Sat, Dec 21, 2:39 AM CST

Sounds real this little bottle ...

Vue Realism posted on Dec 21, 2004
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Description


After my first attempt to make a photorealist render (with a Mercedes), here is my second render which is definitively better ;). The only object, a perfum bottle, is in a cube room. There is no sun light, but 20 (4X5) spot lights under the top of the cube. So, the lighting is "uniform" in the piece. There's two renders. The second is different because the texture has a 60% luminosity (for the left face viewable) or a 25% reflection (for the right face viewable). Personnaly, I prefer the second which is more attractive. I thank bazze, czarnyrobert,UrbanEspionage, BountifulKnight for their previous comments on the Mercedes render ! Perfum bottle by bazze (http://www.colacola.se) Render in Vue d'Esprit 4. No postwork

Comments (9)


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deadhead

3:00AM | Tue, 21 December 2004

Very nice render. The second one looks really cool. Keep it up :)

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TKraccoon

3:04AM | Tue, 21 December 2004

Very cool looking, the texture on the wall is nice in that some parts stick out more than others and capture your attention.

smallfinger

4:17AM | Tue, 21 December 2004

bonjour je trouve cela excellent ..et je prefere aussi la seconde cause des reflexions ; je ne suis pas un pro , mais je rends hommage ton travail ; je ne sais si on peut atteindre ce genre de choses sous vue5 ...bravo toi amities

sn_pilot

4:21AM | Tue, 21 December 2004

Sous Vue5, tu peux rendre ce rendu, pourtant excellent sous Vue4, bien plus proche de la realite. Vue5 integre l'illumination globale, le support HDRI, ... plein de fonctions qui permettent de faire des rendus si realistes qu'on les confondrait avec une photo ! Tu devrais aller voir le site d'e-On Software, ca fait rever ;) Encore merci pour ton commentaire !

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BountifulKnight

8:31PM | Tue, 21 December 2004

Much better! You are making good progress. Do try the softness on lights. You can accomplish similar lighting effects with one third the number of lights. The point of view and composition are excellent. Keep up the good work.

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rodluc2001

2:32AM | Wed, 22 December 2004

nice, i try to give some considerations : about the shadow, i think the light could have a high softness, 'coz if you take a look on your render you can see too shadow... and you can simulate fake caustics on the wall with a gel map... anyway you made a nice imace

sn_pilot

9:26AM | Wed, 22 December 2004

I'll try to soften the lights but for the gel, I have to read some tutorials to understand it ;) Merry Christmas everybody, I don't think I'll go back to Renderosity before Christmas !

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Arsenic

10:22AM | Fri, 24 December 2004

C'est pas mal du tout, mais je n'accroche pas trop sur la texture utilis sur les murs, qui fait "traspire" le procural. Une texture bitmap avec un bump appropriaurait prable. Bon courage pour tes expimentations.

sn_pilot

4:37PM | Mon, 27 December 2004

C'est le bump (les carreaux) qui te gene ou plutot le fait d'avoir mis une reflexion/luminosite sur les murs ?


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