Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 3:47 pm)
Lyrra, Far better to put the maker's name or initials at the END of the filename!!! If somebody ONLY does female skin textures (HappyWorldLand for example) then it doesn't matter where the name is, all the files will end up in my Skin Textures folder. But few people only do one thing... even Schlabber has branched into other categories besides poses. For somebody like Traveler it is essential to put the name of the object first so that rayguns go under Weapons and mushroom houses go under Architecture. Including the author's name is essential to keep books and goblets from being overwritten by the next file called simply "book.zip" :sigh: I've upped the number of basic folders to 7. At the time of download, I rename the zip and stash it into one of: character, animal, hair, clothes, stuff, lights, territory. (This is on my sacrificial internet-connected PC.) Files then get moved to the Mac and put into proper folders such as Plants, Jewelry, Books&Scrolls, etc.. However, even within that it is helpful if the first part of the zip name is a descriptor: "palm-queen-thgeisal.zip" helps if there are a couple hundred plants in the folder! I worked my way through college as a reference librarian (4 years experience with both Dewey Decimal and Library of Congress systems). The most important part of ANY filing system is to put things where they can be readily found again. This depends on the logic of the user, and users tend to be lazy and easily frustrated. If you were hunting for a suit of armor for Mike, would you rather look under the names of everybody who possibly could have made such a thing? Or in the Armor folder? Since so many of the inquiries here are of the type "I need a peacock" rather than "I need something by Anton", I suspect that most artists have an image rather than a creator name in mind when they are building a scene, and if they named and filed their zips by image they could lay hands on them faster. If they added the creator's name, they wouldn't be asking later "who made this?" I usually have to add other information when renaming the zip: what it is and who it is for. For props it isn't essential to indicate which character it is for. Even hair models can be tweaked to fit almost everybody. Other assets are more particular. "Tiffanytex4v2-artist.zip" tells me without having to open it that it is a skin texture for Vicky2, whereas "Tiffanytex4uwing-artist.zip" should go under fairy wings. Slapping a stained glass texture all over Victoria is interesting, but avoidable. ;^) If someone wants my category names, I'll post them as a starting point. An artist who specializes in robots and battleships (for example) would have a different emphasis in the subcategories, but just about everybody downloads "furniture" and "hair". Having more information in the filenames makes the right item easier to find. If the creator of the file adds this information, that item might get used more and proper credit will be given. Carolly
In the end, for me, it doesn't matter what you name your zips because I change them anyway when I download. Well, um, I like to right-click and save the thumbnail with every zip I grab. I save the thumbnail first and name the thumbnail when I save it. I give it a name and put the author's name at the end, and nco in there somewhere if it's non-commercial only. Then I CTRL-C to copy the name I typed, hit save on the dialog, then grab the zip. I paste into the save dialog for the zip so the name's the same as the thumbnail. This way I have a thumbnail and zip together with the same name. (I can browse it all in XP's Explorer in thumbnail view..I love it!) My downloads directory has scads of sub-directories and I download directly where it belongs. When the Directory folder reaches 5-600 megs I save off to cd. It's already organized. And this is what I teach my Poser class..don't know if any of them actually do it though. Oh, one other thing. When I name the file as I'm saving, I usually prefix with V_ for Vicky, M_for Michael, V3_, P4F, etc. where applicable.
For heaven's sake! DO NOT multiply folders unnecessarily. It is a PAIN. And sorting things by vendor is about the most useless way of doing it. Why should I want a folder specifically for things made by (for sake of example) PhilC? Am I ever going to look for something in that way? Am I going to look at a figure and say "What's needed here is something by PhilC, fortunately I have these all set apart?" No, I'm going to say "What's needed here is a DRESS" and I'm going to want to look in a folder called Dresses where there may be dresses made by all sorts of people. With all due respect to PhilC and all the other great modellers out there, frankly, I don't care who made it, I care about what it is and whether it fits the picture I'm working on. It's like these stupid software houses who would like your start menu to run "Program files/ Supersoft/ Supersoft Programs/ Supersoft Graphics Programs/ Superpaint" whereas anyone with a bit of intelligence will arrange it something like "Program files/ Graphics Programs/ Superpaint".
