Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)
Looks good! Did you use a brick node? My only critiqueis that the scales look too "regular" such as on the forearm where they look too well lined up. By contrast, the nose looks great. Try using the cellular node, modes of which gets pretty even squares or circles. You can then adjust the jitter for some randomness, then connect that node to the bump and displacement attributes. Also connect it to a color node and add your light and dark colors, the connect the color node to the root node's diffuse, etc. attributes.
It's not brick, it's a weave with a lighting node attached. A happy accident, I was making armoured cloth :-)
I think the gradient bump is connected with the weave as well.
We're kinda at the mercy of the mesh here. It's all the same material, but it behaves differently on each part of the mesh.
Thanks for the tips.
-Jeff
Ya'll may find this hard to believe but I've actually heard some people suggest that this upgrade really didn't have much to offer. Is there a tooth decay node for added realism?
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Actually you could try that with the claws and horns, too. Then the only thing left would be dealing with the tongue / inside mouth - finding a way to make it look wet with saliva. This really is looking great.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
I'm looking forward to checking this out. I haven't read The Manual - it's not much to me use till the Mac version is on the near horizon. I'm evesdropping on all these posts though, picking up what I can. I'm afraid I'm going to end up needing a Lightwave to Poser Materials translation guide - unless a "node" is simply another term for "shader." I'm pleased to see people are starting to create! I know the learning curve has been a bit of a shock for some. But the jump from a "hobbyist" level to a Pro level is big regardless of what software you're using. There's one heck of a lot of talent here and I'm glad people are getting the chance to move up in terms of tools and technology. If they add an extra hour of work before the render but it results in 2 hours less post work, they're ahead! What's more, they can animate it! Bobasaur (I am 7 of 12)
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
They're a bit different, but same idea I guess. They remind me of the shaders in Raydream/Carrara.
You get a basic materials palette for the Poser surface and you attach (nodes)components to that.
Nodes connect to other nodes for a variety of effects.
We really need an in depth explanation of what each parameter can do though.
Oh, OK. Based on what Jeff said (as well as what others have said around here), I'd bet you could use both images and built in procedureal textures - for example noise (for roughness), wood grain tetures, ripples, fractals, there's a cartoon node that makes it look like 2D cartoons, and a variety of other things. You'd be able to add multiple things to each other as well as put them within limits (only apply noise if the surface - based on the lighting - is brighter than XXXX). FWIW, I haven't read the manual (I'm waiting on the Mac version) but that's how these things usually work. I haven't seen the term "nodes" for this before but each program has unique terminology and I don't know everything. Sheesh, you have no idea how much of everything I don't know! -grin [the light goes ON!]
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Uh, JeffH, you took the words right out of my mouth. -grin-
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
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There are no maps on this just the LE Mil Dragon and P5Mats.
-Jeff