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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: renderer in poser 5 - a sad comparison


floating ( ) posted Mon, 28 October 2002 at 7:16 AM ยท edited Wed, 05 February 2025 at 8:03 PM

Why does the renderer in poser 5 do a great job with the native models but a terrible one with the DAZ ones? After I transfer them to 3ds max I get a great result with the daz mnodels in a fifth of the time. I don't think poser 5 even bothers to use the texture maps correctly.I am beginning to think poser 5 is a mere toy. At least as far as its renderer goes. Or is it winding down its support of daz models? Poser 5 might be worth something if it could export the dynamic hair to max...as it is...it's a plaything.


Kelderek ( ) posted Mon, 28 October 2002 at 7:23 AM

Which patch level do you have? There is a bug in Poser 5 that causes bad handling of textures with sizes not corresponding to the "power of 2" (512, 1024, 2048 etc). This is fixed with the SR2 patch.


judith ( ) posted Mon, 28 October 2002 at 9:33 AM

That bug has been fixed in the latest beta release.

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wdupre ( ) posted Mon, 28 October 2002 at 10:04 AM

as was said the texture glitch was a bug which was fixed. and I think it's pretty unfair to call P5 a toy simply becouse no other program can import P5 hair yet. I believe there is a hair plug in for max (at what price?) can you export the hair from that? in fact there are a few different High end (and High priced) hair plug-ins for the various high end cg programs and as far as I know none of them are compatable with other programs. of course anyone who want's to call P5 a toy has a right to do so. but I for one enjoy this "toy" and would not want to pay the thousand + entrance fee to get out of the "toy" realm.



Norbert ( ) posted Mon, 28 October 2002 at 10:59 AM

Er... "Shag Hair" for Max, costs almost $500. It's a render time effect. It doesn't have an exportable geometry.


wdupre ( ) posted Mon, 28 October 2002 at 11:25 AM

I thought I heard something like that, 500 for something that does only 1 thing and you still can't export it. and people complain about P5 hair? I'll stick with my toys ;)



Velen ( ) posted Mon, 28 October 2002 at 11:41 AM

got love people compairing 350.00 P5 to a 2K + base program cost plus there plugins and calling it a toy. P5 is far from a toy, thow not as advanced yet as the hi end pacages it is still a very viable tool for pro useage. I use it for my productions as its far far faster the rig and pose a charicter in poser than in my other pacages. I dont use Max, but do own and use Maya and True Space the second also toughted as a so caled toy. But yet TS render engen is one of the most advanced built into a pacage that is available and its nurbs at the fastest to use in (My opinyon) <--- Personl preferince here. P5's firefly render is a fantastic advancement the cloth and hair rooms also very usefull and the Material room works well also. For many simple productions stills short animations with simple sceenery Poser now creats a useable finished render of excalent qualaty for productions. any program has potential as a pro tool. if used for its stron points. admitedly most of the lower proced or free ofering have few if any strong points to utalise. I get so tired of these flames there totaly unproductive. Take up Bandwidth, and serve only one perpose and that is to bash something by some one that hasnt the desire to dig into a program they paid good mony for to learn to use it. so they wine bitch and bash and get no where in the process. Time to take that negative energy and put into learning to use the tool you spent your hard earned cash on. I say they payed for it dont even want to acknoledge the ones that didnt pay for it as there not even worth notice. Laters Vel


Tomsde ( ) posted Mon, 28 October 2002 at 3:24 PM

From what I've seen, P5 Firefly rendering engine produces much better and more realistic skin tones no matter what model is used. Not long ago someone contrasted Daz's Victoria P5 render with the P4 rendering engine. The consensus of those leaving comments on the thread was that the firefly engine produced much better results. I don't think your problem (unless your software is unpatched) is related to whether you're using a Daz model or not. Have you checked your lighting? The way the 2 engines render lighting may have more to do with why your finished results. If you post an example here people may have a better idea what's going on.


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