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Subject: TRAVISB's quadruped tutorial for Wings3d


BazC ( ) posted Tue, 17 December 2002 at 8:49 AM · edited Sun, 24 November 2024 at 12:54 AM

file_36624.jpg

This is my version of Travis' excellent Lightwave tut rewritten for Wings. Many of the tools used are similar, the biggest difference is that wings only works with solids which actually makes things easier in this case! Just a few words about shortcuts and so on first. Wings is still under development so there may be slight differences between the version I'm using and the one you use. Techniques also vary depending on your platform and mouse type but there isn't that much difference so we should do OK! I can't tell you about the camera controls, there are too many options but the info is all there in the programme i'm sure you can figure it out :o) Wings works with contextual menus. If you right click (Windows) or control click (Mac, although I believe they've changed it to Command click in the latest version) in the modelling window WHEN NOTHING IS SELECTED the object menu will appear, this allows you to create primitives and lights. If you have something selected a modelling menu will appear, the tools available will vary depending on whether you are in Vertex, Edge, Face or Body mode. (Shortcuts v, e, f and b) Make sure advanced menus are enabled in the preferences window (in the edit menu) Two tools that we will be using are in the tool menu at the top of the screen, Tweak and Virtual Mirror. You can tumble and zoom the view with the mouse (like I said you'll have to figure it out!) but you can also view along the axes by pressing the shortcut keys z,x and y. Shift clicking these keys will view along the appropriate axis from the opposite direction. Other useful shortcuts are c for connecting edges, g to select an edge-ring from a single selected edge, l to select an edge loop, backspace to delete whatever you have selected, spacebar to deselect, Cntrl Alt z to udo the last action, u to see the model rotate, s to smooth and subdivide the mesh and shift to see a smooth preview. r will reset the view to default. If I use any others I'll try to remember to mention them at the time :o)

On to the modelling!

Create a sphere by right clicking or Cntrl clicking in the window selecting the little box by sphere and entering 8 for the number of sections and 6 for the number of slices. Press b and click on the sphere to select the object. Right click for the rotate tool and rotate about the z axis so that the sphere's axis runs along the x axis.
Delete half the sphere so that it looks like this image. This is best done by viewing down the z axis (z) and selecting a vertical edge in the centre of the sphere and pressing l to selct an edgeloop, rightclick for the loopcut tool. This will highlight one half of the sphere, if it has highlighted the right half invert the selection (selection menu at the top of the screen). Once the left half is highlighted press backspace to delete the left half. Your object should now look like this!


BazC ( ) posted Tue, 17 December 2002 at 8:53 AM

file_36625.jpg

Press b, select the hemisphere and use the duplicate tool along the z axis, then the scale tool to reduce the size of the righthand sphere.


BazC ( ) posted Tue, 17 December 2002 at 8:55 AM

file_36626.jpg

Select the face shown, use the dissolve tool and then the bridge tool,


BazC ( ) posted Tue, 17 December 2002 at 8:59 AM

file_36627.jpg

Now we need to get rid of the trigons so selct pairs of faces as I've shown and use the dissolve tool till they're all quads! I've also selected the smaller sphere and moved and scaled it again.


BazC ( ) posted Tue, 17 December 2002 at 9:02 AM

file_36628.jpg

Now select one of the edges in the waist area and press g and then c to connect them.


BazC ( ) posted Tue, 17 December 2002 at 9:04 AM

file_36629.jpg

Now select two edges either side of the lop you've just created and pres g then c again.


BazC ( ) posted Tue, 17 December 2002 at 9:05 AM

file_36630.jpg

To get this!


BazC ( ) posted Tue, 17 December 2002 at 9:11 AM

file_36631.jpg

Now backspace to deslect everything, rotate the view so that you can see the back, select face mode and select all the faces on the back of the model. Now dissolve them. Now without deselecting change to vertex mode and use the flatten tool along the x axis. Now deselect and select the big face you've just created. Go to the tools menu at the top of the screen and choose virtual mirror > create.


