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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Realistic Eyes


goofball ( ) posted Sun, 20 April 2003 at 6:19 PM · edited Mon, 03 February 2025 at 10:00 PM

Attached Link: http://temoto.co.uk/aki/images/promo1.jpg

This may be a dumb question, but I'll ask it anyways. I notice that the eyes in Poser 5 don't look real, even if they look like they are moist. After looking at real eyes I've noticed that there is a layer of liquid connecting the eye ball to the skin. I hope that makes sense, if you want to see what I'm talking about look at the Final Fantasy movie picture, the close up of AKI'S face. Is there a way to re-create that in Poser 5? Or do I need to make a model, import it and give it a texture? If anyone can help me I would greatly appreciate it.


OpticalSingenoid ( ) posted Sun, 20 April 2003 at 6:26 PM

That's right! Most people don't know about it! It would simple to do, by just adding a tranparent segment of a sphere. Or morphing the lower Eyelid & adding a Mat for that section only. Marco


Sue88 ( ) posted Sun, 20 April 2003 at 6:46 PM

Yes, I've noticed that, too, but haven't figured out how to fix it. Great idea, Marco! Isn't the modeling and texturing fantastic on those FF characters? Wow.


Poppi ( ) posted Sun, 20 April 2003 at 7:40 PM

little stuff like this is why i don't render in poser...other programs let you change the outer layer of the eye to a glass, or water texture....


Patricia ( ) posted Sun, 20 April 2003 at 8:23 PM

Or, if it's a still image, not an animation, just spend a few minutes with a fine brush in Photoshop or your favorite paint program. It's the kind of post work that even a beginner can do. (And I should know, being one myself ;)


OpticalSingenoid ( ) posted Sun, 20 April 2003 at 8:27 PM

file_55214.jpg

Here's a quick one with 2 Half Spheres offset by .0001 poser units in front of the Eyes.

Marco


Sue88 ( ) posted Sun, 20 April 2003 at 9:47 PM

What texture is that, Marco? It looks nice.


OpticalSingenoid ( ) posted Sun, 20 April 2003 at 10:36 PM

Attached Link: http://www.zs3d.com/

Sue, it's SteffyZZ's Gaia Texture for V2! This Model is the V3-Hybrid i did with NetherWorks.(FreeStuff) Although, for my version of it, i kept the Lashes & Eyes with V3's Mapping. The Eyes are from Dalanise's Morgana for V3. Well, as for the "Wet" look to the eyes, it doesn't show a lot here. Maybe i could play with the Highlights a bit more... Here's the link to Steffy's Store! Marco


PabloS ( ) posted Mon, 21 April 2003 at 6:18 AM

.


Sue88 ( ) posted Mon, 21 April 2003 at 9:04 AM

Thanks, Marco, I'll check those out. :) I played with the wet band for the eyes a little in Poser and trueSpace, and I think it has promise. I wanted to make a nice one and do a render, but I had some comp. crashes, so I have to stop for now and I'll try again later. Have you tried to make the highlight size a little smaller and see how that looks? Sue


Sue88 ( ) posted Mon, 21 April 2003 at 12:32 PM

file_55218.jpg

Okay, I did some experiments and here's a render of the results. It still needs some work, but I wanted to show how it looks so far. I think it all depends on the shape of the "wetness band" (don't know how to call it), its position, and the light setup. I made the shape in trueSpace. It's a half sphere, the top vertices of which are shaped so that they follow the contour of the lower eyelids. The top of the half sphere was beveled so that there would be a somewhat round edge there to catch the light.


OpticalSingenoid ( ) posted Mon, 21 April 2003 at 1:24 PM

Ah! Sue! Your attempt is way better then mine! I forgot how Poser "Smooths" the edges. I guess, to make this a more complete & useful item. It would require Mutiple MTs so, it follows whatever Shapes the Eyes take! a Note: To make it even more accurate, it would have to extendover the lacrimals a bit... Looks very promising indeed!! Marco


VI_Knight ( ) posted Mon, 21 April 2003 at 3:12 PM

...


Sue88 ( ) posted Mon, 21 April 2003 at 3:18 PM

Thank you, Marco! Maybe we could work on this together. :)


OpticalSingenoid ( ) posted Mon, 21 April 2003 at 5:14 PM

Sounds Good Sue! You got the shape properly done already. All that's missing is to make it into a conforming figure. Doing it as a parented prop is unadvisable! And add MTs to follow most eye Shapes & movements... If you D/L my sister's "Real EyeLashes" for Vic, you'll notice that they are a conforming figure with many MTs(By FishNose). The advantage of that system is that they will always follow the head no matter what! Email me! And we'll discuss the details. Marco


Sue88 ( ) posted Mon, 21 April 2003 at 6:12 PM

Thanks, Marco. I'm sure I'll need help with conforming and the morph targets, so I'll contact you through e-mail. I'll also download your sister's Real EyeLashes and check out how they work. Sue


