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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: The leg bone connected to the collar-bone.... P4nude girl HELP


brittmccary ( ) posted Sat, 08 December 2001 at 8:57 AM · edited Sun, 04 August 2024 at 8:21 AM

file_241736.jpg

I can't help humming that weird song.... "the leg-bone connected to the hop bone.." when doing my battle against the poser-gods. I've been struggeling SO hard conforming these darned cloths for the P4 Nude girl. There is something really weird happening. When I try to conform the Chest on my sweather, - I have Neck, left/right collar and abdomen connected to it. Apparently, the poor Nude P4 girl also has the shoulders connected to the chest (see pic). Not only that her shoulders are ALSO correctly connected to the Collars (right and left respectively). I imported the whole P4 Nude girl into PHI builder, - and here is what she looks like... Is she totally mis-wired??? And if so, - how can I fix it? AND IF she can't be fixed, - how can I make MY sweather like this... I mean with the shoulders connected BOTH to the Chest AND to the Collar?? **PHI file** *#This file generated by PHI Builder V2.0 objFile :Runtime:Geometries:Poser4Figures:NudeGirl.obj 1 hip yxz 2 abdomen yxz 3 chest xyz 3 head xyz 3 lCollar xyz 3 leftEye xyz 3 lFoot xyz 4 lForeArm xyz 3 lHand xyz 3 lIndex1 xyz 4 lIndex2 xyz 5 lIndex3 xyz 3 lMid1 xyz 4 lMid2 xyz 5 lMid3 xyz 3 lPinky1 xyz 4 lPinky2 xyz 5 lPinky3 xyz 3 lRing1 xyz 4 lRing2 xyz 5 lRing3 xyz 2 lShin xyz 3 lShldr xyz 3 lThigh xyz 3 lThumb1 xyz 4 lThumb2 xyz 5 lThumb3 xyz 3 lToe xyz 3 neck xyz 3 rCollar xyz 3 rFoot xyz 4 rForeArm xyz 3 rHand xyz 3 rightEye xyz 3 rIndex1 xyz 4 rIndex2 xyz 5 rIndex3 xyz 3 rMid1 xyz 4 rMid2 xyz 5 rMid3 xyz 3 rPinky1 xyz 4 rPinky2 xyz 5 rPinky3 xyz 3 rRing1 xyz 4 rRing2 xyz 5 rRing3 xyz 2 rShin xyz 3 rShldr xyz 3 rThigh xyz 3 rThumb1 xyz 4 rThumb2 xyz 5 rThumb3 xyz 3 rToe xyz*



ScottA ( ) posted Sat, 08 December 2001 at 12:22 PM

Lol. Now your looking for problems. ;-) 1st thing: Phi builder doesn't automatically arrange the hierarchy of body parts correctly when you open an .obj file in it. You have to arrange it by hand. Even a figure that's currently set up and woking won't come into PHI builder all set up. Because none of that info is placed in the .obj for Phi builder to know how to arrang the hierarchy. There was a program out there called "PHI Factory" by Bushi. That let you open cr2s and convert them into .phi files. But I don't know if his web site is up anymore. 2nd thing: Those names in the joint window are blending body parts that are closely related to eachother. It doesn't mean they are connected that way. The shoulder is not connected to the chest. It just seems that way from looking at that list. ScottA


nyar1ath0tep ( ) posted Sat, 08 December 2001 at 3:26 PM

Leg-bone connected to the collar-bone; Collar-bone connected to the hip-bone; Hip-bone connected to the shoulder-bone; Now hear the word of the Lord ;-) (Seriously though, I'm glad ScottA is always here to help).


brittmccary ( ) posted Sun, 09 December 2001 at 7:29 PM

Laughing nyar1ath0tep - now you even got the wrong lyrics stuck in my head. I want that song outta there! lol But you're right on one note! ScottA is a treasure around here! :) ScottA: So what you're saying is that when I can't get that darned sweater to conform, it HAS to be some of the settings in the Joint Editor? If that's not the case, - what other parameters could it be? Britt still humming



ScottA ( ) posted Sun, 09 December 2001 at 8:23 PM

Yup. Either the joint settings, Or the cr2 is where your problem lies. Remember when I told you it's better to use an existing piece of clothing before? That's because there are things in cr2 files that help them conform like "init value" settings. and added parent stuff added to each body part. Even if your Joint settings are perfect. It may not conform properly because something in the .cr2 file is messing it up. ScottA


brittmccary ( ) posted Sun, 09 December 2001 at 9:07 PM

Aha. I've been through the settings in the joint editor for the n'th time, - and they are the same as the zeroed figure. That means, it has to be in the cr2 file! Phew! I thought I had to get a new pair of glasses! lol I think that my problem then is that there are practically no clothes made for the P4 nude kids. So what I did was using the cr2 file for the figure itself. Which means. I REALLY need that cr2 editor! :) Another thing that I've been looking at is how people are modelling their objects. Apparently some import "hip" and makes an object that fits the "hip". And then they do the same thing for the other bodyparts, - and prolly group them all in poser. I haven't done it that way. I've imported the girl into the modelling software (AMAPI), and then made a model that fitted the figure there. Reseized it in Poser, - and grouped it in UV-mapper. Of course I could not manage to get the body parts group exactly as they do on the figure. Would that represent a problem?? Britt And It's true! :) you ARE a treasure!



ScottA ( ) posted Mon, 10 December 2001 at 11:27 AM

file_241738.jpg

No. You don't need to cut the clothing body part up exactly like the base figure for it to conform. Although it's best to get it as close as possible so that the skin won't poke through when the figure is posed. Here's an Example picture. You can see that the chest of my football jersey isn't cut up exactly like the chest of the P4 man. But it still conforms. ScottA


brittmccary ( ) posted Mon, 10 December 2001 at 1:48 PM

Great! Thanks! That means that I can continue to use UV mapper. I had started to really! like that little program, - and I can't quite figure out the grouping tool in Poser. Britt



ScottA ( ) posted Mon, 10 December 2001 at 2:10 PM

What kind of shirt are you trying to conform to the girl? I did a little experiment today. And I've created a polo type shirt that will conform to her. I can't send you the shirt. But I can send you the cr2 file to use to apply to your own shirt. All you'll need to do is change the pointers in the cr2 to locate your .obj file. If your shirt has long sleeves. It won't work and I'll have to add that to the .cr2 file for it to work. ScottA


brittmccary ( ) posted Mon, 10 December 2001 at 4:09 PM

It's a long sleeved shirt. :( And you are the greatest! :) britte@bellsouth.net Thanks! a LOT! I'll just have to make you some Norwegian Glogg, - Right?? :)) Britt



ScottA ( ) posted Tue, 11 December 2001 at 11:07 AM

Ok, Sent you the file. All I did was export the casual girl's polo shirt off her back. Then used that to set it up as a conforming shirt. My mom is Norwegian.....I'll have to ask her what Glogg is. Sounds like the villain in one of those old claymation shows. ;-) ScottA


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