BazC ( ) posted Tue, 17 December 2002 at 9:17 AM

file_36632.jpg

OK now it's starting to look like something! A bit of work with the tweak tool and it shoud start to resemble some sort of animal. The tweak tool is in the tool menu at the top of the screen. to use it just click and drag on a vertice. I find it best to tumble the view to a suitable angle, you can do this without deselecting the tool. When you've finihed tweaking right click (Windows Cmnd click (Mac) to put it away. What your're trying to do here is get the model looking round and more organic.


BazC ( ) posted Tue, 17 December 2002 at 9:20 AM

file_36633.jpg

Like this (don't worry it'll start to look better in a while)


BazC ( ) posted Tue, 17 December 2002 at 9:23 AM

file_36634.jpg

Now select one of the vertical edges below the centre line, press g and connect them up. You can tweak a bit more afterwards.


BazC ( ) posted Tue, 17 December 2002 at 9:25 AM

file_36635.jpg

Now select these polys and use the extrude region tool twice. Then tweak to taper and round the neck.


BazC ( ) posted Tue, 17 December 2002 at 9:27 AM

file_36636.jpg

Ta da!!!!!


BazC ( ) posted Tue, 17 December 2002 at 9:29 AM

file_36637.jpg

Now select the edges near the join and connect them.


BazC ( ) posted Tue, 17 December 2002 at 9:34 AM

file_36638.jpg

I forgot to mention, when you extrude the neck you should have selected free mode, normal would do too but the extrusion would have got bigger and bigger as you pulled it out. Now you select these polys and use the extrude region again choosing the free option again and probably viewing down the z axis.


BazC ( ) posted Tue, 17 December 2002 at 9:38 AM

file_36639.jpg

To get this. Tweak the points to get a nice smooth shape and then press u to see your spectacular model revolving in all it's glory. Call the neighbours round to see, they'll think you're wonderful! No honestly, they will!


BazC ( ) posted Tue, 17 December 2002 at 9:40 AM

file_36640.jpg

Now we what to blend this extrusion in a bit better so seect the edges shown and use the collapse tool.


BazC ( ) posted Tue, 17 December 2002 at 9:42 AM

file_36641.jpg

To get this!


BazC ( ) posted Tue, 17 December 2002 at 9:48 AM

file_36642.jpg

Now before we go any further lets clean up the model. Got to Virtual miror and choose break. Select the polys on the back face and disolve them. Select the resulting face and recreate the virtual mirror. Now select these polys and use extrude region twice. Tweak things into a more natural shape and we're done for the first part of Travis' tut.


BazC ( ) posted Tue, 17 December 2002 at 9:57 AM

file_36643.jpg

Make sure you save the model. One of the cool things about Lightwave used in Travis' original tut is the subpatch mode. Wings isn't quite so flashy, well what do you expect, it is free! There is a poor mans version of this feature (well sort of) and we'll have a look at that now. CAUTION save before you do this and don't save the next stage unless it's under a new name. We're going to smooth the model and if you save over your low poly version it'll be a nightmare to work on. Right, you've saved haven't you? Good. Press b and click on the model. Now press s. Now press s again. Now press tab. Not as slick as lightwave but not bad!


redon634 ( ) posted Tue, 17 December 2002 at 10:42 AM

Thanks so much for this!


Bovasso ( ) posted Tue, 17 December 2002 at 11:53 AM

Any chance of a PDF version of this Wings 3D tut??


BazC ( ) posted Tue, 17 December 2002 at 1:21 PM

Don't mention it redon634, it's nice to be able to contribute something to this community. I've learned so much since I discovered this site. There's so many great artists who go to a lot of trouble to share their knowledge. The thanks should really go to TRAVISB for writing this tut in the first place. I didn't have a clue about Lightwave before he wrote this, now I can produce basic models and I'm learning more all the time. Bovasso, well I can produce a PDF but I haven't got anywhere to host it. If anyone wants to put it on their site that would be great, not sure when I can get round to producing it though, bit busy at the moment! Baz


twillis ( ) posted Wed, 18 December 2002 at 9:56 AM

Attached Link: http://www.jabberdoggy.com/Tutorials/Tutorials.html

Nice tutorial. I'm gonna a try to use yours and TravisB's as a guide to writing an Anim8or version. But I don't think I will get it up as quickly as you did! BTW, if you are interested in making an html version of this, I have web page space available. I've been toying with the idea of putting together a bunch of freeware modelling tutorials. I only have two there so far, but if you want to check them out you can see them at link above.


