Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
If they were high res enough-- and easy to put on the textures [I've never done it, so a small tutorial might not go amiss-- don't know how the bumps on Michael's chin work]I think they would sell, we need good and easy bears that can go on any character and look right. It would need high-res though--at least 2000 by 20000,maybe 30000. I often wondered if these couldn't be brushed out like the-- don't laugh-- dog textures that look very flat until they're brushed up a bit. Though you need high contrast for that to work. Short answer is yes, WM. Emily
I think it would sell.. i'd pay $5.00 myself. You could Also make a brown vato-loco texture and MAT-pose set for micheal with a MOR-file that would make his face and body look more mexican. Add a heavy tattoo set as well, see who makes a 60's impala and make texture set for that too. But I think sales would be limited to our own south west, but it could be a cultural specialty. Of course, for our vato, you'd need a black tex-set for the goatee with a trans-map, a special slicked back hair or maybe just a tex-set for another hair. Also a hair net too man. You know what i mean Holmes? Then you'd make actual money if it works, but it will take a lot of f-ing work. On the other hand, make the goatee with changeable morphs and several tex-sets like you show above, that will sell for sure. then I'd pay $12.00, and it would sell all over the place. good luck!
I have seen a few people looking to do this so I have placed my idea of this very same thing on the back burner. I will share some of my thoughts on this though. If the facial hair has a few possibilities and a great texture map it will sell well. Now make it a character rather then a prop so it it conformed rather then parented and you will get some additional functionality. Essentially use the tailor to transfer some or all of the mike face morphs over to the beard and you will have a fully posable beard prop that will always fit the character and move as the character smiles or talks. I'm sharing these ideas with everyone I see getting this idea to hopefully have all or most of them implemented in someones product. I doubt I will be doing mine in the near future simply because of the people I see attempting it are much better at doing hair then I am.
If the beard were a prop - or figure for use with Tailor - then I'd consider buying it. I'm still looking for a realistic blonde beard. I have a few good blonde texture maps, but none have a beard or goatee with them. (Lots of dark-haired texture maps with beards, but no blonde ones.) For high quality with realistic textures, I'd suggest $15. (You might be able to go higher, but I'd suggest a few facial morphs thrown in at that point so it fits the face well.) No offense, but the brush work on your beards does not hold up well for close-ups, so I'd pay a lower amount for what you posted. Hope it helps.
DO IT IN TIFF! Not .PSD, I have PS 7 up from V. 4, but a lot of people do not have Photoshop and can't open a psd in any of their image programs. TIFF supports layers and alpha channels at just as good quality, and Poser supports alpha channels. I only know that because I have the Carmen texture for Vina D (and Vina D!), it is a TIFF with one alpha channel layer, and it works great in Poser 4. (Just a suggestion) I'll be up to buy it! Alex
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