Patricia ( ) posted Mon, 21 April 2003 at 7:52 PM

That's astoundingly real! Great job :)


Sue88 ( ) posted Mon, 21 April 2003 at 8:39 PM

Thank you, Patricia. :) Your postwork idea might be easier to implement though. ;)


shadowdragonlord ( ) posted Mon, 21 April 2003 at 9:45 PM

Strange, but this is something we've been doing in Bryce for years (generate an elongated sphere to simulate the wet layer). Since Bryce 3D (It Moves!)/Poser 3... Still, not to be ruthless or egotistical but is this the best P5 can do internally? Although the eyes look awesome, they hardly look realistic, especially compared to the regular P4 Stephanie fig rendered in Bryce. Much less LW or Maya renders... I don't think Poser can actually calculate refraction index properly, or something of the sort... Still Sue, you are getting really close, and keep it up!


OpticalSingenoid ( ) posted Mon, 21 April 2003 at 10:02 PM

ShadowDrag... Well, i wouldn't know about P5. But, why always compare apples & oranges? :-) I mean, Poser was originaly made to help "Traditional Media" artist. Much like the "Wooden" figures. Poser has come a long way since... If i were to "Flip" the coin, i could say "Bummer, Bryce can't Pose". So, be fair in your judgement! ;-) Marco


shadowdragonlord ( ) posted Tue, 22 April 2003 at 12:14 AM

You are right, Marco, I apologize for being demeaning at all. And you made a great point! I guess I'm just curious why they didn't incorporate such things into the figures... And bitter because I haven't had as much luck with Poser 5 as I have had with Poser 4....! (laughs at self) Keep up the experimenting, and the great work everyone...


Kiera ( ) posted Tue, 22 April 2003 at 6:14 AM

file_55219.jpg

Well, I use Bryce and Poser 5. Certainly Bryce has a superior renderer, but I think that with some materials tweaking, Poser 5 does a good job, too.

These are the RDNA Eyez, using a combination of anisotropic specular highlights, a spherical reflection map, and raytraced reflections. Not photorealistic, but certainly better than Poser 4's transparent layer + highlight tweaks or painted on highlights that don't react to light.


Kiera ( ) posted Tue, 22 April 2003 at 6:32 AM

file_55220.jpg

Here's another version. Same materials, different lights.


shadowdragonlord ( ) posted Tue, 22 April 2003 at 6:49 AM

Aye, Kiera, this is much closer to what we'd consider photorealistic. Often times, our eyes take on the color of their surroundings, which is why some of us look better when wearing green shirts! And also why we pay more attention to a lover's eyes, or our childrens...


Sue88 ( ) posted Tue, 22 April 2003 at 3:35 PM

file_55221.jpg

Those are beautiful eyes and they look very real, Kiera. Thank you for the tips; the reflection map certainly makes a big difference. I'll have to play with this. Do you have a tutorial about texturing eyes in P5?

I actually did my quick test render in Poser 4, not 5, since P4 is faster and this was just for a test. The thing we're talking about here is the mucous membrane between the eyeball and the eyelids that sometimes catches the light. I did a search on google and this is what I found at http://www.tedmontgomery.com/the_eye/index.html:

"The conjunctiva is a mucous membrane that lines the inner surfaces of the eyelids and folds back to cover the front surface of the eyeball, except for the central clear portion of the outer eye. The entire conjuntiva is transparent.

The conjunctiva is composed of 3 sections:
palpebral conjunctiva (covers the posterior surface of the eyelids)
bulbar conjunctiva (coats the anterior portion of the eyeball)
fornix (the transition portion forming the junction between the posterior eyelid and the eyeball)"

I think what we're talking about in this thread is the fornix. I'm attaching a picture to try to illustrate it.

Shadowdragonlord, were you talking about this narrow line of mucous membrane in post #17? Do you know of any artwork in Bryce that showed it on a character? If yes, could you give me a link so that I can see how it looked? Thanks.


OpticalSingenoid ( ) posted Tue, 22 April 2003 at 5:23 PM

ShadowDragon... Sorry Mate! Didn't mean to make a "Sermon"! Or say that you are wrong! The truth is a very relative thing. I guess, My present "State of Mind" has been affecting my thought patterns... :-)) I didn't get P5 personnaly cause i already have Max. And i must salute you & all Bryce users! Cause, i sure don't have the patience to wait for the render times involved. As long as you enjoy it, is all that matters! Refraction is not automatic even in Progs such as MAX or C4D. You still have to experiment to get just the right settings depending on the Material you're trying to emulate. And The Lights used in your scene will defenitely affect the final outcome! In Max, you can specify for each light which objects will be affected by it... Yes! That's it Sue! The Fornix! My ex was studying to be a Surgeon & i remember her explaining to me the complexity of the Eyes... We might Yet make the "Perfect" rendered Human Being! ;-) Marco


