Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 01 2:37 am)
She's beautiful! What size pixel-wise are the textures? I'm on dialup and several times have gotten files that large. Takes from 45 minutes to an hour though and I wait 'til the rush is over which means if someone runs out of bandwidth, I don't get the file. But breaking it up into more files, if possible, would be much preferred. Again, she's lovely!
Rumiko looks great - I would download it anytime at any size. But, I am a very patient person. I use dialup and most of the free files are between 1MB and 4MB, although some are 6MB, 7MB and even 14MB. But the purchased files are anywhere from 9MB to 25.5MB. The biggest I ever downloaded was 26.6MB. I hope some of these numbers help.
I have very slow DSL and something 7Mb or under would be best for me. Also a resumable downlad is optimum, but I dont know if yu have any choice on that. Three downloads seem to me the easiest for people to manage. The body, I assume will be the hardest and largest as well as the one that needs most to stay at high resolution. So, maybe first Body, 2nd Head and third eyes, trans, bump [jpg]MAt and MORInj if any. The texture looks very very fine from here. Congratulations on such beautiful work and how good it is of you to share it. Emily
The body is 2000 X 2666, the head is 2942 X 2000, the eye is 1000 X 1000, teeth 1000 x 1000, and transmap 1024 x 1024. I messed around with JPG compression this morning, and I've theoretically got the total file size down to 5 or 6 megs without a noticeable loss in quality. (On the upside, I found an error in the bump map while I was playing. I didn't think those shoulder seams were right. ^_~) I still need to render with those versions to make sure they still look fine. Assuming they're OK, from there I think I can put the body tex and bump into 1 zip, the head into another, and the rest into a third and be between 1 and 2 megs per download. I'll just set up a product page and also have a single full zip available for those on high-speed connections. Luckily, hosting is not a problem. I've got webspace, and I'm supposed to have unlimited bandwidth. I haven't gotten to the point were they complain yet, so I'm not too worried. Thank you all so much for your compliments! I'm glad you like her! I still need to put together support files (INJ, REM, and MAT), but I hope to have her up later this week. :)
Attached Link: http://www.shininghalf.com/desprit/downloads/Rumiko.html
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This is Rumiko, a character from one of the stories I am (ostensibly) writing. The texture is all my originial work except for the tatoo and brand. The brand is a highly altered one from a free set at (I think) RDNA, the dragon on her back is based off of an antique (late 18th/early 19th century) dragon robe and the blessing bats are from a copyright-free Dover book. The rest is all original. I've put so much work into her that she shouldn't be confined to my harddrive, so I'm going to give her away as a freebie, hopefully later this week. The catch is that the textures are quite large. All together, the zip file will probably be around 15MB. That's not a problem on my end, but I'm not sure about on the user's end. That's quite a download on a dial-up line. If I were to split it up into smaller packages, what would be an acceptable size? The other possibility I can think of is low-res versions of the textures, although I don't think reducing them will do very nice things to the tatoo and brand. Anyway, opinions on the best way to give Rumiko a chance to come out and play?