I see I wrote "Program files" instead of "Programs" above. However, the same point is largely valid about file structure as well as the start menu. There is no point in installing Poser to "program filescurious labsposer" unless you like having redundant layers in your file hierarchies. You can just install to "program filesposer". In fact, in the case of Poser especially, it's probably better to install it at the top level - c:poser or d:poser. This is because you often want to get directly at the runtime directory, and having this as high up the file hierarchy as possible saves time.
I'm with Phantast. (Especially since he sort of quoted my namesake....) Grouping by type of thing and then by figure, makes more sense than the present tradition. Ideally, every part of one figure, including its CR2, textures, and OBJ files, should be in one folder, so that when you want to delete or modify that figure you can find all its parts without having to navigate many non-parallel layers. This grouping by figure is entirely possible: it only requires that the CR2 specify its own OBJs and textures without a path. I suggested this some time ago and got bombed for it.
My python page
My ShareCG freebies
I do not like the idea of everything in the libraries for one figure being in one folder. It's really silly as far as I'm concerned. The way it is now is much more flexible. And I'll take the pain of hunting things down for deletion when/if I ever decide to delete something in its entirety. I LIKE to be able to move CR2's around to a different folder if I reorganize. I don't want to have to move objects and textures as well which absolutely requires you do it outside of Poser. I mean, I can load a CR2 from one folder in Poser, and make some changes and save it to another folder, and go back and delete the original one. All from inside Poser. I don't have to worry about moving the object too. Putting .obj in with the cr2 or .pp2 is totally inflexible. What if I set up Mike with a certain outfit and hair and want to use him as a character in medieval scenes? And set up another Mike as a character I'll be using in more modern scenes..If the Mike .obj has to be in with the cr2 I'm stuck putting ALL my Mike cr2s in one folder! That's ridiculous. Or, even worse, I'd have to duplicate the .obj and put it in all library folders that contain a Mike cr2. See what I mean? The way Poser does it gives you total flexibility to set up your folders...and change them...however you want.
What ronstuff said but use something like thumbsplus to make a contact sheet of your thumbnails and you've got a nice catalog to browse thru when you're just not sure exactly what would work with your project. If your keep orderly directories of your downloads, thumbsplus can make a new sheet for each directory which gives you a way to categorize the sheets too.
Attached Link: http://www.irfanview.com/english.htm
Right, once you have the collection of images as your database, you can do lots of things. You can even copy them and make a set of directories sorted by author's name. The HTML thumbnail pages is also a good idea, but don't waste your money on ThumbsPlus because I-View will do the job just as well, and it's FREE (see attached link) -- I-View will also make contact sheet images of the thumbnails, batch rename and batch enhance them as well.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Well I've been going through my 10 CD's of Poser stuff, and building Runtime on my new PC. After doing battle with hundreds of zipfiles I've got these suggestions, that should make everyone's lives easier: Name a file with the same prefix everytime, so all your zips end up together in a folder. example: LM_mouse_c.zip, LM_tudorwalls_nc.zip Name each file with a suffix - C for Commercial and NC for noncommercial. That way the user knows without opening the file whether its good for commercial or noncommercial use Name each file inside the zip with the prefix and suffix- that way the readme is not even needed. Make a readme anyway, just in case. (texture makers should 'sign' every image too) Name each file with the model name, to make things less confusing : LM_V3_kendra_C.zip containing lm_v3_kendrahd_c.jpg, lm_v3_kendrabd_c.jpg, etc. And lastly, if you can try to make a full file tree (runtime:geometry:yourfolder, runtime:library:character:yourfolder) that makes it a thousand times easier to load files. Thanks everyone and thank you all for the massive amounts of freestuff I've collected over the years :) Lyrra the .....