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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Bryce Foliage


mehrannaghizadeh ( ) posted Fri, 07 March 2003 at 10:59 PM · edited Sat, 08 February 2025 at 8:20 AM

Hi , I'm a Lightwave3D user and I'm amused in Bryce's foliage . Does anyone of you know if it is somehow possible to export them to Lightwave (or other high end 3D applications ) or not ? thanks for your comments .


antevark ( ) posted Fri, 07 March 2003 at 11:26 PM

not with bryce, sorry. it's exporting capabilities are very limited.


Ornlu ( ) posted Fri, 07 March 2003 at 11:36 PM

I can see why though. Well, with trees anyway. Constrains users to their software.


FWTempest ( ) posted Fri, 07 March 2003 at 11:52 PM

nope.. that ain't it, actually. Bryce's boolean operations and metaballs are actually 'optical illusions' calculated by the rendering engine. There are no geometry changes or meshes created using these techniques in Bryce. Therefore, there is nothing actually 'created' that is worthwhile to export. This includes the trees from the tree lab, because they are essentially a metaball creation. I think that's right. :)


antevark ( ) posted Fri, 07 March 2003 at 11:57 PM

drat the luck.... if it was the first one, i could figure out how to make bryce think that metaballs are terrains, therefore making them exportable, but i guess that wouldn't work if they're just optical illusions.... sigh just another wish for a feature in bryce 6..... if there is one.....


draculaz ( ) posted Sat, 08 March 2003 at 12:03 AM

we don't share. KTHXBYE :P


catlin_mc ( ) posted Sat, 08 March 2003 at 12:21 AM

LOL 8)


EricofSD ( ) posted Sat, 08 March 2003 at 1:12 AM

Don't know if this will work, but you can export a terrain or lattice with the material attached. Not all of it will show up on import to your other program (depending on the type of procedurals used), but once you have it in I would presume you could library the texture.


Erlik ( ) posted Sat, 08 March 2003 at 3:14 AM

Also, you can use photo-texture and transparency map for the leaves. Can you do that in Lightwave? There's a thread several months ago where AgentSmith explained how to do it. And there's another thread where I posted photos of various leaves.

-- erlik


draculaz ( ) posted Sat, 08 March 2003 at 3:23 AM

trees are metaballs anyway. And I think the texture of the trunks and leaves are in the presets. Nothing out of the ordinary, imports for leaves are still the way to go. drac


tjohn ( ) posted Sat, 08 March 2003 at 6:51 AM

Just wondered...could you make a distance or height map of a tree and then apply it to a lattice along with the color map of the same tree and get something to export? Just a thought?

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pakled ( ) posted Sat, 08 March 2003 at 9:15 AM

Attached Link: http://www.kurtz-fernhout.com/download.htm

There's a small selection of Free Plant creators out there..Plant Studio is one..there's a grass cover proggie at http://www.Bantam3D.com and there's also a site for plant models, I think it's called 3dPlants.com.. which is at http://www.3dplants.com/ this should get you started.

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anahl nathrak uth vas betude doth yel dyenvey..;)


EricofSD ( ) posted Sat, 08 March 2003 at 11:48 AM

I talked to another LW person who said he loves the Bryce textures as well and he makes a 2d plane, loads the texture, renders, takes a screen shot, then goes to Photoshop to make it tileable. One way to make a tileable texture is load your image in PS, make the canvas size large enough to put 4 of your images on it. Put your image in the upper left corner, copy it and flip it horizontal and place it just to the right of the first image. That should give you texture across the top half of your resized canvas. Flatten the layers. Copy and flip inverted and move to the bottom half of your canvas. Now you should have a texture that is seamless.


madmax_br5 ( ) posted Sat, 08 March 2003 at 2:26 PM

Attached Link: http://www.renderring.com/tutorials/texturetile.html

here is an improved technique on that method i developed eric. There is also another way to do it...but it takes a very long time to explain. Basically, apply the texture to a sphere and stick the camera tight inside in the middle. Render using this technique to get 6 faces for use in making qtvr panormas: http://fartur.free.fr/galerie/tutorial/qtvr-tutorial.html Then use this technique to convert those faces into an equirectangular map: http://www.renderosity.com/messages.ez?Form.ShowMessage=1098721 That way, it will be "seemless" when using spherical mapping in anyu other program.. tada!


catlin_mc ( ) posted Sat, 08 March 2003 at 3:42 PM

Very interesting tutorial madmax thanks for posting. I'm going to try it out as soon as I come off line. Cheers Cat


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