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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
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heyas, nice start. what software are u using? does it have subpatches? i can see a 5 point polygon in the nose...if u are going to use sub patches u gonna have some problems because of it. but i think that the proportions are ok and i would suggest u to delete one side of it, complete one part of the head and then mirror weld it together. it saves lots of times in making things similar. please keep posting ur wip so we can see how things are improving. see ya.
it looks like you got a nice looking model there :-) ,, however, just a hint, if possible in your program,, try to make just one half of the face, ie. left or right side, and then add all the detail u need such as eyes, mouth and so on,, and when you are satisfied, mirror that half you did to the other side and *voil ,, instant head :-) just make sure to attach the two half in to one, if needed in your software ,, just a tips for you :-) later
//Benny.
i can see u found the meshsmooth stuff huh? the nose is goin great and what u can do about the 5 point poly is try to transform this 5 point poly in 2. one triangle and one quad.or use a tool that triple the polys. i dont know where it is in max or how to do it in there but it is possible for sure u just have to find out how. try to delete the 5 point and select the points u want and use a tool like "make pol" or something. then the problem will de solved. another important hint is when u have triangles in ur model u'll see a weird node in the poli normal(the poli's visible face). dont worry about that, ur model is fine its just an openGL error. it wont appear in ur final render. have fun and post more wips i love them. see ya
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