, 30 August 2022 - #4443553There is something weird going on with her knees in particular. I think that there should not be a side-to-side movement of the shins or the forearms because they don't bend that way in real life. I think that dial is being influenced by the walk cycle.I was talking about in her legs actually. Looks a bit like an IK thing almost. Not sure if that's involved at all in the walk designer automation. What I'm seeing as jerkiness involves only the legs, so jerkiness in this instance is being solely determined subjectively through opinion. I think the cloth simulations in the sample video came out rather nice though.The walk cycle in that last video is fine, the jerkiness is due to the jiggle factor of the breast that influences the cape and upper body flow. There is too much emphasis on the upper half of the body. Rokket's problem is there isn't enough hip movement and body swaying translation to carry the figure through its movement. Not only is there jerkiness present but stiffness as well.
I tried to do the walk cycle with and without IK on. IK on smoothed some of the issues out, but not all of them. I also figured out that you can overdue the blend styles and body tweaks. The only dial that it seems to work well to crank it up is Run.
I did a walk cycle with Sydney. I am going to assemble the image files in VirtualDub and see what happens.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I am about to find out if I have a winner or not.Which brings to mind that saying about everyone having an opinion just like a certain body orifice. I'm reminded of when I was a teenager working as a gas addendant on a midnight shift. I did that for years. Anyway, one morning, as my shift was wrapping up, a Tow Truck driver pulled in and needed to fill up a gas can. Unfortunately he didn't have a fire code legal red gas can. It was a gallon milk container. I told him I'm sorry I can't fill that, it's illegal. He was pissed. I said hey man, I'm sorry, I'm not trying to be an a**hole. We could get a really large fine. His response was "well you're being a really large a**hole"
Anyway, his boss later came in and apologized. Gave me a voucher for a free tow if I ever needed it. I just gave it to my boss, he was pleased.
Wrapping that around to my original thought, well I guess I have a large opinion lol. Subjectively of course.
:)
Back to Posering
Hope you figure out that walk cycle thingy Rokket.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
https://www.youtube.com/watch?v=eruT-zkIqoE
This one is a little better. I didn't adjust any of the settings, only applied the walk. But it looks like she is in a hurry to get to the bathroom...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
So apparently, I just have to change the frame rate to something smaller than 30FPS. I tried 10, but it's too slow. I am trying 15, and then if I get a wild hair, I will do 24, which is industry standard from what I gather.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
https://www.youtube.com/watch?v=6jNhBjqTclI
This is slowed down to 15FPS. I think this will do.
Now I just have to create a costume for her and I will be off to the races with my video. I already have 2 minutes of video created, and only one animation shot, which I have to edit.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I want to stick to 30FPS for right now because that's Poser's default for animation. But I will slow the walk cycles down to 15 or 10, depending on the effect I am trying to achieve.
24FPS was the norm for when they actually used film to record on. I am not doing a game, so I will stick to 30. I have a pretty good start on the video, I just need to do the animations to finish it. And since I decided I was going to use Sydney, I have to model something for her. I haven't used her for anything for so long that I ended up deleting all of the stuff I had done; none of which was a superhero costume that wasn't a second skin.
But that does give me ideas...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
This one is a lot smoother. I tried adding sound effects and music just for the heck of it. I could probably clean it up and get the footsteps to match better if I spent a lot more time on it. But it's good enough when the reason behind it was to get a decent walk cycle.
https://youtu.be/w7rLgOcxJCY
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Haven't had much time for Posering but here's SG(W)_SmileOpen...I'll post SmileSimple in a bit. Probably more this weekend, more expressions... Hopefully some full figure images. More "arty" than demo. Depends on where my head is at, the more time I spend rendering is time away from making stuff. I get burnt out and creatively stifled if I have to render too much, I usually save all that for when everything is entirely finished.
It's an old ghostship teeth shader, firefly. There's no occlusion going on at all in these images, no GI. That might be why it's looking too perfect. Overall though I think it works well enough with the general render aesthetic. It probably seems more obvious because an open smile on a Poser figure is always a bit weird looking, it's always a bit uncanny. And you're maybe focusing too much on looking at her teeth. I think making them more reflective or too much bump would look equally strange, just in an opposite direction that wouldn't fit with the overall aesthetic... I doubt you can offer a solution that hasn't already been thought out by myself already.The smile works, very nice. Teeth shader, on the other hand, deserves to be better. Too perfect.
I'll create a custom bump map and tweak some things and post a render, see if I can add a bit more something to the teeth. As far as the shape goes, that's a morph I made. I usually create a morph that flattens the bottom of teeth a bit to off set the chiclet look that you see in many Poser figure's teeth. LF is particularly plagued by this. So the shape perfection is actually intentional. I'll post the difference sometime tonight. And a couple observational mesh images that comment on V4's included expressions.
I have been busy with my cousin's dogs. I am taking care of them while he is on vacation.
I am going to try the cloth sim once more. There was some weird binding and poke-through on the hips of the suit. I modeled it with extra topology with the intent of taking care of that issue, but I haven't worked with Sydney for a long time, and I forgot how I used to clean that up before the morph brush was improved.
I might just add a loin cloth to the costume.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted at 9:16 PM Wed, 31 August 2022 - #4443761Well that does beg the question if I thought anything was really wrong with it to begin with. I was just playing along. It's not like anyone is paying for it or my post was about shaders to begin with. I do know a totally left field solution that might escape in the box thinking though. Lets see what I come up with ;)Looking very good. I agree with the teeth, but I know you'll fix that.SmileSimple
Yeah, sometimes I post without really thinking things through. I didn't mean to come off as judgemental or critiquing you in any way.
I have a wild hair up my buttocks and want to see if I can create a Melissa Benoist morph for either V4 or someone. I don't think LaFemme's facial structure would do it justice. Melissa has a very round face.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
La Femme can be tricky to create likenesses with, that is unless you do it in an external app with normals and stuff. I think V4 would be your best bet.
I don't mind critique at all, I went to a school with end of assignment critique sessions. Of course one is always free to disagree with the critique, keeping in mind the points made.
I was never really good with likeness capture, better at creating my own thing. I used to hang with some photorealist painters... They would comment that they couldn't do what I do. Everything from imagination. I do look quite a bit a photos though, but just as a guideline. I eventually ended up doing my major Sculpture/minor Painting. The place that I attended, SFAI, had a strong emphasis on either minimalist painting, photorealism, or abstraction. Those were the major camps. I was into Kitsch, Lowbrow, Pop Surrealism, and a bit of the grotesque range of Northern Renaissance painting. In a nutshell. I ended up finding a sympatico thing in the ceramics branch of the Sculpture department. The bay area being notable for the Funk Ceramics movement. I studied mostly under a guy who was a prop and set design head on the tv show 'Pee Wee's Playhouse'
Anyway. Told you I get meandering.
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Interesting results. The cape was solidified in Blender, but maybe too much? And I also decided to see what would happen to the top she is wearing. Much better results there.
I am going to see about modeling a pair of boots and seeing if I can actually make something realistic...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.