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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: Deep UV --> Poser Problem... Help?


littlefox ( ) posted Thu, 15 May 2003 at 2:22 PM · edited Thu, 26 December 2024 at 1:56 PM

Mostly on topic, hopefuly someone here uses Deep UV and can give me a hand out on this. Takes RightHemisphere a couple of days to answer questions sometimes and the time zone difference is killer trying to get anything solved in under a week. Anyway, here's the situation.... Imported the obj for a poser character into Deep UV, Arranged, then Relaxed the map, Exported the newly mapped object. Now the Morphs no longer work. Tried to use UVMapper to transfer the uvmap from the new obj back to the old object and it said that the vertexs are incompatible.... thus explaining the Morphs not working. But the main question is, what happened and how does one go about fixing this problem? Help?


DCArt ( ) posted Thu, 15 May 2003 at 2:26 PM

When you rearranged the map, did you make any changes to the geometry? In other words, did you split things differently? I'm not sure, but I think if you just relax it, it should be OK. If you like, I have Deep UV and UV Mapper Pro, I can try to help you out. Dee



DCArt ( ) posted Thu, 15 May 2003 at 2:29 PM

I should probably add that I am leaving for work in about 45 minutes and won't be able to get back to you until later tonight. If you like you can IM me for a place to download the file and I'll see what I can do to help. In the meantime, perhaps what you can do is do as much rearranging in UV Mapper as you can, and then bring it into Deep UV just to relax it. If that doesn't solve the problem, I'll catch ya later 8-)



littlefox ( ) posted Thu, 15 May 2003 at 2:31 PM

Nope, That was the strange part, I imported the same obj, relaxed it exported it and could use UV Mapper to transfer between the two relaxed, but couldn't transfer back to the original obj..... I'll try a full reboot, maybe something was hanging in the memory or some such misbehaving. Good to know that it should work cause that's exactly what I was doing. Thanks!


DCArt ( ) posted Thu, 15 May 2003 at 2:47 PM

Hmmm ... one thing you can check is to open the "original" object (the one before you made the changes), in UV Mapper. Check the INFO on the object (In UV Mapper Pro it's the Tools, Statistics command - in UV Mapper freeware, this info appears when you first open the file). Compare the number of vertices, textures, and facets of the original and the reworked one ... if they are different then there might not be much you can do. However, if they are the same, there is a command in UV Mapper Pro (Tools, Vertices, Reorder) that might help, but I've never had a need to use it. Deep UV is wonderful for UV Mapping something before it's released ... but to change mapping for something that is already "out there" it creates some problems. Maybe we can figure out some workarounds. 8-)



littlefox ( ) posted Thu, 15 May 2003 at 2:54 PM

Merrrrrrr ..... well just did the reboot. Tried it again, no go, tried it with reorder, vertex count off... hmmmmms and peers.


littlefox ( ) posted Thu, 15 May 2003 at 3:04 PM

Ah ha!!! Talked with a Deep UV master who was incredibly sweet and let me in on the problem.... had the obj in groups... removing the grouping, uvmap it then regroup it and all should work... crosses my fingers and hopes.......


DCArt ( ) posted Thu, 15 May 2003 at 3:16 PM

Hmmmm ... but then how do you get the groups back in? If it's something simple, like a skirt or shirt, it might not be so bad ... but if it's a figure (like Victoria) you'd have to do all those fingers and stuff all over again, and it would have to be exact. You can't use the original UVs to add the grouping back in, because that will also apply the original mapping. LOL I'm confused now ;-)



littlefox ( ) posted Thu, 15 May 2003 at 3:19 PM

Actually I know with UVMapper pro you can export uvmaps that don't change the grouping so then you just use that to export the new UV map and put it on the already grouped set I think.... Here's hoping ;)


DCArt ( ) posted Thu, 15 May 2003 at 3:23 PM

I'm going to page Steve Cox ... maybe he can give us some input on this as well 8-)



littlefox ( ) posted Thu, 15 May 2003 at 3:38 PM

Yeah! It worked!


Steve Cox ( ) posted Thu, 15 May 2003 at 4:41 PM

Hi Littlefox - It sounds like Deep UV is changing the number of vertices for some reason (perhaps because the model is grouped?) Hard to imagine why it needs to do that. Have you had any luck finding a work around? If not, let me know and I'll see if there's anything I can do to help. Coming soon - UVMapper Pro 3.0 with it's own relax vertices feature (hopefully this will no longer be a problem =) Steve


Steve Cox ( ) posted Thu, 15 May 2003 at 4:42 PM

Oops - posted before I saw your response. Glad you got things figured out - Steve


littlefox ( ) posted Thu, 15 May 2003 at 4:46 PM

Wooowooo!!!! Good news on the UVMapper Pro 3.0! Yep, thankfully this is working for now. Thanks for the help!


hauksdottir ( ) posted Thu, 15 May 2003 at 7:56 PM

Steve, I've been very, very, very patient... but when is the Mac version of UVMPro coming out? Carolly


Steve Cox ( ) posted Thu, 15 May 2003 at 8:21 PM

Attached Link: http://uvmapper.com/download/UVX.app.tgz

Did you know that there's an OS-X version of UVMapper Classic available for download? You can download it from the link above. The Pro version is the next step... Steve


tasquah ( ) posted Fri, 16 May 2003 at 12:22 AM

Steve i am a bit of a nob about the relaxing vertices feature . Whats the purpose of it ?


Steve Cox ( ) posted Fri, 16 May 2003 at 8:01 AM

file_58648.jpg

It's primarily used to flatten projections for texture maps. In the attached image, before side is simply a planar projection of Victoria's left ear. The after side is the same ear after the relax vertices routine has been applied. The result is a texture map that is flat with a minimum amount of stretching. Steve =)


tasquah ( ) posted Fri, 16 May 2003 at 8:50 AM

thanks steve i get it now.


Silverleif-Studios ( ) posted Fri, 16 May 2003 at 5:14 PM

any chance symetry will be included in new version?...I'm already in love of course, but symetry would be awesome :)


hauksdottir ( ) posted Fri, 16 May 2003 at 10:47 PM

Thanks, Steve... your work is greatly appreciated (and needed!!!) or we wouldn't be hovering like this!


Steve Cox ( ) posted Sat, 17 May 2003 at 10:24 AM

Silverleif-Studios - I don't think it'll be included in the initial release - I have a few features that I really want to add that will have to wait for a point release. I really needed to stop adding more features or it will never get out the door =P Out of curosity, how do you see the symmetry feature working from the users point of view? Perhaps if we can come up with a simple way to implement it, I might be able to find the time to fit it in sooner... hauksdottir - thanks for the kind words =) Steve


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