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(Last Updated: 2025 Feb 22 11:15 am)



Subject: Jelly material


mini70 ( ) posted Sat, 08 February 2025 at 12:55 AM · edited Sat, 22 February 2025 at 1:47 PM

Jelly Dessert prop for Daz Studio

https://www.digi-dotz.com/index.php/props/jelly-desert-prop-for-daz-studio

ojNKuViWySCEMM4P8hYTzvem7qezt3JzM9jeIdLr.jpg

You can open and save this daz props in poser 11 with DSONLoader script.

http://web.archive.org/web/20201101092548/http://d3d.sesseler.de/store/poserpython/dson_loader/DSONLoader.zip

Ref: https://www.renderosity.com/forums/threads/2930857/dson#msg4345106

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How I can get more real jelly material?

I made this material by referring to Blender Tutorial JELLY Simulation/Animation!

o6Z6xyUOmV3HKqfwY7QcrlkEJH3fnwvvzMhCjRKS.jpg

IgWASKrgkZnc3TvOHDUBNkJsXoBscfiQah7SW7VD.png


mini70 ( ) posted Sat, 08 February 2025 at 8:09 AM · edited Sat, 08 February 2025 at 8:16 AM

another material

uHRsqD1AkGAI41lHlPdNUdQJK2dZPaL1kdwb13qm.png


hborre ( ) posted Sat, 08 February 2025 at 8:42 AM

Quickly assessing your first material room screencap, I wouldn't use a second PrincipledBsdf for displacement. In Poser 11, displacement does not work quite well unless you subdivide the prop and use a math node to give you the right settings. Don't use emission as a translucent cheat in Superfly; it won't look correct. Subsurface scatter could give you a jelly-look but you will need to play with setting values to get it right.


mini70 ( ) posted Sat, 08 February 2025 at 10:14 AM

hborre posted at 8:42 AM Sat, 8 February 2025 - #4493562

Quickly assessing your first material room screencap, I wouldn't use a second PrincipledBsdf for displacement. In Poser 11, displacement does not work quite well unless you subdivide the prop and use a math node to give you the right settings. Don't use emission as a translucent cheat in Superfly; it won't look correct. Subsurface scatter could give you a jelly-look but you will need to play with setting values to get it right.

Thank you so much!

I just used P11 for conversion the props. I'm currently using P13. I'll test jelly setting as you advise.


mini70 ( ) posted Sat, 08 February 2025 at 10:46 AM

What do you think?

pDWLZVcRJoRVXuqPgRXMqPlFzddQTAvCfOI9La6e.png


ChromeStar ( ) posted Sat, 08 February 2025 at 12:14 PM

Personally, if you want a look like the original, I would reduce the Roughness quite a bit. Maybe even to 0-0.05. That will give it some surface shininess and gloss. The default 0.5 setting is a reasonable catch-all but lower values make things shiny and glossy, higher values make things matte.



mini70 ( ) posted Sun, 09 February 2025 at 3:18 AM · edited Sun, 09 February 2025 at 3:19 AM

ChromeStar posted at 12:14 PM Sat, 8 February 2025 - #4493569

Personally, if you want a look like the original, I would reduce the Roughness quite a bit. Maybe even to 0-0.05. That will give it some surface shininess and gloss. The default 0.5 setting is a reasonable catch-all but lower values make things shiny and glossy, higher values make things matte.

Thank you so much! It looks much more real.

V4gnNLospwYAjSj37m4HfoMO9WM2yWrai8w2qY8J.jpg

a5LMuEH7BzCz8BvuuptoHK0tVc1hdwGjNuGEbfE0.png


mini70 ( ) posted Sun, 09 February 2025 at 3:46 AM · edited Sun, 09 February 2025 at 3:46 AM

Materials for spoon & plate:  PRA - Physical Surface Shaders

https://www.renderosity.com/freestuff/items/82488/pra---physical-surface-shaders

f1G3OWoernbnIhGfvmPN2oe0HWAjqtxNsU7Pft73.png


mini70 ( ) posted Mon, 10 February 2025 at 4:11 AM · edited Mon, 10 February 2025 at 4:11 AM

iXNvYNeLB6ok3QBMXSoa2c2Bxo0m4kEXOHj5pSR5.jpg

--------- Final set -----------------

Jelly

8ioSPIx1k84cY8WCaWyVeUYbDHrTi3WWG9U606MF.png

Sauce & Cream

vG5n4JkK1X37k9JueDouDVDeOlNuDf5Xo7wL9FtB.png4vayTOikZUty4kq1y76VWduMy8uEi7es7AMpTzjR.png


hborre ( ) posted Mon, 10 February 2025 at 8:37 AM

That looks better.  I would correct two channels on the PrincipledBsdf node: uncheck the Legacy Scatter box and reduce the Specular value slightly, realistically, there is such a thing as 100% specularity.


mini70 ( ) posted Mon, 10 February 2025 at 10:29 AM

hborre posted at 8:37 AM Mon, 10 February 2025 - #4493591

That looks better.  I would correct two channels on the PrincipledBsdf node: uncheck the Legacy Scatter box and reduce the Specular value slightly, realistically, there is such a thing as 100% specularity.

How about?

jebEGLEoPH1wEEPEs8kWT03GUWKFMe3Xq73JrwGu.jpg



hborre ( ) posted Mon, 10 February 2025 at 10:51 AM

The cream might be too reflective, but overall, it looks great.


midinick ( ) posted Tue, 11 February 2025 at 2:32 PM

this looks so cool, what if you make the cream also a jelly-material, only a bit dense?


ChromeStar ( ) posted Tue, 11 February 2025 at 5:45 PM

The other thing I might do, for a close-up, would be to increase the subdivision on the plate and spoon. That's in the object properties, not in the material (which looks fine to me). The edges aren't quite round currently and subdivision might fix that.


mini70 ( ) posted Tue, 11 February 2025 at 10:40 PM · edited Tue, 11 February 2025 at 10:40 PM

ChromeStar posted at 5:45 PM Tue, 11 February 2025 - #4493635

The other thing I might do, for a close-up, would be to increase the subdivision on the plate and spoon. That's in the object properties, not in the material (which looks fine to me). The edges aren't quite round currently and subdivision might fix that.

NsaKW6h53D4PCtFgMFsLip19DXCpWWggY2YoJDw5.jpg


mini70 ( ) posted Wed, 12 February 2025 at 4:20 AM · edited Wed, 12 February 2025 at 4:25 AM

(increased the subdivision on the plate and spoon)tXnPtW9tGBTGDeeGl06n3ihYgm7n81kCw73vjYOr.png


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