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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Texturing a room


batista ( ) posted Thu, 23 May 2002 at 7:57 PM · edited Wed, 27 November 2024 at 9:24 PM

I've spent hours on this. I have never textured anything other than modify a skin texture for a character in photoshop. I have a room say a jail cell for example and i want to give the bars a rusted black texture, the walls a cracked peeling peach paint and the floors a somewhat wet sticky grey pattern, and there are other textures. i have all these jpgs painted in photoshop. i painted them on a 500 by 500 pixel canvas and saved a few as jpeg and a couple as tiff. i tried applying them in render materials and nothing shows up. the jailcell looks poser white(as if they didnt have a texture applied to them). Is the canvas size ok? Is there a procedure i'm missing? What is going on here????????????? -REALLY FRUSTRATED


thebert ( ) posted Thu, 23 May 2002 at 8:22 PM

On the props, do they have uv maps? Wwant material group are you applying the texture to? Also want is the texture strength?

The difference between stupidity and genius is that genius has its limits.


Lyrra ( ) posted Thu, 23 May 2002 at 8:47 PM

Um. have you actually tried rendering? if you are looking in unshaded view you will not see the textures. What props are you working with? free stuff? Or did you make the cell from primitives (boxes, cylinders, etc.)? Also in render materials you need to make sure you have the right model selected (top left) and the right material zone(top right) selected to apply your texture to (middle left). If you are using a model where its all one piece, chances are the maker has assigned uvmapping. (what thebert was talking about) In that case you need to use the template that hopefully came with the model to make your textures. Lyrra



batista ( ) posted Fri, 24 May 2002 at 12:26 PM

Firstly, sorry i didn't write this but yes i made the jailcell in lightwave. Secondly, don't know squat about UV mapping. Thirdly, ofcourse i rendered, (smack)lol. i told you i have changed textures on figures succesfully. The only difference with this project is that I made the object. Fourth and final, in render options the only selections are default and preview and i applied texture universally to each. I tried with the texture strength to 90% and i tried at 10%--no difference. Object color set to white and the other 3 set to black. Nothing appears. Pleeeease help. thanx for the answers please keep 'em coming. need help. if you need a copy of the jail cell to see what i mean i'll send you a copy just let me know. thanx


Lyrra ( ) posted Fri, 24 May 2002 at 2:47 PM

batista I have to ask the dumb questions too - people make silly mistakes sometimes :) as a computer consultant the first question was always "Is it plugged in and turned on?" Ok so you made this thing. good :) did you assign UV coordinates in Lightwave? if you haven't you will need to - or you can take your poser ready obj and use UVmapper (www.uvmapper.com) to map it. Read the excellent tutorials that come with the program - that will get you started. Or you can go ask the lightwave forum for help as I don't know that program :) If the object has no coordinates set - it will never accept a texture in poser. That's the only thing I can think of that would make it do as you are describing. Lyrra



batista ( ) posted Fri, 24 May 2002 at 3:05 PM

perfect answer Lyrra, thank you so much. and i hope i didn't sound rude before with the smack quip, i have a dumb sense of humor but i was only kidding. that sounds like it might be the right answer because i didn't do anything involving UV mapping. when i get home from work i'll check the site and the manual. i very much appreciate it. it is a very complex thoroughly detailed jailcell. if i decide to sell it i will send you a free copy. it's actually 16 cells divided by a hallway(8 and 8). each cell is inverted with pivoted jailcell doors. including a bunk bed, sink, toilet, tissue paper dispenser and barred window. all yours if it turns out the UVmapping was the problem. Hey, i'll even throw in the unexplained sticky residue on the floors. thanx a lot Lyrra


Lyrra ( ) posted Fri, 24 May 2002 at 3:15 PM

wow. If it's that complicated you might want to map it in lightwave. and set up the things-not-walls as separate props with separate maps. (I'd use mostly planar and box - but cylinder cap for the toilet paper) I'm writing a tutorial/article for the next magazine issue on "Setting Your Models up for Texturing" which will cover uvmapping in painful detail. But of course, I'm just starting it. Lyrra



batista ( ) posted Fri, 24 May 2002 at 5:57 PM

just got home; phenominal, can't wait to see it; Lyrra you're definetly the kind of person we need more of in this poser forum world. there are some real tough questions out there that need answering. and i've stuck my hand in the cookie jar a few times. but it's sad that we have to have a poser forum and that Curious Labs doesnt provide enough detailed info so that this isn;t needed. Or maybe they provide the iinfo but then they don't give it in a user friendly way, the kind of way that makes it stick to your mind. for example i HHHAAATTTEEE the handbooks by a fellow i wont mention his name so as not to defame his attempts, but he has an Irish name and he makes handbooks for just about every program(lightwave 3DS Poser Sasquatch etc...) and it's just useless and terribly written. we need knowledgable people ( i think i spelt that wrong) instead of stabs in the dark. Again thanx so much and now let me try the UVmapper.com. i'll let you know how it turns out. i hope i catch that tutorial your making i'd really like to see it when it's done. see ya


Lyrra ( ) posted Fri, 24 May 2002 at 9:56 PM

Well the dudes over at Curious labs only do the programming :) It's thanks to the wild and weird wizards here that we have ECM and JCM morphs, MAT files, Morph copying, cr2 editors, transmapped hair and all the things that we've tried as solutions. I've been using poser since demo code of version one - and stuff people now take for granted used to be impossible (good looking hair, for one). So the poser forum is a great place to be on the bleeding edge :) As far as the prop goes - in addition to making the -not-walls-pieces separate, you might also want to consider making the thing moduler, or in a way that makes it easy to 'turn off' various walls, to make rendering easier. Have a look at some of the other building 'sets' in the marketplace for good ways to divide it up. Well I have to go do work like things :) Good luck, and I'll be on later tonight if you have trouble - if you get really stuck you can mail me the obj, and I'll help you dissect it in UVmapper. Lyrra



batista ( ) posted Sat, 25 May 2002 at 6:04 AM

i spent about 4 hours last night on it. there were a lot of terminology that were just over my head and didn't make sense (vertices, horizontal drop, etc...) i went as far as advanced calculus 3 in College and learned this stuff but it seems to be used in a different way. not much chance i'm going to understand this any time soon so if you're up to it i'll take your offer for help. by the way i made the ceilings 2 way and every other wall which means you get full clearance of each cell so that a camera view can visually have elbow room aiming at the bunk bed of each cell. i'm running late for work this morning so i'll talk to you when i come back. before i send it to you i'd like to know a few things like do you think the file has too many polygons or should i break this up or that up or maybe add this. i think it's a pretty intense environment as it stands but there might be a little room for improvement. tonight i'll send you the object prop and tiffs. if i can call you on MSN Instant talk or at your phone let me know thanx


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