Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
hmm, just set the object colour in the materials editor to grey or brownish - try as dark as you need till the glow goes away. i don't know cos i don't have michael, just a guess from remapping dork's nostrils :)
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
um, just looking at the template, there doesn't seem to be a spot for michael's nostrils except directly on the head area, so you can't paint right inside it... unless you remap it to spread out better. i could be totally off without the silly model to look at %) vicki has the nostrils mapped out, iirc, i would have thought mic would too. wanna show a preview of your character? :)
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
You can cheat like I did for Vicky, run it through UVMapper, select everything, hide everything, then select the nostrils material, show it, and then save the MAP... copy and paste it into your texture map, and then you can see exactly where you need to make adjustments... just make sure that the two images are the same size before you paste. :)
When I had to fix this problem for my Heline character (based on Posette) before 3DCommune would agree to sell it, what I did was use the Grouping tool to set the nostrils aside as a separate material. Since Mike already has nostrils as a material, you can use the Grouping tool to add polygons to the nostril material until you're satisfied. I'd go that route and skip the whole UVMapper thing altogether.
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Weird question I know but does anyone know where the exact point where the nostril is on the Michael map? I am trying to get rid of the glow and since the nose is more pug than normal it is worse than normal. Thanks