Mon, Nov 25, 8:31 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Abunai - Bryce WIP


Teyon ( ) posted Sun, 24 June 2001 at 3:34 AM ยท edited Thu, 21 November 2024 at 4:58 AM

file_183449.jpg

Hi folks, I hardly ever post in here...usually only to announce magazines giving Bryce away for free...but I wanted opinions on this scene. I'm posting it because some of you may not stop by the galleries or the Work In Progress gallery in particualr. So my questions are of a general nature: How's my light? -only the sun used. Creature textures? - can I use an image map for bumps because these guys don't have a bump layer. Overall impression of the compostion? What out of place or breaks the flow of the image? Any help is welcome, and I hope to hear from ya soon.


kaom ( ) posted Sun, 24 June 2001 at 11:27 AM

You just keep blowing my mind! Awsome,Awsome! These creature are incredible, they look great rendered in Bryce.


Teyon ( ) posted Sun, 24 June 2001 at 3:26 PM

Thanks. Now, besides missing teeth (they have teeth now btw), is there anything noticably wrong with the image? I'm glad you think they turned out well though.


Teyon ( ) posted Sun, 24 June 2001 at 4:53 PM

Thanks Dave. I thought the lighting was a little much on the Abunai themselves. I do want it to be a high contrast scene though, so I'm not sure how to go about softening the light on just the beasts without affecting the rest of the scene. Any ideas? So I CAN use an image map as a bump channel, that's great. I read somewhere that you couldn't but if an old pro like yourself says it's so, then it's so! Thanks.


Wadus ( ) posted Sun, 24 June 2001 at 7:31 PM

I think I recognize that terrain from one of your posts a while back...you said it was a WIP I think...and I was wondering what became of it. as for softening the light on the Abunai maybe try a darker shade of grey in their texture's ambient channel or darkening the diffuse color. As always great modelling.


Teyon ( ) posted Sun, 24 June 2001 at 7:39 PM

Yup, that's the saem backdrop. I decided against the Decayed skeletons and went with these guys instead. I'll have to try the ambient/diffuse thing. Thanks tons Wadus.


dglidden ( ) posted Mon, 25 June 2001 at 6:39 AM

That little guy looks fantastic Teyon. Can't wait til you make it poseable! I will put him to good use! I agree with everyone on the light, you can try to tone it down abit by changing it to a light grey. Maybe turn down the shadows abit as well. I usually set them to around 50 or lower. When you set the bump channel I would set it to no higher than 10. But that is just my opion. Darrell


pc_artist ( ) posted Tue, 26 June 2001 at 5:49 PM

WOW.. amazing work.. Well done..

==================================

" The Only Limit is your imagination "

==================================


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.