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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
I found out that in just a few cases, Vue will not turn the transparency on the trans map for hair up to 100%... It is this way with the Cleo and Gypsy hair.. just click to display material summery, then click on any and all hair parts for this hair.. go to edit.. click transparency tab, and then slide the slider to 100% ! Now the hair should look right! Lyne
Life Requires Assembly and we all know how THAT goes!
This isn't Poser 5 hair. It's the morphing flat top from DAZ. I'll check out what Lyne said, but I'm pretty sure that I already have the transparency slider up to 100%. It just looks like the color map and the transmap aren't lining up properly, even though they look the same. I think I also making a character in Poser 4 and use the hair and let vue bring it in an see if it works and then try to figure out what's different. In someways, it's good to do it the hard way. You learn things you wouldn't other wise. BTW, Guitta, I just did you're tutorial on the coconut tree leave mapped to a rectangle. At first I thought - interesting, but when would I use it? And then when I rotated it - suddenly I knew! This is a great way to add foliage to a scene without having to add a lot of trees (and unneeded polygons.) Thanks. Kevin
Well, I tried creating the figure in Poser 4 and then loading the pz3 file into vue4 and it came in fine. The hair was perfect. Unfortunately, I couldn't look at it because all five parts of the hair were in a group that couldn't be unfolded. I tried clicking on the icon for the material but it told me that this was a group of objects that were all mapped differently and if I continued they would all be reset to the first texture. I figured that was okay because all five parts used the same texture and trans. But all I got was the default sand texture. I did partially fix the poser 5 obj import. I deleted the hair texture and reloaded it and now the hair and transmap match up, but I still have problem with the sides of hair. It looks like the barber buzzed him right to the skin. I did run the obj export from poser 5 through grouper 1.1. I wonder if something happened there. I think I'll try it without going through Grouper, although grouper does make things easier to work with. Kevin
You guys are live savers...I'm trying to get the dangit hair right for ages now ( well, like a few days or so). Finally went through all the posts here in search and stumbled over this one, which was covering the very same problem I had...followed the steps MenInOhio did, and voila...it works. Thanks s
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I posed mike with the morphing flat top in Poser 5 and then exported him as an object file so that I could import him into Vue 4, but I'm having problems with the hair. (I tried bring a Poser 5 pz3 file into Vue, but it didn't work. Then I tried opening the P5 figure in P4 so that I could resave it, but it asked me to locate every texture and after I did, I ended up with an empty scene because I assume it couldn't find the obj files. I believe this happens because I created my own runtime folder for my purchased models.) So I'm trying to do it the old fashioned way. I found that tutorial Mike into Vue and I followed it. Things worked well for the eyes, brows and lashes. But the hair is something else. I followed the same procedure, as for the brows and lashes but it just isn't working. If you look at the transmap, it looks like it's not lining up correctly with the color map. Parts of the color map are cut away and parts that are white are remaining. What am I missing. I tried inverting. I tried rotating. I didn't try flipping it, because I couldn't find a way to flip the map. It looks fine in Poser. I checked in Poser to make sure I'm using the right maps, and I am. So what have I missed? Thanks. Kevin