Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I think what webvogel is saying is that since TS allows tiled textures but Poser 4 dose not, if you re-map in UVMapper then you will loose that tiling data. Therefore since UVMapper is only being used in this example to split vertices and create sharp Poser edges, the initial TS warning and option to re-map should not be accepted in this instance.
Sorry Sharen i know that, my english needs much more expierience. I am speaking about models created with truespace, for example room-props and dont know if this will be helpful with the use of other programs too.But many use it and here it helps for sure. AND.....to be more clear: Don
t answer yes if you want to see your textures in poser in the same scaling.For example: you have a room, four walls, two are 2,5 x 4 meter and two are 2,5 x 6 meter. you maybe scale your uv map in truespace 1x4 and 1x6 to have the perfekt look ...and this scaling will be lost if you say Yes :O) And ...you have to split vertices within UVmapper...YES! Greetings, Webvogel
An extra tip is, when you get the out of range warning in uvmapper say no THEN with the mag glass zoom back till you see everything then select all and shrink till it fits in the normal uvmapper window, now reset the view and you can split off the materials within the view and move them around (but don't remap) and save the template, now you end up with tiling textures on a uvmap that work in poser (just do a drop fill in your paint app) and you can have stuff like camo without stretching ;o)......Steve
Steve, if you split off the materials and move them around, but you don't remap the object, then the new template won't apply to the old object, will it? I realize that if you remap it after shrinking the template, you will lose the tiling. So wouldn't you just shrink the template and not move anything?
You could just shrink and leave it, and i think your texture map would just be a tilable square then (haven't tried that) but my problem is when i export and then imnport an obj i lose material groups so i have to seperate from each other on the template so i can reasign in uvmapper later (after cutting up)......oh hang on ;o) i think we may be getting mixed up, the object never really had a template before if i had exported it and missed out the uvmapper stage the texture map would be just a square like the one dodger posted above your message, but by moving and shrinking the materials yiu end up with what looks like a standard poser texture map but still with tiling texture.....Steve
wadams: yup. The idea is that if the UVmap is twice the size of the texture map, everything will map on twice. Umm, as I said, I think there are threads in here on it but I knew it when I found them. But I learn these things. I'm a poser hacker. I'm the guy who made a fully-working torch and figured out how to make Poser do cams. I'm one of the simultaneous inventors of omnidirectional lights and I played a significant part in the invention of gravity. I have a working camcorder prop that you can actually render through. I fuck around with things until they do things they weren't expected to. B^)
Dodger your example of tiling with UVmapper is interesting and great to learn a little from your,it seems great insight in poser (i want to know more !!! :O) but you are miles away from the possibilitys of my example. Because i do remap nothing! just one NO and i don`t have to remap anything or have to paint one basic mapps. I use UVmapper to get sharp edges and all texturing work is not lost.(which i do in truespace) Much easier for multipart models then before.I hope in the next days i have again a place to host files and then i will show you pictures of what i mean. Greetings!
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never again a "rounded look" with my scene-models within poser! :O) If you build your models in truespace and like to have a good quality of the walls in poser, you maybe ask how. And you will find people answering with: "try UVmapper and split vertices" Thats right but thereafter your results are maybe a objekt without the scaled and adjusted uv-mapps of your textures. Allways i made the same mistake without finding out, until now. After creating the model and thereafter converting the model into obj., i open the piece in UVmapper and ...... here is the magical moment: UVmapper asks you, seems like a error-message, "There are UVspace ...out of range...want you to....?" DONT DO THAT! NEVER! SAY NO! ..... i allways said yes :O(..... it will load, you chose "split vertices" and save the objekt (maybe under new name) and import to poser..... and you have ......a model without rounded look and without textures ;O) BUT....if you now load your texture to the materials you find them scaled and adjusted as before in truespace! another advise here: you maybe have a model made from three pieces, textured with one texture but different scaling. copy your texture and use "paper-green" and pgr.A and pgr.B for the differently scaled pieces of the objekt before you end your work in truespace. Because with this your obj. has later in poser not one but three materials with the important info and ready to show your texture "paper-green" perfectly adjusted on the various planes etc. i am happy to find out may it help you too.