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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: HELP WITH CUSTOM FIGURES!


Ghost ( ) posted Sat, 09 October 1999 at 5:22 PM · edited Thu, 02 January 2025 at 9:17 PM

Hi guys. Now for those of you who have them, you might be enjoying my warhammer figures but i'm missing one important detail: HELMETLESS FIGURES! How the heck do i replace the figures head with a poser4 head AND keep it ONE figure. Also, i want the basic morphs on there too. I don't care for moveable eyes though. so those can be part of the head. ANY ideas. --------------------------------------------------------------------------------


nerd ( ) posted Sat, 09 October 1999 at 8:28 PM
Forum Moderator

Two solutions. 1. Load a standard poser head then export it as an .obj. Be sure when Poser asks to export just the head and eyes. Now import the same .obj file. Now the head and eyes are all stuck together and it is a prop, not part of a figure. Put the head where you want it and replace the helmet with the head prop. Almost done. You can use a morph manager or a text editor to copy the morphs you want on the head. (If you want seperate eyes you need to perform this whole process for each eye.) --- or --- 2. Open the cr2 files for the figure and the head in a wordprocessor. (the head you exported as an obj and then imported back in.) in the cr2 file for you warhammer figure paste all the vertices for the head under the head custom geometry section. and copy the morphs as above. Hope this gets you going...


Ghost ( ) posted Sat, 09 October 1999 at 8:36 PM

you mean the morphs will work on there???? even if i change the size of the head to 130% of its origianl size inside poser??


nerd ( ) posted Sat, 09 October 1999 at 8:43 PM
Forum Moderator

I think you will need to apply the morphs before you scale the head. But give it a try after. I might work.


Ghost ( ) posted Sat, 09 October 1999 at 8:44 PM

cool! thanks! this means a whole new series of marines. i'll let you know how it works!


Kevin ( ) posted Sat, 09 October 1999 at 8:52 PM

One warning : If you put the head on a figure you cannot redistribute the mesh, or the CR2 that includes the head. But I think the CR2 trick would work. Suggest you use the obj files in geometries rather than the exported ones. Exported ones tend to have problems with morphs. You may need to regroup the figure, as the geometries obj's tend to spray pieces around. It will be a real trick the first time, then easy, I think.


Ghost ( ) posted Sat, 09 October 1999 at 8:56 PM

well actually we discussed this. i never give out the obj if there is a native mesh in there. I only give out the cr2 which is worthless to everyone but poser users!


Ghost ( ) posted Sat, 09 October 1999 at 8:57 PM

this has always been the accepted format for posting figures. but i can never sell them cause of the head!


Kevin ( ) posted Sat, 09 October 1999 at 9:03 PM

Well, if the CR2 has the actual head geometery you can't post it unless you somehow protect the geometery in it. Otherwise someone can extract the head and use that anywhere. I think the idea is very cool, but it will be sort of tricky to make it work without violating Zygotes copyrights.


Ghost ( ) posted Sat, 09 October 1999 at 9:10 PM

actually we did go over this when the forum first started. the cr2 is only the bending and material geomtry. without the origianl OBJ mesh it is useless. it points poser in the right direction (if it doesn't poser crashes with thse stupid c exception errors!)


Kevin ( ) posted Sat, 09 October 1999 at 9:21 PM

Hey I was there then, too. But you can embed geometry in the CR2. If you chop off a figures head and stick it in the CR2 then it has the head geometry in it, just like the orginal obj. Morphs and such are fine. They are differences between the original and the final figure and are useless without the orginal geometry. Most people don't put the actual figure geometry in the CR2, but you can. When you attach a prop to a cr2 it saves the actual geometry in the cr2. And some of the suggestions were very similar to that mechanic.


Ghost ( ) posted Sat, 09 October 1999 at 9:52 PM

ah. well i will be careful of that. Maybe i'll use the objaction mover!


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