Sue88 ( ) posted Tue, 22 April 2003 at 5:59 PM

Great! So now we have a word for it! :)


Kiera ( ) posted Tue, 22 April 2003 at 6:37 PM

Attached Link: http://www.attrition.org/~demonika/tutorials/archives/000104.html#000104

I have an older tutorial at the link above, but it is just for vicki 2's default eye mesh. Of all the alternative eye meshes, I still like the DNA Eyez the best, because I can have a reflection map with a window or something just over the lens, overall specularity to the entire eye, and yet another layer (the IE layer) that I can add raytraced reflections and refraction to to add depth. Maybe I will do a DNA Eyez tutorial for P5.


Sue88 ( ) posted Tue, 22 April 2003 at 8:11 PM

Sounds like I'll have to check those eyes out! They look really nice in your renders. Thank you for the link, Kiera, I'm going to go there right now. :)


shadowdragonlord ( ) posted Tue, 22 April 2003 at 10:47 PM

Aye, this is a cool thread! Learning new things is good, o course... I apologize again for my arrogance, because I've NEVER seen a fornix on ANY render, ever! But lets all make some fornix-based pics, and see what we can come up with? I'll render mine in Bryce or LW, and maybe we can compare results? I'm not much good with Poser 5 yet, and I doubt I can achieve the desired results in Poser 4PP...


Kiera ( ) posted Tue, 22 April 2003 at 11:25 PM

I tried playing with V3's eyesocket material to get a fornix, but it doesn't really work. =/


OpticalSingenoid ( ) posted Wed, 23 April 2003 at 12:14 AM

Kiera, i tried that too! But, unfortunately Daz didn't take that possibility into account. So there's not enough mesh there to make a decent Morph in that area. Unless i'm doing it wrong. ShadowDragon, I did not sense arrogance from you. Believe me, i've seen it in these forums. To properly achieve the reults we are looking for, we need xtra mesh to simulate it(Not counting Postwork). Of course, being able to morph the lower lid would be ideal, cause then the Fornix would follow the eye shape for sure! I'll look at it again in Max & get back to you on that possibility... Yes! This, the sharing of ideas is why i joined this community in the first place! No egos, just a genuine passion to learn & give back! TTYS Marco


Spanki ( ) posted Wed, 23 April 2003 at 1:03 AM

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Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Sue88 ( ) posted Wed, 23 April 2003 at 1:52 PM

Yes, this a very interesting thread! Don't worry about your earlier post, shadowdragonlord, at least it made Kiera post her eye renders, which lead me to her tutorial, which made me learn more about texturing/rendering eyes! :) I don't remember if I've seen the fornix on any renders before, but I can certainly see it in the Aki picture that goofball referred to in the starting post. I wonder how they did that? I agree with Marco, it seems that we need an extra mesh to do this. I haven't been able to work more on that, but hopefully soon I'll have some time to get back to it. But if you can come up with something, Marco, that would be great. It WOULD be very good if we could just morph the lower eyelid somehow... If that was possible, we would have to remap the head to make an extra material zone for the fornix, wouldn't we?


OpticalSingenoid ( ) posted Wed, 23 April 2003 at 5:23 PM

Bingo!! Got it! Just need to "fine tune" it a bit! I simply used the "Group Tool" in Poser. First i loaded the geometry of V3. Then i spawn all her bodyparts. Then hide everything except the head. Then used GT again & created 1 new group called "Lashes". Removed that group from the head one. Spawned these 2. removed the first head. Why? Cause the Lashes were in the way! Now i can clearly see the Polys that i want to morph. Did that selection, just inside the lower eyelids. Assigned a new Material called "Fornix" to it. Now i simply exported the head & lashes to combine them again! Voila! Now, i reExport all of V3's BodyParts under a different name. Load V3 Figure(Which has been properly edited to point to the new .obj). Now, i create a group on the head called "Fornix" by simply including the newly created mat "Fornix"! Add a Magnet, click MagZone properties & hit "Group" option. Well, you get the idea! I still have to "Fine Tune" this by adding more mags. Then we have ourselves a New Morph & Mat. Well, that's the Goal anyway! Maybe i can do the same for V2... First need to test this under different light settings first. Stay Tuned! Marco


OpticalSingenoid ( ) posted Wed, 23 April 2003 at 8:12 PM

file_55222.jpg

Ok! Here's a render of what i described above. I Know, the liquid looks too glassy! But, one of you could work on that. So, i need to make a .uvs file for the MAT. Then either give the V3 Blank Cr2 with the mags or just the Morph target & someone could make an Injection pose for it. Whoever is interested in testing this, message or email me! Dolce Sogno! Marco p.s.: texture is April by Morris.


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