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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)



Subject: P5 Materials experiment - Big Lizard Skin


JeffH ( ) posted Tue, 17 September 2002 at 4:02 PM · edited Thu, 21 November 2024 at 4:24 PM

file_24202.jpg

Just playing around again, looking for opinions on the results.

There are no maps on this just the LE Mil Dragon and P5Mats.

-Jeff


Nosfiratu ( ) posted Tue, 17 September 2002 at 4:19 PM

Looks good! Did you use a brick node? My only critiqueis that the scales look too "regular" such as on the forearm where they look too well lined up. By contrast, the nose looks great. Try using the cellular node, modes of which gets pretty even squares or circles. You can then adjust the jitter for some randomness, then connect that node to the bump and displacement attributes. Also connect it to a color node and add your light and dark colors, the connect the color node to the root node's diffuse, etc. attributes.


Kiera ( ) posted Tue, 17 September 2002 at 4:21 PM

I agree with Nosfiratu's statement, but yeah, I love the shine effect you have here. =) It is hard to tell from this render, but if you haven't already, try hooking the gradient bump and/or bump nodes to the lizard skin node you created.


PabloS ( ) posted Tue, 17 September 2002 at 4:30 PM

Impressive! Now. If I can just find someone to teach me how to figure out the materials room!!!!


JeffH ( ) posted Tue, 17 September 2002 at 4:32 PM

It's not brick, it's a weave with a lighting node attached. A happy accident, I was making armoured cloth :-)

I think the gradient bump is connected with the weave as well.

We're kinda at the mercy of the mesh here. It's all the same material, but it behaves differently on each part of the mesh.

Thanks for the tips.

-Jeff


SAMS3D ( ) posted Tue, 17 September 2002 at 5:26 PM

well, this looks just fine, really a fine looking dragon...gotta go give it a try.....I am off...Sharen


Crescent ( ) posted Tue, 17 September 2002 at 6:28 PM

Sigh All I've learned how to do is crash the Material Room.


Bobasaur ( ) posted Tue, 17 September 2002 at 9:40 PM

Ya'll may find this hard to believe but I've actually heard some people suggest that this upgrade really didn't have much to offer. Is there a tooth decay node for added realism?

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Nosfiratu ( ) posted Tue, 17 September 2002 at 9:42 PM

How about adding a granite andnoise node to the teeth, mybe an edge blend for the plaque and gunk between 'em? I don't know, but I think this beats achieving essentially the same results by spending hours and hours building a UV mapped texture. ;-) A


Bobasaur ( ) posted Tue, 17 September 2002 at 10:02 PM

Actually you could try that with the claws and horns, too. Then the only thing left would be dealing with the tongue / inside mouth - finding a way to make it look wet with saliva. This really is looking great.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Nosfiratu ( ) posted Tue, 17 September 2002 at 10:09 PM

Pretty easy, actually. You'd be surprised. I did create a pretty cool texture using cellular nodes coupled together. Very neat. If I had the time (or the phat publisher advance) I'd strongly consider writing a P5 Materials book...


Bobasaur ( ) posted Tue, 17 September 2002 at 11:18 PM

I'm looking forward to checking this out. I haven't read The Manual - it's not much to me use till the Mac version is on the near horizon. I'm evesdropping on all these posts though, picking up what I can. I'm afraid I'm going to end up needing a Lightwave to Poser Materials translation guide - unless a "node" is simply another term for "shader." I'm pleased to see people are starting to create! I know the learning curve has been a bit of a shock for some. But the jump from a "hobbyist" level to a Pro level is big regardless of what software you're using. There's one heck of a lot of talent here and I'm glad people are getting the chance to move up in terms of tools and technology. If they add an extra hour of work before the render but it results in 2 hours less post work, they're ahead! What's more, they can animate it! Bobasaur (I am 7 of 12)

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


JeffH ( ) posted Wed, 18 September 2002 at 12:47 AM

file_24203.jpg

I know this isn't traditional, but I had to try a way out version :-)

Haven't even tackled bone or teeth materials yet.

-Jeff


Bobasaur ( ) posted Wed, 18 September 2002 at 9:48 AM

Love the wings!

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Hiram ( ) posted Wed, 18 September 2002 at 10:59 AM

So, if I'm reading this right, the P5 materials work a lot like the materials in Bryce? If so, I'm doubly anxious to get my hands on it (waiting for Mac version). I've gotten to be quite a wiz with the Bryce mats.


JeffH ( ) posted Wed, 18 September 2002 at 12:10 PM

They're a bit different, but same idea I guess. They remind me of the shaders in Raydream/Carrara.

You get a basic materials palette for the Poser surface and you attach (nodes)components to that.

Nodes connect to other nodes for a variety of effects.

We really need an in depth explanation of what each parameter can do though.


Hiram ( ) posted Wed, 18 September 2002 at 2:37 PM

So are they image-based or fractal-based?


Bobasaur ( ) posted Wed, 18 September 2002 at 2:47 PM

Oh, OK. Based on what Jeff said (as well as what others have said around here), I'd bet you could use both images and built in procedureal textures - for example noise (for roughness), wood grain tetures, ripples, fractals, there's a cartoon node that makes it look like 2D cartoons, and a variety of other things. You'd be able to add multiple things to each other as well as put them within limits (only apply noise if the surface - based on the lighting - is brighter than XXXX). FWIW, I haven't read the manual (I'm waiting on the Mac version) but that's how these things usually work. I haven't seen the term "nodes" for this before but each program has unique terminology and I don't know everything. Sheesh, you have no idea how much of everything I don't know! -grin [the light goes ON!]

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


JeffH ( ) posted Wed, 18 September 2002 at 3:13 PM

"So are they image-based or fractal-based?" Yes :-)


Bobasaur ( ) posted Wed, 18 September 2002 at 3:16 PM

Uh, JeffH, you took the words right out of my mouth. -grin-

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


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