Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
I have tried inverting the terrain and that had just a bad a result as not. But, it makes more sense to do that. I'll play with that again. If I'm understanding everything here and in the previous thread (didn't realize it was there when I posted mine), then most of the problem lies with my photo, not the Bryce functions. I need to figure out how to reduce the number of shades in the original photo first, then do this process, right? Lordy...one of these days I'll learn how this program functions. Thanks for the help everyone!
Maybe if you just want the deer to show up in the scene, but don't actually need it to be 3d, you can just use a 2d pic object and map it in a way similar to post #7 above in this thread. If you're not sure how to do that, I'm sure someone else would be happy to explain it.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Do NOT use Bump height in Materials Lab. The terrain will create the bumps by itself. As for a 2D pic of a deer, you have to create a mask that will follow all the contours of the deer and cover the background. In Photoshop, it's a painstaking job of selecting the deer with polygonal or magnetic lasso and then inverting the selection and filling it with black. Or much less tedious job with a filter like Corel's KnockOut or Extensis's MaskPro.
-- erlik
Attached Link: http://3dmodelworld.com/lightmodels.asp
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I posted a message yesterday and BlueArdor and electroglyph both gave some good information but think I must be in a completely different ballpark. I'm trying to use a photo as the texture and image for a terrain. I've seen a butterfly and a floral ceramic tile done this way and I thought I had it right but apparently not. What am I missing? Susan