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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: *sigh* Probably a very stupid question about eyes


brittmccary ( ) posted Sun, 25 November 2001 at 11:30 AM ยท edited Sun, 19 January 2025 at 2:51 PM

I'm creating a new figure, - have made texture with BROWN eyes. I'm working with the dials, - have added some face morphs and changing the size of the mouth etc. to get the person look like the person I'm copying. But the eyes turn shining white when I apply the skin texture. I've tried to apply separate eye textures in the hope of making the eyes the color I want them. But no cigar. They stay shining bright white. how do I get them right?? Thanks, Britt



igohigh ( ) posted Sun, 25 November 2001 at 11:45 AM

Sounds like the UVmap didn't take? Or the texture isn't in the correct location of the map?


brittmccary ( ) posted Sun, 25 November 2001 at 1:11 PM

Problem is that it "sees" the rest of the map. I've even tried to add some silly marks to see if the map actually "shows" and it does. It's just the eyes that are weird! Should I make the iris color brown in the material selection? Britt



Valandar ( ) posted Sun, 25 November 2001 at 1:28 PM

No... try selecting just "Iris" and applying that map...

Remember, kids! Napalm is Nature's Toothpaste!


thgeisel ( ) posted Sun, 25 November 2001 at 1:37 PM

if it happens with viccy: viccy has some thing called eyeballs.normally they are total transparent.if you turned the transparency down , they look white. The textures are applied to " eyewhite,Iris & pupil" not to the eyeballs


brittmccary ( ) posted Sun, 25 November 2001 at 2:50 PM

file_237715.jpg

I do the eyes won't come out right. This is Travellers Eve4. When I bring her into the scene, she's OK and uses the eye texture that comes with the P4 New Texture that comes with Eve. I applied one of the MS Tene's eye textures to the Iris, - and her eyes turn seemingly white. A closer look, however, reveals that they're not quite white, - in each eye there is a "mini image" of the whole P4 texture map. I'm about to give up.... HELP! *lol*



Questor ( ) posted Sun, 25 November 2001 at 4:25 PM

The problem appears to be because you have "apply texture to whole figure". In the material selector dialogue in poser there is a small check box that applies the texture to the entire model, if this is checked it will do precisely that. Normally this isn't a problem, but with any model that has been remade it can cause problems. This I think is what is happening to you. Try clicking on the apply texture to all to take the check mark out, then manually assign the correct textures to the eyes. That might work.


brittmccary ( ) posted Sun, 25 November 2001 at 10:20 PM

Hmm... So I have to go through every body part and apply the texture individually with Eve?? Interesting!! Thanks though! Britt



Questor ( ) posted Mon, 26 November 2001 at 1:26 AM

No, you shouldn't have to. Apply the texture as normal, then select the eyes in the drop down body parts list and turn OFF apply to entire figure, then manually apply the textures to the eyes. That way you save time because all the niggly parts like nails etc have the texture and you're just editing the eyes themselves. Leave the "apply to all" check off when you close the editor and it should retain the settings.


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