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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:11 am)



Subject: DAZ bumpmap problem


LittleMouseOnaHonda ( ) posted Mon, 24 December 2001 at 9:39 PM ยท edited Mon, 25 November 2024 at 9:46 PM

file_248832.jpg

I noticed Mike has a pretty big mole on his cheeks caused from something wrong maybe with the bump map I think,Can this be fixed? I don't like it it needs compound W.


Wizzard ( ) posted Mon, 24 December 2001 at 10:26 PM

hrmmmmm.. it looks like the bumpmap has a white splotch on it... check the jpg version of teh head bump map... what you're looking for is a white or verylight splotch around the eye area... good luck


LittleMouseOnaHonda ( ) posted Mon, 24 December 2001 at 11:57 PM

file_248834.jpg

I thought I found what you said to look for but it did not work, The splotch returned. Maybe I need to save mike without his bump textures, And see if a copie is being loaded with the same name? Preventing the changed map from being used?


melanie ( ) posted Tue, 25 December 2001 at 9:41 AM

If this is the Michael 2 texture, you possibly could be using the wrong textures. If you're using standard Poser 4.03, make sure you've chosen the P4 version of the maps, not the ProPack. When I got Vicki 2, this happened to me. I accidentally used the ProPack maps and she came out looking like she had been rolling in the fireplace. 4.03 and ProPack use different bumpmaps and it will affect the rendered image. Melanie


LittleMouseOnaHonda ( ) posted Tue, 25 December 2001 at 10:52 AM

Looks like I may need to reload the textures and take a closer look at them. Thanks:)


Poppi ( ) posted Tue, 25 December 2001 at 6:38 PM

Okay...here is what is up with that....The morph targets in Mike2, like any other model, can only be taken to a certain extent before they distort the mesh. I don't have the particular texture that you are using, here...but, had a bit of a problem trying to make a thinner jawline on my own mike2, last night. finally, just toned down on the morph dials, and got wrinkles, instead of what you are seeing here. but, it was all good. he turned out swell, and i uploaded to gallery, even though the was not as thin faced as i wanted. theory behind this....you cannot pull one part of a mesh too much in one way...ie..using the morphs...without impacting the other points in the mesh, often causing distortion in the texture, or worse...HOLES in the figure. Pop...Pop...Poppi!!!


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