Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
lol "Darker!" he yells across the room. :) The look is very delicate. You could always do MAT files too that change the skin tone on the first map instead of having to package three. Underlying material colors are still a widely unxplored area of textures. I think people gave up when MAT files came out. To me tweaking is like cologne. If your not sure if you are wearing to much...thro on anothing big splash so you can be absolutely sure. Either way good luck with your pack. Texture have always been relaxing for me so I can appreciate how much fun people can have making them.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Stacey,Go over to RNDA,and DL Traveler's body color mat files in free stuff.They will change the underlying skin tones with just a click. They will give you a better idea of what Anton is telling you. I've played with these along with Travelers reflective skin tones,on the same texture,same light,for hours...amazing the change in looks you can achieve. SWAMP
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Am I confusing something here, or is there really a contradiction being expressed? I know lighting changes the perceived color dramatically, but for a given light aren't inherently darker textures and use of underlying material colors contradictory? Only way I can see to use underlying mat colors is to make them darker than the default white many (most?) of us use. So unless the texture vendors give us the palest texture of the range, how can we go paler? Is there some way to go "whiter than white" that I'm missing?
Okay, yanno what? I cant do this. The main thing everyone said that they loved about this character was her features and her translucent skin. The more I look at the darker textures, the more I hate them. And if -I- wouldnt use something because I think it's crap, I'm certainly not going to put it out there for everyone else to suffer through. Therefore, I have decided that instead of making her lighter texture darker, that I would instead make a couple darker textures from scratch, each with a different look. That way, I'll have a pacakge that I can be happy with sharing, and hopefully one that others will enjoy using. Sorry Anton, I dont know if this makes me a bad texture-er ( heh, new word?) or not... but like the song says, I gotta be me :P The light texture stays. Darker original ones will be added :)
I would offer up the mid tone you show. Darker can be acheived with underlying color for a range of possibility beyond just darker. Check out Traveler's Skin Tone MATs at RDNA for example. I have occassionally been able to 'palefy' a skin texture by using a very pale blue as opposed to plain white. Possible for your goth/vampire type characters, but even then it only goes so far. I think also, that with your darker tones here, you are getting away from your original asiatic character. Just my 2 cents. Nice work overall!
nods Yeppers. I think I'll still offer the original 3 at the top as a light, midtone, dark... but only for that particular texture. The darker textures will be dumped and new ones made. I have Travelers sets and I adore them ( that is one talented individual) Yet I dont want to rely on a pat file/mat pose to deepen a texture, as there are people who do not render in poser and wouldnt have that option available to them. I thin I would personally find that frustrating, so I'm trying to avoid doing it to someone else. Besides, if -you- have Travelers sets, and -I- have them, and a few others had mentioned them as well... Then I'd be willing to bet that those that do have them will use them on the textures to help achieve the look they are going for. No?
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