Forum Moderators: msansing
Fractals F.A.Q (Last Updated: 2025 Feb 18 8:05 am)
Hi, My first post in this forum.
So, my trick to avoid the memory error is to go lightly when adjusting the gradient. Make a very quick adjustment then wait for the calculation to complete before making the next adjustment. I have also found it helpful to use the Gradient- adjust colors panel. This works for me. I hope it does for you too.
mt has stated several times on the UF list that it is not a good idea to render flames to disk. I think he said that anti-aliasing wasn't designed for flames and that they just take up too much memory. Hope this helps
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Is anyone else besides me getting these? I have 384 meg at work and 1 gig at home and I get these errors on both machines. Even if I replace the gradient (when you import a UPR from Apophysis it has about 200 points) with a simple gradient with 3-4 points, I still get these errors.