Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 7:49 pm)
You produce a copy the template using UVMapper Pro (no Mac OS version) and the wavefront.obj geom file for the cr2 file. I recall Eve and Azura are slightly different, like in the groin area or something, so you might be able to shift the texture around in PSP or APS to get it to fit Azura. You do that by putting the Eve texture as layer over the Azura template, then cutting and dragging the texture pieces around until they match the template.
With a lot of work. You'd have to go into an image editor and move everything around so that everything lines up for the second model. (It's a PITA!) The other, equally PITA option, is to take the Azura model into UVMapper and remap it so it can take Eve textures. (There's tutorials on remapping objects.) At least with this, other Eve textures will also work for Azura in the future. Dark Whisper has a texture converter that will convert between V3 and V2 textures, and he is building modules to convert for other characters, but I suspect that Eve and Azura would be far down the list for creating modules. Sorry I couldn't give a happier answer, Cres
Thanks for the responses, but I have a Mac, so the UVMapper Pro approach won't help me. Looks like I'm stuck with doing a texture over manually, using Painter. I continue to be puzzled by the lack of interest in the Eve and Azura figures, as opposed to Vicky, which I do not care for at all. Just a personal opinion of mine.
Eve & Azura are not as technologically advanced as Victoria 3 is, they're not as realistic, they don't pose anywhere near as well, and most new items/textures etc are for the Victorias.
Calypso Dreams... My Art- http://www.calypso-dreams.com
I started the comparison as its own topic at- http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1096688 Hopefully others have Poser and the models handy to show. :) In more extreme poses, Vicki's joints like elbows and knees etc, look much more fluid, she doesn't 'break' as much.
Calypso Dreams... My Art- http://www.calypso-dreams.com
Okay, but have you set up a pose where the woman is, for example, seated and bending over, as in putting on her shoes? I don't know about Vicky, but the Poser 4 woman will keep the convexity (inward curve) of her backbone, which is not what we humans really do in that pose, where Eve does the real thing - her spine first straightens out, then begins to bend outward - realistically. That was one of the first things I noticed that was different.
Look around. There are tons of Vicki 3 images and threads, and you can always visit www.daz3d.com which is where she can be bought. :) Some threads- There's an image of her on her knees low in this thread- http://www.renderosity.com/messages.ez?Form.ShowMessage=1010172 Vicki 3 has male morphs too- http://www.renderosity.com/messages.ez?Form.ShowMessage=1018504 http://www.renderosity.com/messages.ez?Form.ShowMessage=1011576 http://www.renderosity.com/messages.ez?Form.ShowMessage=1016554
Calypso Dreams... My Art- http://www.calypso-dreams.com
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I have tried using the 'Destiny' for Eve texture on the MorphWorld Azura character and got wierd results. The reason is apparently that the two models use different texture templates. The question is: can one change templates on the models? I cannot find any reference to templates in the text files (cr2 or obj) for either character named above. Anyone know the answer to this one?