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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 6:42 am)



Subject: Bit of a problem...


AofD ( ) posted Wed, 11 December 2002 at 11:12 PM · edited Tue, 28 January 2025 at 5:41 PM

Well I've been screwing around with this for a while and I can figure it out. Im sure its come up before but I didn't find it anywhere deep within the forums. So I'll just ask, here I am working on this dress, trying to make it comformable and no matter what I do, when i comform it to viki this happens:
dressproblem1.jpg
It's been driving me nutz and I have no clue what is going on, and everything seems to be lined up perfectly as well as joint centers. If anyone can help, please do. AofD/Psykes Ironclad Studios


JeffH ( ) posted Wed, 11 December 2002 at 11:32 PM

Just as a test import the Victoria base mesh from geometries and then the dress mesh in on top of that and see how they line up.

If that seems okay, try using an existing victoria clothing CR2 and point it to your OBJ file.


AofD ( ) posted Wed, 11 December 2002 at 11:52 PM

Im able to use the catsuit cr2 to make it conform ok, but im kinda determined to figure out how to do it from scratch. I've double checked the the joint centers and they are exactly the same as the base figure and before I conform it to the figure everything lines up great: dressproblem2.jpg but when I conform, bam its like everything from the waste up shifts to the left. dressproblem3.jpg


Stormrage ( ) posted Wed, 11 December 2002 at 11:52 PM

AofD use a cr2 for a dress of the same length Poser needs weld commands on the thighs and shins. Check the settings out on a dress that does work right


AofD ( ) posted Wed, 11 December 2002 at 11:54 PM

The problem isn't with the legs Storm, those slits are supposed to be there :) My problem is with the upper body.


Virus ( ) posted Wed, 11 December 2002 at 11:56 PM

Did you added in the mesh something that works like Viki's neck and turn it off at the cr2?

SAL9000 - Hello Dr. Chandra, Will I've dream?


Stormrage ( ) posted Wed, 11 December 2002 at 11:58 PM

hmm well i ran out of suggestions.. If it works with a regular cr2 (hacked) then it should work the only thing i can suggest is study the cr2 for the dress that works.


AofD ( ) posted Thu, 12 December 2002 at 12:01 AM

Yes Virus I added a peice that conforms to the neck, but it shouldn't be turned off in the cr2.


PhilC ( ) posted Thu, 12 December 2002 at 5:41 AM

When I do these I include a neck, upper neck and head.

philc_agatha_white_on_black.jpg


bloodsong ( ) posted Thu, 12 December 2002 at 9:09 AM

Attached Link: http://www.3dmenagerie.com/

heyas; try my 'painlessly easy conforming clothing' tutorial (goodies section at my site). if it is lining up with victoria before you conform it, then that's wrong. it should be falling off her (in her default pose) when you start, then pop on when you conform it. ;) did you build the dress on the base victoria obj from the geometries directory? (not an export of victoria.) did you zero and memorize the dress cr2, and save it to the library? did you set the hip translations of the dress to 0, and memorize and save the cr2? did you include 'phantom body parts' that are one generation past your actual body parts? (the tutorial will explain that one.) if you skipped any of those steps, then that could be the cause of your woes.


AofD ( ) posted Thu, 12 December 2002 at 11:25 AM

I'll try adding the head Phil, Bloodsong I've used your tutorial to make a working version, but I'm kinda trying to figure out how to do it without using an existing cr2 :) As far as modeling it, I've noticed all the other clothing are modeling around a no OK and zerod version of viki, the geometrys fit around and export but not her geometry. I did try zero'ing it before I added it to the library, and your right before I conform it to her it doesn't fit, unless she has IK off and is zerod. As far as fantom body parts I added small cubes in place of the neck upperneck, and hands if that's what you mean?


JeffH ( ) posted Thu, 12 December 2002 at 11:47 AM

No need for real geometry for the phantom parts. If you notice in the working CR2's the extra parts have no geometry - the later ones anyway.


zukeprime ( ) posted Thu, 12 December 2002 at 11:58 AM

hmmm...I'm new to Rhino and modeling in general, but the few pieces I have modeled were done around the base Vic geometry: blmilwoman, I think is the name. I did not export Vic manually from Poser before beginning my model. That being said, when I import the clothing item, it's always lower than Vic and I need to set ytran to .007 to see if it fits properly. I noticed that all of her clothes, imported as mesh objects or before conforming do the same thing. When I conform (using re-hashed CR2's though, like the catsuit), it snaps right into place. I noticed that your imported dress mesh fits Vicky perfectly before conforming...did you move it up slightly before taking the screen shot, or is that the way it imported in? If that's the way it came in, you may need to look at ytran values somewhere in your CR2, perhaps body or hip. Probably not helpful, but perhaps it'll stimulate an idea or two.

 


zukeprime ( ) posted Thu, 12 December 2002 at 12:01 PM

whoops...forgot to add: If you didn't model the dress around the mesh blmilwoman, but instead used a Poser exported version...you may want to try the blmilwoman mesh and move your clothing object around in the modelling program until it lines up perfectly. Export, use a standard CR2 and try it then.

 


AofD ( ) posted Thu, 12 December 2002 at 12:23 PM

OK just to clarify it fits perfectly around the viki geometry(blmilwoman.obj), and when I load it into poser, if I turn of the leg IK's on viki and zero the figure the dress fits perfectly around her still, with out having to adjust its position in either case. But then when I conform it everything of the waste seems to shift a little to the left. As far as adding the head that didn't seem to make any different at all.


AofD ( ) posted Thu, 12 December 2002 at 1:04 PM

Would the fact that I did it the old fashioned way and created a PHI file be causing this?


AofD ( ) posted Thu, 12 December 2002 at 1:51 PM

Ok now I feel like a complete dope, I just went in the the hierarchy editor and move the neck and upper neck up in the order and everything work fine now! Even though the neck was parented to the chest still and the upper neck to the neck, after I moved it up in the list it works fine, kinda weird.. Anyway here it is, now I get to start on making morphs for it :D
DressInPoser.jpg
Thanks everyone for you help!


JeffH ( ) posted Thu, 12 December 2002 at 2:47 PM

I'm glad it's working now :-)


bloodsong ( ) posted Thu, 12 December 2002 at 6:02 PM

heyas; just to clarify: if you load the dress obj in, you're SUPPOSED TO 'have to move it up' to put it in position. this is due to the difference in position of victoria's hip (and/or BODY) when she's loaded. don't ACTUALLY move it up to position it. leave it too low. conforming it should snap it into position for you. if you mess with the positioning or posing before you conform... well, you're wasting your time, because conforming it will reset everything, anyway :) a: yes, if you built your phi with a different hierarchy order, that might have caused it to act weird. also, since the object of creating a conforming cr2 is to have the joint centers EXACTLY aligned with the target figure's joint centers.... well, you can either type them all in by hand, move them all around by eye, or you can do it the easy way and just copy the joint centers from the figure's cr2. the end results are all the same, just depends on how much time you want to spend messing with it ;)


AofD ( ) posted Thu, 12 December 2002 at 6:51 PM

Yeah that turned out the be the problem all along i guess was the phi I had it like:
1 Hip 2 Abdomen 3 Chest 4 lCollar 5 lShldr 6 lForeArm 7 lHand 4 rCollar 5 rShldr 6 rForeArm 7 rHand 4 neck 5 upperneck i just had to change it to 1 Hip 2 Abdomen 3 Chest 4 neck 5 upNeck 4 rCollar 5 rShldr 6 rForeArm 7 rHand 4 lCollar 5 lShldr 6 lForeArm 7 lHand
Figures it would end up being something that simple...


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