TRAVISB ( ) posted Wed, 18 December 2002 at 5:09 PM

MOST EXCELLENT ! This is a great rewrite if not a origional its so damn good and clean i was hoping somone would take advantage and rewrite for independent apps Thanks ! You make me want to try wings after looking at this LOL !


BazC ( ) posted Thu, 19 December 2002 at 3:04 AM

Twillis Not sure about an HTML version, I've no experience of creating HTML documents, though Word will save as HTML right? Would that do? If so I can produce it at the same time I do the PDF. Travis Glad you like it! I'll try and get round to the second part this weekend but I'm snowed under with work at the moment! You really should try Wings, it has quite a bit in common with Lightwave and has a nice clean interface. I think you'll like it. I reckon it's quicker for roughing things out in the early stages of modelling. I'm looking forward to your next tut for Lightwave, I might even have a go at an original one for Wings if I can think of something worthwhile! Baz


BazC ( ) posted Thu, 19 December 2002 at 7:19 AM

Sorry about this, but I put that you shoud backspace to deselect. THIS WILL DELETE YOUR SELECTION. Of course you can always use undo (Cntrl Alt z) so it's not that big a problem but I'd be pretty miffed and might panic if I was following this tut so you have my most sincere apologies. What I should have written was use the spacebar to deselect. Wish you could edit these posts, I don't suppose you can change it can you Travis? Baz (with head hung in shame!)


twillis ( ) posted Thu, 19 December 2002 at 8:48 AM

Heck, Baz, I'm still fiddling trying to get Anim8or and Carrara to do what you and Travis seemed to have whipped out so quickly. So I don't think you need to hang your head in shame! If you are interested in putting your tutorial on my web site, I'd be happy to HTML it for you. I would still credit it you as the author, of course. BTW, as my website is rather anemic, I'd be interested in hosting quadraped tutorials using other programs, if anyone is interested in writing them. Travis, same goes for your Lightwave tutorial, if you are interested. What I envision is a sort of matrix table like I did for the Poseable Gingerbread Man. Perhaps we could take the quadraped all the way to a poser figure (it would be really easy to adapt the Gingerbread Man blab I wrote to do this). Just some random early morning thoughts... it's so nice to see this forum get so active lately, it's inspiring me to attempt things far beyond my actual skill...


wolfshade ( ) posted Thu, 19 December 2002 at 10:58 AM

actually twill i AM in fact planning on taking the result of my following along in the lightwave quad tutorial..and bringing it into poser and boning it and stuff...but this will be my first attempt at such a thing so i might not be much help...lol...but i'll keep you posted on it if you want...and maybe if it goes well i can whip up a tut reverend judas


twillis ( ) posted Thu, 19 December 2002 at 12:07 PM

Wolfshade (or should I call you rev?), that would be very cool. Since this is your first attempt at bringing something into poser, you might want to take a look at the Gingerbread Man tutorial, as it is a quick-and-dirty walk-through for creating a Poser character from scratch. Unless you are planning to use the Poser setup room; in which case my little tut won't be much help.


wolfshade ( ) posted Thu, 19 December 2002 at 11:21 PM

actually man i have checked out yer tut...a looooong time ago;)....i do plan on using the setup room...BUT that's not to say yer tut didn't help....i'm like a sponge...i soak up info from many different sources ;)...now let's just see if i can put all this info to good use...lmao oh and you can just call me judas :D reverend judas


puzzledpaul ( ) posted Sat, 21 December 2002 at 6:44 PM

Attached Link: http://www.geocities.com/paulthepuzzles/Bikewheel.html

For those interested in trying Wings, here's another (wings specific) tut you might like to peruse.

Non-organic subject matter in this case (for a change)

(Tut will only work with the current (0.98.04a) version because it uses the new weld tool :) )

Since wings is free, there's nothing to lose (and a lot to gain) by trying it - even tho' I'm biased.

pp

The 'quad' appears to be coming along nicely, btw :)


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