Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
nope.. that ain't it, actually. Bryce's boolean operations and metaballs are actually 'optical illusions' calculated by the rendering engine. There are no geometry changes or meshes created using these techniques in Bryce. Therefore, there is nothing actually 'created' that is worthwhile to export. This includes the trees from the tree lab, because they are essentially a metaball creation. I think that's right. :)
Just wondered...could you make a distance or height map of a tree and then apply it to a lattice along with the color map of the same tree and get something to export? Just a thought?
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Attached Link: http://www.kurtz-fernhout.com/download.htm
There's a small selection of Free Plant creators out there..Plant Studio is one..there's a grass cover proggie at http://www.Bantam3D.com and there's also a site for plant models, I think it's called 3dPlants.com.. which is at http://www.3dplants.com/ this should get you started.I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
I talked to another LW person who said he loves the Bryce textures as well and he makes a 2d plane, loads the texture, renders, takes a screen shot, then goes to Photoshop to make it tileable. One way to make a tileable texture is load your image in PS, make the canvas size large enough to put 4 of your images on it. Put your image in the upper left corner, copy it and flip it horizontal and place it just to the right of the first image. That should give you texture across the top half of your resized canvas. Flatten the layers. Copy and flip inverted and move to the bottom half of your canvas. Now you should have a texture that is seamless.
Attached Link: http://www.renderring.com/tutorials/texturetile.html
here is an improved technique on that method i developed eric. There is also another way to do it...but it takes a very long time to explain. Basically, apply the texture to a sphere and stick the camera tight inside in the middle. Render using this technique to get 6 faces for use in making qtvr panormas: http://fartur.free.fr/galerie/tutorial/qtvr-tutorial.html Then use this technique to convert those faces into an equirectangular map: http://www.renderosity.com/messages.ez?Form.ShowMessage=1098721 That way, it will be "seemless" when using spherical mapping in anyu other program.. tada!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi , I'm a Lightwave3D user and I'm amused in Bryce's foliage . Does anyone of you know if it is somehow possible to export them to Lightwave (or other high end 3D applications ) or not ? thanks for your comments .