Thu, Jan 30, 3:58 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: No shadows from the Poser SQUARE.


lesbentley ( ) posted Fri, 21 March 2003 at 9:43 AM · edited Fri, 16 August 2024 at 8:31 AM

file_51217.jpg

I had just finished making a simple door figure out of one Poser square and some Poser boxes and things. I did a render and noticed that the sections of the door made out of the square do not cast shadows. I loaded a new square and a box into the doc window, and sure enough the box cast a shadow, but the square (double sided) did not. Two questions: "Casts Shadows" is enabled in Properties box, so Why does the square not cast a shadow??? All the Poser props seem to cast shadows except for the suqare and the one sided square (or is it just on my system?). The other question is; is there any way I can make my door figure cast shadows for all its parts, or do I have to rip it apart and replace the square with a box?


iamonk ( ) posted Fri, 21 March 2003 at 11:26 AM

Sorry, but I just tried both squares, a high res square, and the box, and they all cast shadows from either direction. Anything funny in the pp2? Mark


lesbentley ( ) posted Fri, 21 March 2003 at 1:47 PM

I should have mentioned I am using Poser 4.0.3.126., on a PC. I can't see anything strange in the pp2, there is no "castsShadow" line in the pp2, but then neither is there one in the box.pp2, and that does cast shadows. I tried putting a "castsShadow 1" line in the pp2, but that did not help. Cast Shadows is on for the Render Options, and for all three lights. "castShadows 1" is set in the "renderDefaults" section of the "preferedState.pz3". I can't think of anything else to try.


iamonk ( ) posted Fri, 21 March 2003 at 2:27 PM

Yeah, I'm on P5, and my version of P4 is PP equipped. Very strange. Mark


Little_Dragon ( ) posted Fri, 21 March 2003 at 9:32 PM

I've witnessed some strange shadow effects on the ground plane with Poser 4's renderer. If you replace the ground plane with another square prop, are the shadows still absent?



lesbentley ( ) posted Sat, 22 March 2003 at 7:57 AM

file_51218.jpg

Little_Dragon, you werw right! I don't understand this, it seems like black magic. The top 4 images were made using a smallish Poser square over the ground plain, the results were as expected. When the square was scaleed up, and only partially covering the ground plane I saw some very strange results, images 6 to 8.


bloodsong ( ) posted Sat, 22 March 2003 at 8:47 AM

heyas.... erm... hmm. what size shadow map are you using? does changing the size of that do anything different? i dunno, maybe the map is too small to hit the squares or... yeah, okay, that sounds dumb, but hey... this is POSER we're talking about! :)


iamonk ( ) posted Sat, 22 March 2003 at 9:24 AM

Demons,I knew it! Time for an exorcist.


Ericroy ( ) posted Sat, 22 March 2003 at 9:25 AM

I have never had good luck using the poser ground in any version of poser. I have always needed to create ground or floor. I have used the squares, but more often, a very thin cube. The squares (mostly the one sided one) sometimes aren't visible while posing... so, the thin cube seemed to work better for me. (I agree with anyone who says we shouldn't need to resort to these silly tricks and techniques. Hehe). Good luck, Ericroy


lesbentley ( ) posted Sat, 22 March 2003 at 11:27 AM

Bloodsong, bumping the shadow map up to 1024 does not help neither does changing the shadow strength. This is no longer a big problem as I can use a floor obnject as per Little Dragon's sugestion, but now I have a new problem, see my next post.


lesbentley ( ) posted Sat, 22 March 2003 at 11:29 AM

file_51219.jpg

More shadow problems. The walls are separate single sided objects. The scene is lit by 3 infinite lights. Even if the walls are overlaped there is a rim of light at their edges, !@#$%.


bloodsong ( ) posted Sat, 22 March 2003 at 6:25 PM

hmmm.... makes me glad i never do architectural stuff! :)


iamonk ( ) posted Sat, 22 March 2003 at 6:36 PM

Looks like you could use some spackle.

I was wondering...could you use a box instead of individual walls? Ya know like flip the normals, remap it, and texture the inside. What if you welded the walls together? Anyone try anything like this?


lesbentley ( ) posted Sat, 22 March 2003 at 8:51 PM

Iamonk, I have done what you sugest in the past, but now I want to make a modeular entity. Perhaps I have to work round these problems, but I would rather solve them!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.