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Renderosity Forums / Animation



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Animation F.A.Q (Last Updated: 2024 Sep 18 6:34 am)

In here we will dicuss everything that moves.

Characters, motion graphics, props, particles... everything that moves!
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Subject: Editing Poser animations


NolosQuinn ( ) posted Thu, 23 August 2001 at 1:40 PM · edited Thu, 01 August 2024 at 9:15 PM

Is it the program (PPP) or is it me? I did a short animation, about 144 frames and saved it to the poser library. Later I went back to tweek the eye blinks, arm movements, etc., everything is now over exaggerated. The blinks extend into the cheekbone, the legs go below the ground. And I wasn't editing the legs. Any suggestions please. Thanks in advance. Djinn.

'I'm paying for this movie. I want guns'



gregsin ( ) posted Sat, 25 August 2001 at 9:28 AM

Djinn I ran into the same type of problem. What I ended up doing was to set a key frame right before making the eye blink and right after the eye blink and the blink came out as I had wanted it. Good Luck greg


pack ( ) posted Wed, 05 September 2001 at 12:13 AM

Attached Link: http://www.angrymob.net/animation.htm

try changing all frames to Linear Interpolation


doozy ( ) posted Wed, 05 September 2001 at 2:06 PM

Or, on the keyframes just before and after the blink, break the spline.


brainmuffin ( ) posted Fri, 05 October 2001 at 12:17 AM

When you start an animation, set down keyframes at even intervals with the add keyframe button ( the + on the animation palette). For example, @ 30 fps set keys at 7 or 8,15, 22 or 23, and 30. (24fps set them at 6,12,18,24) Create the first pose on 1, then the next on 6. Hit the add keyframe button. make the next pose on 12, hit the add keyframe button. and so on... When you hit the add keyframe button, it sets a keyframe for EVERY variable, so that you don't get arms going all over the place and such...


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