Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
In truth the hair looks terrible for closeups but it worked for this render. The terrains are the beard, they are just clipped default terrains squished and stretched then put in place. The metaballs are on top and in back and are mostly spheres (some are stretched). Then I have a hair material that I downloaded from somewhere (may be in freestuff). Almost forgot the mustache is also metaballs.
Hmmmm....now that you mention it. I'll have to try and fix that, a cloud plane didn't work so I'll probably fix it in photopaint. I had looked at that before and parts appeared to be in front of the planets but now that I look closer....yes I definitely have to fix it. Thanks. Looks like there will be one more update. :)
Aldaron, I looked at your final entry again and althouh I like the way it looks and the overall concept, I cane up with a couple of thoughts. 1) the rings on the other planet are too sharp. perhaps more transparency on the ring? 2)where the tenticles come out of the water perhaps a small terrain rounded a given a sine wave "height map"? good render, - TJ
Thanks bikemouse, quite a few people have mentioned the rings. In truth there is a transparency map on them but it has fuzzy set instead of blend transparency. With blend trans it was even sharper and I prefered the fuzzy. As for the tentacles, that's a possibilty but there's actually very little movement from the tentacles. They are slowly crreeping out of the water though I suppose I could add a tad bit of foam in the direction of the wavelets.
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